charging route indication point be more bold?

Field of Glory II is a turn-based tactical game set during the Rise of Rome from 280 BC to 25 BC.
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vudiemphuongchi
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charging route indication point be more bold?

Post by vudiemphuongchi »

The current point doesn't stand out and it may be blocked by the models. The color is also the same as the square border. Shall we increase the size or change the color of that indication point or use other indication, for example, arrow?
Morbio
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Re: charging route indication point be more bold?

Post by Morbio »

I agree with this, but it's not a critical issue for me. If there's interest to look at the route indication and pathing then I'd like to be able to press a button or mouse click to request an alternate path as sometimes the path proposed is sub-optimal. I've had many instances where there are multiple paths available, one which may be a flank attack, and one that isn't and sometimes the non-flank attack is proposed. Sometimes I spot this and then have to do the attack manually, but sometimes I think I spot it only to find the alternate path isn't allowed, so the ability to toggle through possible paths would be great.
rbodleyscott
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Re: charging route indication point be more bold?

Post by rbodleyscott »

Morbio wrote: Fri May 31, 2019 12:05 pm I agree with this, but it's not a critical issue for me. If there's interest to look at the route indication and pathing then I'd like to be able to press a button or mouse click to request an alternate path as sometimes the path proposed is sub-optimal. I've had many instances where there are multiple paths available, one which may be a flank attack, and one that isn't and sometimes the non-flank attack is proposed. Sometimes I spot this and then have to do the attack manually, but sometimes I think I spot it only to find the alternate path isn't allowed, so the ability to toggle through possible paths would be great.
It would indeed, but unfortunately it isn't really feasible as the engine pathing routines only return one path.
Richard Bodley Scott

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Morbio
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Re: charging route indication point be more bold?

Post by Morbio »

rbodleyscott wrote: Fri May 31, 2019 4:37 pm
Morbio wrote: Fri May 31, 2019 12:05 pm I agree with this, but it's not a critical issue for me. If there's interest to look at the route indication and pathing then I'd like to be able to press a button or mouse click to request an alternate path as sometimes the path proposed is sub-optimal. I've had many instances where there are multiple paths available, one which may be a flank attack, and one that isn't and sometimes the non-flank attack is proposed. Sometimes I spot this and then have to do the attack manually, but sometimes I think I spot it only to find the alternate path isn't allowed, so the ability to toggle through possible paths would be great.
It would indeed, but unfortunately it isn't really feasible as the engine pathing routines only return one path.
No worries, thanks for considering the suggestion :)
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