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Hi,Andrea69 wrote: ↑Sun Jun 30, 2019 12:59 pm Hello McGuba
how can you edit the big scenario to add some more cities able to buy and upgrade units? I like to play the realistic version, but I'd also like to have some more upgrade possibilities (eg Oslo, Munchen, Koenigsberg and maybe one city in eastern Europe). I did not find any way in the editor to do this change.
Thank you for any help.
In this mod a heavy cruiser unit represents two actual heavy cruisers and thus the unit named "Prinz Eugen" represents the ships Prinz Eugen and Admiral Hipper.
Ah, yes, sorry, it is because the problem that I described in my last post: I forgot to remove the river running through this "city" hex and that causes the problem. I only made this city an upgrade city in the last minute and did not check it.
Hi dont know if you still want this, but i got the same error. I think it has to do with dunkerque, in my turn i forced a artillery unit to retreat there. In start of allies turn that unit disappeared and at the end of the turn it crashed every time with runtime error. Replayed my turn and when no unit was there the crash didnt occur next time.McGuba wrote: ↑Tue Jan 09, 2018 6:47 pmIt is a recurring request and I might do it later, at some point. My main problem is I do not really see the point in playing an unhistorical campaing with a historical set of units. They might not be compatible with each other.lennis29 wrote:@ McGuba. Excellent work, congratulations.
A humble request, it could be possible to create a version to play grand campaign.
Thank you.
I would really like to have one or more of these erroneous saves so that I can check if I can recreate this issue, with a possiblility to solve it somehow. I never really had this so I have no idea what causes it and why only for some players.Lindsey wrote:Thanks, I did reaload older saves but also got crash at the same point as before, so have had to stop playing this mod unfortunately.
Thus it would be nice if you or Uhu could upload one or more of these saves to somewhere or send me via e-mail.
By the way, one can also start with the big 1941 Barbarossa scenario, skipping the earlier scenarios. That main scenario seems to be stable.
Currently the strategic redeployment of the air units is only possible in the big "Barbarossa" scenario. In the Mediterranean and previous scenarios this function does not work: air units can change to Ju 52 but then cannot move. However, in the big 99 turn scenario it works fine with all Axis air units (with the exception of the Finns, if I remember well), but there is a limit as only 4 air units can be redeployed at the same time.Großadmiral wrote: ↑Sat Jul 20, 2019 8:23 pm So, bin mitten in der Schlacht (Mittelmeer) und brauche eure Hilfe:
Ich kann keine Flugzeuge strategisch verlegen; das Umladen in Ju52 geht noch, aber dann stehen die nur fest auf den Flugplatz, lediglich ein Rückwandeln funktioniert.
Hi, and welcome back to the frontline!JimmyC wrote: ↑Fri Jul 26, 2019 3:25 am Hi McGuba,
Looking forward to trying the new version of the game. I only just finished my v1.08 game as I got distracted by many things and didn’t pick it up until about 1 year after starting. That game resulted in minor victory with me defeating the Russians.
This time round I think I will focus on defeating the British, although I previously found Sealion very frustrating with so many reloads required and annoyance of having to time it perfectly to land troops on the radar tower just as it is destroyed. Anyone have tips for making Sealion a little bit more bearable?
Realistic + is the hardest version and it is only suggested to veteran players or to those who do not mind losing the war. Defeating the Soviet Union or the British is about equally difficult so it is hard to say which one is better, it depends on the playing style and personal preference. Obviously, fighting the Soviets is almost entirely a land war, and fighting the British requires more use of the navy. In "realistic +" the German and Italian navies suffer more from the historical fuel crisis from 1942, further limiting the maximum movement range of their capital ships, so maybe it is harder to defeat the British in this version. But the land forces also suffer a fuel penalty as they lose two units of fuel in each turn until at least two oil fields are captured and repaired. It also limits the mobility of the motorised units, especially those ones with low maximum fuel.Großadmiral wrote: ↑Sat Jul 27, 2019 10:32 am Hi, McGuba!
Danke für die Antwort, ich dachte nur die strategische Luftverlegung funktioniert bei mir nicht, bin jetzt aber beruhigt.
Gestern das Hauptszenario Barbarossa erreicht und muss sagen: Wow!!!
Ich spiele auf Realistic+, kann man hier überhaupt noch eine <Landung in England schaffen? Ich glaube ich konzentriere mich nur auf Rußland.
Was meint ihr oder ist jemand schon soweit?
Kämpferische Grüße und Dank an McGubaaaaaaaaaaaaaa!