?????MoLAoS wrote: ↑Mon Jul 22, 2019 9:30 am In the context of FoGE battle imports the AI isn't designed to deal with the army comps from FoGE because the AI builds armies with the FoGE system in mind. So you build with skirmisher superiority in mind. The AI will often end up with 0-2 skirmishers of some kind while have like 20 medium infantry units and 1-4 heavy infantry. It will then literally sit still and do nothing for 24 turns or until you win by rout by focus firing its line infantry with your skirmish troops. Its mostly a symptom of the optimized army comps in FoGE being radically different from FoG2.
An AI army with only a few skirmishers would get wrecked pretty easily in FoGE. You don't even need to go to FoG2 to manage that. I've seen plenty of AI armies with a heavy skirmish component. I imagine some factions have less selection to choose from, so that could be what you're seeing.
The AI in FoG2 is general decent and capable of punishing you for stupid mistakes, but it's not creative and can't handle unorthodox strategies. Such is life in video games. It's still substantially better than the AI found in Total War games. And if you want some real FoG2 challenge, I highly recommend the multiplayer Digital League.





