Erik2 wrote: Tue Jun 25, 2019 8:43 am
I wonder if the naval capture task may be blamed. If the first transport captures the location, the AI maybe does not quite know what to to with the rest of the transports since the task is fulfilled?
I think such tasks apply to all units in the team, don't you? As evidenced by, in the end, "the other two [transports] then made the move to the port."
Also, think of this: There is no corresponding "Move to Hex" for naval units (would that work, if tried?), so "Naval Capture Hex" might be its equivalent. It could be just a matter of labels; when land units "Move to Hex," they of course will "Capture Hex" as well and for naval units, in order to "Capture Hex," they must "Move to Hex."
No, I'm thinking that at Aggression 50 the AI will seek to preserve the transports rather than send them in harm's way, based on its analysis of the situation. Only at 99, perhaps, would they charge ahead blindly. Your choice, of course, depending on what you intended.