Population Unrest Decrease??

Field of Glory: Empires is a grand strategy game in which you will have to move in an intricate and living tapestry of nations and tribes, each one with their distinctive culture.
Set in Europe and in the Mediterranean Area during the Classical Age, experience what truly means to manage an Empire.

Moderator: Pocus

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Blathergut
Field Marshal - Elefant
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Population Unrest Decrease??

Post by Blathergut »

I have slaves with unrest 8, citizens with unrest 5, and down to 2.

Does this change as the game progresses? Does that citizen go from 2 to 3 to eventually 6?

Can this somehow be decreased, or once at 6 always at 6?
loki100
Major-General - Tiger I
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Re: Population Unrest Decrease??

Post by loki100 »

There are 3 slightly different rules, all set out in the manual.

Non ethnic citizens have a fixed loyalty value. Slaves have this + the slave modifier. Your own ethnic group varies - see table in manual
Blathergut
Field Marshal - Elefant
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Location: Southern Ontario, Canada

Re: Population Unrest Decrease??

Post by Blathergut »

Thanks for the reply! I'd been through that section, but reading it again, it's clear that no, you can't change it. (Unless your own, maybe, and your pop. dropped?)
13obo
Captain - Heavy Cruiser
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Re: Population Unrest Decrease??

Post by 13obo »

The unrest cannot be decreased through buildings or some other way that's in control of the player. I know there's a decision that permanently increases the unrest of populations, so maybe there's one that decreases it?
Pocus
Ageod
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Re: Population Unrest Decrease??

Post by Pocus »

Only for slaves, through one of the option of the Slave Status Law decision.
AGEOD Team - Makers of Kingdoms, Empires, ACW2, WON, EAW, PON, AJE, RUS, ROP, WIA.
Blathergut
Field Marshal - Elefant
Field Marshal - Elefant
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Re: Population Unrest Decrease??

Post by Blathergut »

Thanks, Pocus! I'll look for it.

Although this time through as Lusitania:

-I just nabbed 4 regions, made my initial province, and didn't expand from there for a long time. It made a world of difference. I made it to the top tier of CDR! And, I was careful to not continue fighting, so I had almost no slaves.

Thanks again, for a very interesting + absorbing game.
Hurz_slith
Lance Corporal - Panzer IA
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Re: Population Unrest Decrease??

Post by Hurz_slith »

I am still not sure if I understand the unrest logic completely.
So, if I am non-hellenic and conquer a region with 8 Hellenic population, unrest will be 8*2=16.
My own culture province would have at 8 pop 4*2+4*3=20. For pop 16 it is already 32 vs 50?
That means, it would be better to not convert them to my culture? Or does the conversion bring other benefits?
(Of course it is different for unrest 4-6 cultures)
Pocus
Ageod
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Re: Population Unrest Decrease??

Post by Pocus »

Your national citizens are much more productive. But that's true that for big regions only, national citizens will have more unrest than others.
AGEOD Team - Makers of Kingdoms, Empires, ACW2, WON, EAW, PON, AJE, RUS, ROP, WIA.
Hurz_slith
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 15
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Re: Population Unrest Decrease??

Post by Hurz_slith »

Thanks, now it is clear. I forgot the productivity aspect.
It is an interesting trade-off and makes certain regions an attractive target for everyone.
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