Hi!
I've come across a revolt bug that seems to happen fairly often.
When a new turn begins, I get a notification of a territory in unrest, so I send an army to sit on it.
During the resolution phase the territory revolts as, say, Italic Rebels, and I easily defeat them. However, when the resolution phase is over, my army has been shifted next door and the revolting territory is now a neutral, e.g. Samnite or Celtici. BTW it was never part of their empire. OK, I can declare war and take it, but that has other consequences too.
Surely this can't be right? If a territory revolts it should not become neutral, especially after losing the fight.
Revolt bug
Moderator: Pocus
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guanotwozero
- Corporal - Strongpoint

- Posts: 57
- Joined: Thu Jan 08, 2015 6:35 pm
Re: Revolt bug
Next two images - forum seems to have lost them-
Re: Revolt bug
I had the same thing happen to me. I have my forces in the fortress, the rebellion happens, I beat the rebels as a defender and then at the end of the turn I get a notification that I somehow lost the province and a new faction has formed. I don't get it. Does a failed rebellion also count as a World Nation conquering a region and then this triggers previously eliminated nation to reemerge?
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guanotwozero
- Corporal - Strongpoint

- Posts: 57
- Joined: Thu Jan 08, 2015 6:35 pm
Re: Revolt bug
To add insult to injury, the last time it happened to me (about 20 mins ago), this newly-reconstituted nation then had the affrontary to ask for an alliance!olin0111 wrote: ↑Thu Jul 18, 2019 3:43 pm I had the same thing happen to me. I have my forces in the fortress, the rebellion happens, I beat the rebels as a defender and then at the end of the turn I get a notification that I somehow lost the province and a new faction has formed. I don't get it. Does a failed rebellion also count as a World Nation conquering a region and then this triggers previously eliminated nation to reemerge?
Edit:
I'll have a punt at what I think may be happening: if a revolt is successful, the bizlogic creates a new *neutral* nation. If the revolt leads to a fight with friendly troops and there are any survivors, this somehow registers as a win and continues to the new nation.
If so, the bug is that a losing battle entails a successful revolt, and the unrealistic step (IMHO) is that any revolt-created nation should start off as neutral instead of at war.
Re: Revolt bug
I believe that in this situation, you were besieging the rebel town, when the Samnite decided it was a good time to show up!
I'll issue a fix on that for the next patch, thanks.
I'll issue a fix on that for the next patch, thanks.
AGEOD Team - Makers of Kingdoms, Empires, ACW2, WON, EAW, PON, AJE, RUS, ROP, WIA.
Re: Revolt bug
Hi, I want to buy the game to play on an old PC. ..if the other requirements are met, is it possible to play this title with a graphics card with only 512 mb ..?..does anyone know if the game can run well the same or is unplayable?..
Are you planning an Italian translation of the game? ... how important are alliances between different countries in the game? (I would like to understand if this concept has been developed or is not very deep)...thanks so much in advance if someone on the support will respond.
Are you planning an Italian translation of the game? ... how important are alliances between different countries in the game? (I would like to understand if this concept has been developed or is not very deep)...thanks so much in advance if someone on the support will respond.
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guanotwozero
- Corporal - Strongpoint

- Posts: 57
- Joined: Thu Jan 08, 2015 6:35 pm
Re: Revolt bug
Thanks!
I have no problem with unchallenged rebels forming a new/reconstituted state - I just suggest it should initially be hostile, in the same way as Italic Rebels, for example.


