Field of Glory II 1.5.12 Update - Allies Feature!

Field of Glory II is a turn-based tactical game set during the Rise of Rome from 280 BC to 25 BC.
rbodleyscott
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Re: Field of Glory II 1.5.12 Update - Allies Feature!

Post by rbodleyscott »

sIg3b wrote: Sat Jun 01, 2019 9:49 pm One question, though: Some units in the Roman list were starred; the allies I suppose? But, in my own list, there were no starred units; why?
They are only asterisked in the Army List preview, not in the actual force selection at the start of the battle.
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Sennacherib
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Re: Field of Glory II 1.5.12 Update - Allies Feature!

Post by Sennacherib »

very strange thing happened,

i started playing french with viking allies, no problem, today i try to create new games but now i have no more access to armoured lancers !!!

is this normal ?
rbodleyscott
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Re: Field of Glory II 1.5.12 Update - Allies Feature!

Post by rbodleyscott »

Sennacherib wrote: Sun Jun 02, 2019 10:55 am very strange thing happened,

i started playing french with viking allies, no problem, today i try to create new games but now i have no more access to armoured lancers !!!

is this normal ?
You have no access to armoured lancers in a French army? I think you will have to be a bit more specific, in what exactly you are trying to set up.
Richard Bodley Scott

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Sennacherib
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Re: Field of Glory II 1.5.12 Update - Allies Feature!

Post by Sennacherib »

i retry and they appear again, i don't know what happened, i change my resolution and it was impossible to scroll the army list, i change again and it's work !
Yaitz331
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Re: Field of Glory II 1.5.12 Update - Allies Feature!

Post by Yaitz331 »

Yaitz331 wrote: Thu May 30, 2019 8:52 pm Out of curiosity, what was the reasoning behind hardcoding only historical alliances? Why wasn't a "historical" filter added like with army lists themselves?

Not complaining, just curious.
Bump.
rbodleyscott
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Re: Field of Glory II 1.5.12 Update - Allies Feature!

Post by rbodleyscott »

Yaitz331 wrote: Thu May 30, 2019 8:52 pm Out of curiosity, what was the reasoning behind hardcoding only historical alliances? Why wasn't a "historical" filter added like with army lists themselves?

Not complaining, just curious.
Sorry, I missed this post until you bumped it.

Well, it is the same reason that you don't get a completely free choice of units in each army list - i.e. because the game is designed to be as historical as possible.

However, we have allowed an over-ride to allow historically implausible "what if" matchups, and I guess we could have done something similar for allies. To be honest it never occurred to us to do so. We will think about it.
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Yaitz331
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Re: Field of Glory II 1.5.12 Update - Allies Feature!

Post by Yaitz331 »

rbodleyscott wrote: Sun Jun 02, 2019 5:36 pm
Yaitz331 wrote: Thu May 30, 2019 8:52 pm Out of curiosity, what was the reasoning behind hardcoding only historical alliances? Why wasn't a "historical" filter added like with army lists themselves?

Not complaining, just curious.
Sorry, I missed this post until you bumped it.

Well, it is the same reason that you don't get a completely free choice of units in each army list - i.e. because the game is designed to be as historical as possible.

However, we have allowed an over-ride to allow historically implausible "what if" matchups, and I guess we could have done something similar for allies. To be honest it never occurred to us to do so. We will think about it.
Yeah, I'd love to have an ahistorical allies filter.
You know, have the Achaemenids and Sassanids join forces in a Time-Traveling Persian Duo. Or, in a less extreme example, say having a Jewish-Arab alliance fighting the Parthians.
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Re: Field of Glory II 1.5.12 Update - Allies Feature!

Post by richfed »

rbodleyscott wrote: Sat Jun 01, 2019 5:58 am
richfed wrote: Fri May 31, 2019 9:38 pm I am having a strange problem.

I own Field of Glory II and have purchased the Legions Triumphant, Immortal Fire & Rise of Persia DLCs. When I start my game, it shows FoGII 1.5.3 [Build 10009]. Checked my downloads, and indeed that is the Update Compilation version that I have - downloaded on 12/14/2018.

How can this new update be 1.5.12? When I download & attempt to install it, the installer says that I already have a newer version of the game installed.

What's going on?

EDIT: I think I discovered my issue. Somehow, I must have downloaded and installed a MOD [version 1.5.3]. I see in that thread that one must not install in the original game folder. Well, I must have. I didn't even realize that I installed a MOD. So, do I need to uninstall my entire game and start over?
That would seem wise.
VPaulus wrote: Fri May 31, 2019 10:57 am In other words, please try the following:

1. Uninstall the game
2. Download the last game installer file v1.5.12. from the Member's Area
3. Install the game
4. When asked to insert the serial number, please click in the drop down menu "Select a New Product to Install... " and select "Field of Glory II".
Type your "Field of Glory"serial number.
5. Click in the button "Check Serial".
You should see then the name "Field of Glory" being added to the list of games displayed in the box named "Setup as detected a valid serial number for:".
6. Do the same in step 4 and 5 for unlocking all your other DLCs.
7. Then click on the "Next" button in order to proceed with the installation of the base game and your DLCs.
Thanks for that! All fixed and now patiently waiting for Empires!
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