More Initial Thoughts

Field of Glory: Empires is a grand strategy game in which you will have to move in an intricate and living tapestry of nations and tribes, each one with their distinctive culture.
Set in Europe and in the Mediterranean Area during the Classical Age, experience what truly means to manage an Empire.

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Hurz_slith
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 15
Joined: Sun Mar 18, 2018 7:01 pm

Re: More Initial Thoughts

Post by Hurz_slith »

jimwinsor wrote: Thu Jul 25, 2019 11:56 am
I was very careful, in Africa, not to overextend and pick up worthless decadent desert regions. This meant fighting defense wars only after I picked up the plum provinces I wanted to develop. This would be a good time to digress on a common comment I’ve seen people make in forum talk: “The constant AI warring force me to take stuff I don’t want! Why can’t I give regions away or let them go free or make them into a loyal lapdog client state etc etc etc ...” And this comment, IMO, is WRONG.
I partially agree. An option to just create own client states would most likely just lead to the situation that you create a cloud of client states around your borders. This solution would be to simple and take out a lot of the challenge.
Giving away regions would also be not so good in all cases. AI would need to be able to judge if it is worth to take it or you could weaken them by gifting crappy provinces. But I would like to give an existing Ally/client regions that belong to their provinces or are their objective.

However, sometimes I would like to just go into a province, beat an enemy Army and leave again. Currently it can only be done if there is a walled city...
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