No AI objectives means human Defeat is not possible.
There is just a slight difference between scenario date in the Scenario Editor (22-10-1944) and in the Campaign Editor (23-10-1944).
I recommend moving the important victory hex names to the flags so that they show in the game:
Did you mean "Carrier" here? (Which would cover the one true Japanese carrier in the scenario, Zuikaku.) Because, the way you have it, sinking any destroyer in any of the Japanese battle groups would trigger the carrier groups exit:
Two more flyers to whom you have given untimely R&R. I see where the problem is now. It's YOU! What kind of commander are you to allow this? You are too soft. "This is a disaster, Commander! You are obviously not made of the right stuff for this position. Dismissed!"
[No, never mind that. We need you to continue designing enjoyable scenarios and campaigns. Just try to be more firm with your men. They respect strength and respond favorably to strict discipline!]
Now that I am aware of it, and fairly sure of it, I will again mention the situation described in the Rabaul posts about carrier-based planes not being deployed. Either air unit deployment hexes or including the planes in the CV-X random keys is called for, I believe.
