Wheather at sea

Field of Glory: Empires is a grand strategy game in which you will have to move in an intricate and living tapestry of nations and tribes, each one with their distinctive culture.
Set in Europe and in the Mediterranean Area during the Classical Age, experience what truly means to manage an Empire.

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thierry2015
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Wheather at sea

Post by thierry2015 »

harsh turn (as blizzards or sandstorms.) = no movement

but does the game do the same thing at sea?

if yes :D :D :D

1
You will be warned the turn before a harsh weather turn so you can
plan your operations accordingly
Is this also valid for maritime regions?

2
I understand that we can not face a storm

so storm = no movement

but is there also a mechanism which without warning would hit our fleets at sea? (Random event)
there is the real danger
because whole fleets sank because of that

I do not think the game simulates this because a player might find it unfair to lose his fleet because of a random event :oops:
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thierry2015
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Re: Wheather at sea

Post by thierry2015 »

I just read the manual again and the sea is concerned by harsh turn
5.1.2 FIELD TYPES
Coastal 1 (2) 12
Open Sea 2 (3) 16
Ocean 2 (impassable) 16

Values ​​in parentheses () apply if hars weather applies to the region
that answers my question
1
:oops:

remain question 2
:D
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Pocus
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Re: Wheather at sea

Post by Pocus »

No, after some thoughts and for now, a storm at sea won't damages your units. That would be historical, but potentially a frustrating game changer.
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devoncop
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Re: Wheather at sea

Post by devoncop »

Pocus wrote: Thu Jul 11, 2019 7:33 am No, after some thoughts and for now, a storm at sea won't damages your units. That would be historical, but potentially a frustrating game changer.
Could a compromise not be that fleet damaging storms only occur in harsh weather turns so a player would be taking a known risk of they chose to be out of port given there is notice of a harsh weather turn ?
thierry2015
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Re: Wheather at sea

Post by thierry2015 »

Could a compromise not be that fleet damaging storms only occur in harsh weather turns so a player would be taking a known risk of they chose to be out of port given there is notice of a harsh weather turn ?
Very good idea :D

If risk (harsh weather)

With a small fleet (per exemple 5 ships) = 10 % lost one ship (random)
With a medium fleet (per exemple 10 ships) = 50 % lost one ship (random)
With a largeall fleet (per exemple 20 ships) = 90 % lost one ship (random)

thus it would reinforce the immersion in the game but would not be too penalizing

What do you think ?
Pocus
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Re: Wheather at sea

Post by Pocus »

Not fundamentally against, but this is probably a setting that would mostly please the hardcore portion of the players. But I like options. Options are good, as you please both population. I think we will probably have a set of options to play the game more 'historically' at some point. But this is not the time, we released yesterday :)
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thierry2015
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Re: Wheather at sea

Post by thierry2015 »

Yes of course :D

future option for pour harcore Player :mrgreen:
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