Any one with any views on optimum AP for 25mm doubles, bearing in mind you'd still want to complete in the standard 3 to 3.5 hrs and still play on a 6by4 table?
Steve P
25m Doubles
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rbodleyscott
- Field of Glory 2

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Re: 25m Doubles
Don't do it unless you can play on 8x4 or 9x4.stenic wrote:Any one with any views on optimum AP for 25mm doubles, bearing in mind you'd still want to complete in the standard 3 to 3.5 hrs and still play on a 6by4 table?
Steve P
650 points isn't going to give enough BGs for 2 players, and larger points will be too many for a 6x4 table.
Re: 25m Doubles
I would go with 800 or even 900 points but use an 8' or 9' by 4' table.rbodleyscott wrote:Don't do it unless you can play on 8x4 or 9x4.stenic wrote:Any one with any views on optimum AP for 25mm doubles, bearing in mind you'd still want to complete in the standard 3 to 3.5 hrs and still play on a 6by4 table?
Steve P
650 points isn't going to give enough BGs for 2 players, and larger points will be too many for a 6x4 table.
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rbodleyscott
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Re: 25m Doubles
I assume that you plan to use a 1 inch MU. If not, the table needs to be deeper.hammy wrote:I would go with 800 or even 900 points but use an 8' or 9' by 4' table.rbodleyscott wrote:Don't do it unless you can play on 8x4 or 9x4.stenic wrote:Any one with any views on optimum AP for 25mm doubles, bearing in mind you'd still want to complete in the standard 3 to 3.5 hrs and still play on a 6by4 table?
Steve P
650 points isn't going to give enough BGs for 2 players, and larger points will be too many for a 6x4 table.
I should note that with 800 or 900 on a 8 or 9 x 4 table (using a 1 inch MU) it will be much easier (than in 15mm) for foot armies to pivot the battle 90 degrees when fighting a shooty cavalry army, but harder to then shove them off the table.
Re: 25m Doubles
Yes, normal 1" MUs, 900 points on an 8' by 4' would be my prefered 25mm doubles format.rbodleyscott wrote:I assume that you plan to use a 1 inch MU. If not, the table needs to be deeper.hammy wrote: I would go with 800 or even 900 points but use an 8' or 9' by 4' table.
I should note that with 800 or 900 on a 8 or 9 x 4 table (using a 1 inch MU) it will be much easier (than in 15mm) for foot armies to pivot the battle 90 degrees when fighting a shooty cavalry army, but harder to then shove them off the table.
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donm
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In my opinion no point in playing larger than 650 points if the table is only 4 foot deep.
At Roll Call last year 800 ponits 8 x 4 tables, people just deploy in a corner and move out.
If cavalry armies are to be encouraged then you need at least 5 foot deep tables.
Nothing wrong with 650 points 6 x 4 tables.
I am not sure doubles is that different a game in FoG to singles.
Don
At Roll Call last year 800 ponits 8 x 4 tables, people just deploy in a corner and move out.
If cavalry armies are to be encouraged then you need at least 5 foot deep tables.
Nothing wrong with 650 points 6 x 4 tables.
I am not sure doubles is that different a game in FoG to singles.
Don
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stenic
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It was a discussion raised by a comment from RBS (I think) regarding doubles ideally being faster as you had two people and could hence move toys around the table quicker. The downside was that you often ended up with each player just double checking the decision making process etc...
We were thinking that perhaps if you increased the troop numbers you were more likely to get combat than be able to avoid it. The tehory was once you've initiated a fight you need to re-enforce it and follow through, otherwise if you fail to support said combat and lose you are likely to lose the game.
Patently there is a fine line between this and too many troops to make it unmanagable.
I'm not sure inreasing depth to 5 ft would make it better; nothing to stop people still starting in the corner and moving out although it would give mounted armies more time. At Roll Call were Flank marches more common?
One though was that you could keep army sizes similar by forcing players to spend at least 110ap on generals out of say 725AP. So you'd bee in effect allowing players 1 more general (or improve a current general) and an extra BG.
As regards Richard's point on not enough BGs; how many BGs does each player need to control to feel fulfilled in a game or is it more about the social interaction? The idea of an extra 75ap only and forcing some of it to be spent on generals dies stop masses of small poor BGs being added to slow the game down, but it does mean people can get a little bit extra to play with.
Steve P
We were thinking that perhaps if you increased the troop numbers you were more likely to get combat than be able to avoid it. The tehory was once you've initiated a fight you need to re-enforce it and follow through, otherwise if you fail to support said combat and lose you are likely to lose the game.
Patently there is a fine line between this and too many troops to make it unmanagable.
I'm not sure inreasing depth to 5 ft would make it better; nothing to stop people still starting in the corner and moving out although it would give mounted armies more time. At Roll Call were Flank marches more common?
One though was that you could keep army sizes similar by forcing players to spend at least 110ap on generals out of say 725AP. So you'd bee in effect allowing players 1 more general (or improve a current general) and an extra BG.
As regards Richard's point on not enough BGs; how many BGs does each player need to control to feel fulfilled in a game or is it more about the social interaction? The idea of an extra 75ap only and forcing some of it to be spent on generals dies stop masses of small poor BGs being added to slow the game down, but it does mean people can get a little bit extra to play with.
Steve P
