They lose experience after a while if they do not fight? (I think of garrisons that have never fought for a long time)
2
is it possible to consider a loyalty of an army
--- to his state
AND
--- to his general?
the more the army would fight with his general, the more loyal it would be to him
--- 1st threshold
for example 10 fights = 51% general / 49 % state
army units can not leave their general
the player can only add but not remove
(so management unit by unit)
--- 2nd threshold
for example after 20 fights = 90 % général / 10 % state
this general overthrow the government and establish a dictatorship!
already planned in a future DLC?
if yes I buy
that would force the player just like the reality of a government not to ALWAYS call to fight the same general
Therfore if the gamer see that a general is too close to the second threshold (Caesar in front of the Rubicon)
then it would be necessary to keep his army in defense and not as Sylla send him to conquer again and again lands to return invincible
(and especially near to take the power)






