I haven't played the game myself, but from the videos I've watched it seems that you can't have one army pick up another while moving, so you need to spend one year to stack them together then advance together the next year. Is this correct?
If so, is this intentional or will it be fixed? Since the timescale is one year per turn I don't think it would be impossible for an army to pick up forces as it moves on its way to a destination. I understand that a coordinated attack from two directions was not really done in ancient times, but on the other hand it shouldn't take a whole year for two armies to link up.
Coordinating movements of separate armies?
Moderator: Pocus
Re: Coordinating movements of separate armies?
Unless you want an alternating waiting game / frantic game, then you can't have a game that spans over 500 years be that interesting. You have to do some abstraction on how the time flows...
Meaning practically that when you look at how army moves and fight in empires, you should not try to map their performances with one year equals a turn... You need to think only in turns. Failing that, people will start to calculate how much time it was needed to cross the Med and complains that in one year (one turn) they could not muster an army in Rome, land in Carthage, take the city, embark again, go to Syria, land, march to Babylon. I'm sure this was doable in the real world. See how fast Alexander marched...
That said, the game permits you to intercept and merge your armies together, so you can concentrate before a battle. You can also move from two adjacent regions to a third one and arrive at the same time. You can embark, move by sea, disembark, all in the same turn. So that's not that bad.
Meaning practically that when you look at how army moves and fight in empires, you should not try to map their performances with one year equals a turn... You need to think only in turns. Failing that, people will start to calculate how much time it was needed to cross the Med and complains that in one year (one turn) they could not muster an army in Rome, land in Carthage, take the city, embark again, go to Syria, land, march to Babylon. I'm sure this was doable in the real world. See how fast Alexander marched...
That said, the game permits you to intercept and merge your armies together, so you can concentrate before a battle. You can also move from two adjacent regions to a third one and arrive at the same time. You can embark, move by sea, disembark, all in the same turn. So that's not that bad.
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Re: Coordinating movements of separate armies?
I believe Das has mentioned wanting to do this a couple of times, but not being able to find out how to do it.
Do you know of any video showing this off? I would love to see it done.
Also I'm very pleased to hear these Ageod staples have made the move over to the new engine.
Re: Coordinating movements of separate armies?
Just the answer I was looking for. Thanks!Pocus wrote: ↑Thu May 09, 2019 1:31 pmThat said, the game permits you to intercept and merge your armies together, so you can concentrate before a battle. You can also move from two adjacent regions to a third one and arrive at the same time. You can embark, move by sea, disembark, all in the same turn. So that's not that bad.
Re: Coordinating movements of separate armies?
it happens due to how movement is executed but only if the two forces start adjacent to the target regionHeinzHarald wrote: ↑Fri May 10, 2019 6:49 pmI believe Das has mentioned wanting to do this a couple of times, but not being able to find out how to do it.
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Re: Coordinating movements of separate armies?
Ah, ok, thanks. Makes a certain amount of sense I suppose when dealing with regions as large as these in this time period.loki100 wrote: ↑Mon May 13, 2019 6:26 amit happens due to how movement is executed but only if the two forces start adjacent to the target regionHeinzHarald wrote: ↑Fri May 10, 2019 6:49 pmI believe Das has mentioned wanting to do this a couple of times, but not being able to find out how to do it.
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