versus Vanilla :
do you notice the difference in colors
its like they have some shadow or a glitch or dirt
Paul59 wrote: ↑Sat Mar 23, 2019 10:57 am Thanks lapdog,
The explanation is simple, there is nothing wrong with the textures themselves, but the extra texture sets do not have the associated Normal and Spec files included. The problem does not show up in the editor for some reason. I will include the required missing files in the next update.
Thanks for spotting that.
The folder on the left hand side shows the main game installation, unless of course you are using the STEAM version in which case it will be in your Steam/steamapps/common folder. I showed this folder because it is where you copy the Normal and Spec files from.julianbarker wrote: ↑Sun Mar 24, 2019 9:49 pm Where exactly is the Campaigns Folder I am meant to be looking for as per the above screenshot? I don't see a TT Mod in the Slitherine FG2 CAMPAIGNS folder I can see - so where is it? I assume the left-hand side of the screen shot is a red herring.
I am out of the country, so can't check this for a few days. But the explanation might be that the Axumite Foot are a 720 man unit, while the guard are only 480 men. As I explained elsewhere, the Axumite Foot are slightly over costed, as I forgot to apply the 8% points discount for deep foot when that was introduced to the game in a recent patch.
Hi, you will find my preferences in the Mercenaries & Allies mod, and I have had a request that the TT mod and my mod be combined - if you are a beta tester I need say no more.Paul59 wrote: ↑Thu Mar 07, 2019 9:16 amHi vakarr,vakarr wrote: ↑Thu Mar 07, 2019 4:51 am I love the imagery in this mod, (it's beautiful!) but disagree with some aspects of your Thracian lists. Can I make some suggestions or would you mind if I make my own mod of the Thracian lists (assuming that's done the normal wayjust by editing a few files and there's no additional code)?
Please send me a pm with your suggestions. I don't mind if you modify the TT mod for private use, but don't want multiple versions of the TT mod available. It would get very confusing.
It's already done.
Thanks Adam,Paul59 wrote: ↑Sun Apr 28, 2019 10:11 pmI am out of the country, so can't check this for a few days. But the explanation might be that the Axumite Foot are a 720 man unit, while the guard are only 480 men. As I explained elsewhere, the Axumite Foot are slightly over costed, as I forgot to apply the 8% points discount for deep foot when that was introduced to the game in a recent patch.
I'm confusing myself trying to work it out but the game and the editor find a models textures in different ways. One finds them via the names baked into the s4f at the time its created, the other finds them based on the models name. But that would suggest one of them only shows original textures, and the other only modded. Which doesn't explian your original (and highly offensivePaul59 wrote: ↑Sat Mar 23, 2019 10:57 am Thanks lapdog,
The explanation is simple, there is nothing wrong with the textures themselves, but the extra texture sets do not have the associated Normal and Spec files included. The problem does not show up in the editor for some reason. I will include the required missing files in the next update.
Thanks for spotting that.
If I remember correctly, the shadowy textures that lapdog noticed were the cool side TT Mod Spanish Scutarii. I had added two new texture sets for these, so that the warm side were main texture folder and the texture1 folder, and the cool side were texture2 and 3 folders.Patrick Ward wrote: ↑Thu May 02, 2019 9:44 pmI'm confusing myself trying to work it out but the game and the editor find a models textures in different ways. One finds them via the names baked into the s4f at the time its created, the other finds them based on the models name. But that would suggest one of them only shows original textures, and the other only modded. Which doesn't explian your original (and highly offensivePaul59 wrote: ↑Sat Mar 23, 2019 10:57 am Thanks lapdog,
The explanation is simple, there is nothing wrong with the textures themselves, but the extra texture sets do not have the associated Normal and Spec files included. The problem does not show up in the editor for some reason. I will include the required missing files in the next update.
Thanks for spotting that.) screen shots.
I will update the TT Mod sometime after the next DLC and official patch are released. But it will be quite sometime after I am afraid. For various reasons, I have not really started work on the armies from the new DLC yet, and won't until after it is released.antiochosvii wrote: ↑Mon May 20, 2019 6:44 pm Hey Paul! Loving the mod as always.
Any plans for the new update? That new allies feature sounds pretty amazing. Think it will have any applications to TT's already sterling roster list?
Hi Paul
Hi Martin,Cunningcairn wrote: ↑Tue Jun 11, 2019 3:17 amHi Paul
Just a heads up. I noticed that some of the troop costs in your mod are not compatible with the latest changes eg. superior armoured bow cavalry are still 72 points and Thorakitae 54 points. We are using your mod for the Biblical FDL section but I'm not sure if it affects any troops in that period.
Cheers
Martin