What are the major differences between this and the older AGEOD game engine IIRC Athena?
Thanks for any info.
New game engine.
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stormbringer3
- Sergeant First Class - Elite Panzer IIIL

- Posts: 442
- Joined: Thu Oct 27, 2011 7:00 pm
- Location: Staunton, Va.
Re: New game engine.
practically? None.
there are some concepts you'll recognise but its completely different in code etc.
there are some concepts you'll recognise but its completely different in code etc.
Re: New game engine.
I think Lokki meant to say there are practically no SIMILARITIES at allstormbringer3 wrote: ↑Fri Jun 14, 2019 8:48 pm What are the major differences between this and the older AGEOD game engine IIRC Athena?
Thanks for any info.
It has a battle engine, trade system, building functionality, map scale and multiplayer ease that were all missing from the Athena engine.
Check out some you tube footage. You will see what we mean.
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stormbringer3
- Sergeant First Class - Elite Panzer IIIL

- Posts: 442
- Joined: Thu Oct 27, 2011 7:00 pm
- Location: Staunton, Va.
Re: New game engine.
Thank you for the quick replies. What I'm most interested to know is about AI improvements. In my older AGEOD games armies would march around in the winter and slowly melt away instead of staying in cities for supply and some other issues.
Re: New game engine.
Hi
Until the game is released no one can be sure but beta testers have stated it is pretty challenging. Bear in mind the pretty unique culture and Decadence mechanic means a simple map painting strategy of military expansion pretty much guarantees your country will collapse from within.
If you haven't already done so I would advise reading the development diaries on the game mechanics and then look at the Dastactic series on You Tube when he plays as Carthage....
All the best
Ian
Until the game is released no one can be sure but beta testers have stated it is pretty challenging. Bear in mind the pretty unique culture and Decadence mechanic means a simple map painting strategy of military expansion pretty much guarantees your country will collapse from within.
If you haven't already done so I would advise reading the development diaries on the game mechanics and then look at the Dastactic series on You Tube when he plays as Carthage....
All the best
Ian
Re: New game engine.
there's two parts to this. If you've ever played Pride of Nations you'll know that a huge constraint in that game was the difficulty of actually managing your existing state. Well as devoncop says above, this one has that and more, so massive over-expansion is only going to lead to spectular collapse - think Tamerlain or all the other exceptional generals who carved out a state by military force only for it to almost instantly collapse again.stormbringer3 wrote: ↑Fri Jun 14, 2019 11:04 pm Thank you for the quick replies. What I'm most interested to know is about AI improvements. In my older AGEOD games armies would march around in the winter and slowly melt away instead of staying in cities for supply and some other issues.
purely on the military AI, its an AI but its good. It can do naval invasions - in a current MP test I've just had the AI land behind me (very annoying), it builds perfectly ok stacks (of course this varies according to the building blocks it has to hand), it can be devious in where it hits you and in the main it doesn't move around in a swarm of one unit stacks just waiting to be picked off.
For the rest it makes good choices, you can see its logic if you chose to automate some provinces (both for builds and pop assign).

