[Gameplay Bug] [2Allies1941, CoralSeaUSA - carriers_damaged=1 CV trigger bug] [New]

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GabeKnight
Lieutenant-General - Karl-Gerat 040
Lieutenant-General - Karl-Gerat 040
Posts: 3711
Joined: Mon Nov 27, 2017 10:24 pm

[Gameplay Bug] [2Allies1941, CoralSeaUSA - carriers_damaged=1 CV trigger bug] [New]

Post by GabeKnight »

If the carriers_damaged CV from the previous scen =1, this happens:

Screenshot 1023_2.jpg
Screenshot 1023_2.jpg (837.12 KiB) Viewed 525 times

Instead of being "exited" as the carrier, they remain deployable for the player. After the carrier is re-deployed on turn 5, those aux. planes get re-deployed as well (from wherever they were at the moment). Very irritating.
GabeKnight
Lieutenant-General - Karl-Gerat 040
Lieutenant-General - Karl-Gerat 040
Posts: 3711
Joined: Mon Nov 27, 2017 10:24 pm

Re: [Gameplay Bug] [2Allies1941, CoralSeaUSA - carriers_damaged=1 CV trigger bug] [New]

Post by GabeKnight »

The whole "Remove Unit" trigger effect doesn't seem to work with planes in the reserve list - neither kill/undeploy/remove/exit! Bug?

To make it work I had to redeploy these three planes and then use the "remove unit / exit" trigger on them again.

Screenshot 1026.jpg
Screenshot 1026.jpg (950.22 KiB) Viewed 523 times
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