[Gameplay][Ineffective Fighter Cover][New]
Moderators: Order of Battle Moderators, The Artistocrats
[Gameplay][Ineffective Fighter Cover][New]
Air, land, & sea units with adjacent fighter support receive no defensive bonus. The only effect of the fighter is to inflict losses on the attacker. Units with fighter cover should take fewer losses.
Last edited by prattaa on Wed Jun 19, 2019 1:28 pm, edited 4 times in total.
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GabeKnight
- Lieutenant-General - Karl-Gerat 040

- Posts: 3711
- Joined: Mon Nov 27, 2017 10:24 pm
Re: [Gameplay][Ineffective Fighter Cover][New]
As discussed in another thread, this is not a bug.
Rather a reasonable change-request...
Rather a reasonable change-request...
Re: [Gameplay][Ineffective Fighter Cover][New]
It's a bug if that's not how it's supposed to work. 
Re: [Gameplay][Ineffective Fighter Cover][New]
Naval cover = ineffective.
Re: [Gameplay][Ineffective Fighter Cover][New]
Ground cover = ineffective.
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terminator
- Field Marshal - Gustav

- Posts: 6148
- Joined: Mon Aug 15, 2011 12:48 pm
- Location: the land of freedom
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terminator
- Field Marshal - Gustav

- Posts: 6148
- Joined: Mon Aug 15, 2011 12:48 pm
- Location: the land of freedom
Re: [Gameplay][Ineffective Fighter Cover][New]
This is about fighters giving some degree of damage reduction on defended units. Imagine Panzerkeil for fighters or playing Panzer Corps with initiative values that the escorts do some losses on the attackers first before the rest-strength can do damage on the defended unit. Instead of a complicated initiative mechanic that OOB doesn't offer, the defended units get a slight defense bonus for each adjacent fighter.

