However, very often, when I put pop in the culture line, that doesn't change my loyalty a iota.If you place your population to the culture line, you produce culture
and every 2 culture points generate +1 region loyalty. This bonus is
capped at 1/3 of the base regional loyalty (with this value set for your
faction and by game difficulty).
I suspect this comes from the fact I have culture buildings in that province. In that case, the culture providing citizens don't add to the loyalty at all.
So either this a bug or the manual should be updated to something like:
"Every other culture point generated in a region provides +1 region loyalty (displayed as welfare in the UI) up to a cap of 1/3 of the base regional loyalty."
That would be more in line with what I see in the game and is completely different from what the manual hints at. Right now, I thought I could gain +30 loyalty out of pop but most of the time I can get nothing, which means I should reconsider most of the buildings I put in most of my core regions.
After more checking, the formula seems to be even more complex.
I have a province with culture output +19 from buildings, welfare is 24. If I put citizens for +33 culture, total 52, my welfare bonus soars to 30, which is my current cap. With one citizen (+5 culture) I go from 24 to 26 welfare (+2 for +5 culture points, ok with manual), but a second citizen brings a total of +10 culture and welfare rises to +27 only (so 10 points gave only 3 welfare). All this on balanced difficulty.
So... What are the real formulas? What does the "welfare" figure in the tooltip mean and how is it computed exactly?