Warhammer 40,000: Gladius – v1.3.3 Update

Warhammer 40,000: Gladius Relics of War brings you to a world of terror and violence. Four factions will engage in a brutal war for dominance over the planets resources.
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AlbertoC
Slitherine
Slitherine
Posts: 1889
Joined: Wed Mar 09, 2016 5:22 pm

Warhammer 40,000: Gladius – v1.3.3 Update

Post by AlbertoC »

We are rolling out a new update for Gladius!

It's a smaller one, and it's been tested in Beta all of yesterday.

Thank you for your constant feedback and support! We are planning even greater things for Gladius, and we can't wait to tell you more!


Version 1.3.3 Changelog:

## Balance
* Moved Mark of Nurgle back from tier 1 to 2.
* Moved Rite of Change back from tier 2 to 1.

## General
* Mods are now disabled if the game crashes on startup, world creation or when loading a save game. Set "General/TerminateWithDisableMods" to "0" in the config file to disable this behavior.

## Bug Fixes
* Fixed crash when the game is started with a disconnected audio output device that has been previously chosen to be used.
* Fixed potential rendering race conditions.
* Fixed Data/Core files not being loaded from mods.
Alex20na
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 57
Joined: Mon Apr 15, 2019 3:42 pm

Re: Warhammer 40,000: Gladius – v1.3.3 Update

Post by Alex20na »

AlbertoC wrote: Thu Jul 25, 2019 2:17 pm We are rolling out a new update for Gladius!

It's a smaller one, and it's been tested in Beta all of yesterday.

Thank you for your constant feedback and support! We are planning even greater things for Gladius, and we can't wait to tell you more!


Version 1.3.3 Changelog:

## Balance
* Moved Mark of Nurgle back from tier 1 to 2.
* Moved Rite of Change back from tier 2 to 1.

## General
* Mods are now disabled if the game crashes on startup, world creation or when loading a save game. Set "General/TerminateWithDisableMods" to "0" in the config file to disable this behavior.

## Bug Fixes
* Fixed crash when the game is started with a disconnected audio output device that has been previously chosen to be used.
* Fixed potential rendering race conditions.
* Fixed Data/Core files not being loaded from mods.
YHAAAAAAAAAAAAAAAAA! I love the part with "We are planning even greater things for Gladius, and we can't wait to tell you more!". Really can't wait to see what you got in store for us. :)
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