Yes, they do actually. In the very first mission. I think the player even gets some as core units, although you can upgrade them to the '39 version right away.terminator wrote: ↑Sat Mar 23, 2019 4:46 pm Finnish Infantry '38: does this unit appear somewhere in Winterwar ?
7.1.6 Unit issues
Moderators: Order of Battle Moderators, The Artistocrats
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GabeKnight
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Re: 7.1.6 Unit issues
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terminator
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Re: 7.1.6 Unit issues
Yes, in the Winter War first mission all the Finnish Infantry units deployed and in the reserve are '38 :GabeKnight wrote: ↑Sun Mar 24, 2019 2:44 pmYes, they do actually. In the very first mission. I think the player even gets some as core units, although you can upgrade them to the '39 version right away.terminator wrote: ↑Sat Mar 23, 2019 4:46 pm Finnish Infantry '38: does this unit appear somewhere in Winterwar ?
But I still don’t understand why we don’t add dates, it’s not complicated
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terminator
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Re: 7.1.6 Unit issues
It is impossible to switch between these two units : Bug
Re: 7.1.6 Unit issues
Landing paratroopers on an airfield via land action (regular landing, not paradrop) will result in the fuel from the transport being used for the paratroopers. This means if the air transport has 13 fuel, the paratroopers will have 13 fuel too and will be able to hold out 13 turns without supply.
Author and maintainer of Unit Navigator Tool for Order Of Battle (http://mfendek.byethost16.com/)
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terminator
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Re: 7.1.6 Unit issues
The Battle of Britain -> Bug with the Destroyed Texture of the Population Center : all white
PS : added to the Bug Database
PS : added to the Bug Database
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terminator
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Re: 7.1.6 Unit issues
Winter War, 1st mission = Ladoga Karelia :
Finnish Infantry '38 does not have the good animation (one man):
PS: added to the Bug Database
Finnish Infantry '38 does not have the good animation (one man):
PS: added to the Bug Database
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GabeKnight
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Re: 7.1.6 Unit issues
Yeah, a suggested fix was posted here.terminator wrote: ↑Mon Apr 01, 2019 3:56 am Finnish Infantry '38 does not have the good animation (one man):
PS: added to the Bug Database
Good find. Confirmed and added to the BugDBMojko wrote: ↑Sat Mar 30, 2019 9:40 pm Landing paratroopers on an airfield via land action (regular landing, not paradrop) will result in the fuel from the transport being used for the paratroopers. This means if the air transport has 13 fuel, the paratroopers will have 13 fuel too and will be able to hold out 13 turns without supply.
But...why would you land paras on an airfield???
Yes, that's a bug alright. I've already fixed that in my mod.terminator wrote: ↑Fri Mar 29, 2019 9:05 am It is impossible to switch between these two units : Bug![]()
Feltkanon75mm.JPG
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terminator
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Re: 7.1.6 Unit issues
Feltkanon 75mm (4023) (2):
No Transport(Horse Transport) for the AT version
PS: I will add these units (Feltkanon 75mm ART & AT) to the Bug Database (switching & transport bugs)
No Transport(Horse Transport) for the AT version
PS: I will add these units (Feltkanon 75mm ART & AT) to the Bug Database (switching & transport bugs)
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GabeKnight
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Re: 7.1.6 Unit issues
Thanks, I forgot. At some point during the work on my mod it was just too much to report every single small detail.terminator wrote: ↑Mon Apr 01, 2019 2:11 pm PS: I will add these units (Feltkanon 75mm ART & AT) to the Bug Database (switching & transport bugs)
Additionally the attack type has to be change from artillery to "mechanical" in the AT-mode of this unit.
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Re: 7.1.6 Unit issues
Thanks for the info, I forgot to change the attack type.GabeKnight wrote: ↑Tue Apr 02, 2019 6:17 am Additionally the attack type has to be change from artillery to "mechanical" in the AT-mode of this unit.
Now, this unit has normal behavior. If you do not change the attack type to mechanical, the Artillery version switch automatically to the AT version and then do nothing in my upcoming scenario.
In conclusion, the necessary changes for the AT version are :
- switch to Artillery (and vice versa)
- transport = Horse Transport
- attack type = mechanical
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terminator
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Re: 7.1.6 Unit issues
Mortar Team animation Bug :
In some positions, one of the Mortar team’s men has a very strange animation
In some positions, one of the Mortar team’s men has a very strange animation
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terminator
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Re: 7.1.6 Unit issues
Finnish Ski Troops :
There is another problem with the Finnish Ski Troops, the problem is the infantryidle effectSequence ? (I don’t know what the real animation should be)
There is another problem with the Finnish Ski Troops, the problem is the infantryidle effectSequence ? (I don’t know what the real animation should be)
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Re: 7.1.6 Unit issues
No Transport Required for the 105 K/13
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Re: 7.1.6 Unit issues
Why do these 2 defensive stats (defense against artillery and defense against naval targets) change between the 2 switchable versions
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Re: 7.1.6 Unit issues
Fallschirmjägers animation bugs :
Same models for the differents Fallschirmjägers but 3 idleEffect differents
Same models for the differents Fallschirmjägers but 3 idleEffect differents
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terminator
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Re: 7.1.6 Unit issues
Example "after attacking, the animation is very strange" :
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terminator
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Re: 7.1.6 Unit issues
There should be 2 types of US Mortar Infantry with different helmets and not a single US Mortar Infantry with mixed helmets :
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GabeKnight
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Re: 7.1.6 Unit issues
Oh yes, those have to be wrong. The first entry's probably the right one for all of the annual versions. Thanks, will be corrected in my mod.terminator wrote: ↑Wed May 01, 2019 4:28 pm Fallschirmjägers animation bugs :
Same models for the differents Fallschirmjägers but 3 idleEffect differents![]()
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terminator
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Re: 7.1.6 Unit issues
I will add the "Fallschirmjägers animation bugs" in the Bud Database.GabeKnight wrote: ↑Thu May 02, 2019 2:36 pmOh yes, those have to be wrong. The first entry's probably the right one for all of the annual versions. Thanks, will be corrected in my mod.terminator wrote: ↑Wed May 01, 2019 4:28 pm Fallschirmjägers animation bugs :
Same models for the differents Fallschirmjägers but 3 idleEffect differents![]()
I’d love to see a Fallschirmjäger with a Panzerfaust (or Panzerschreck):
PS: US Mortar Infantry with different helmets is a detail that it seems I’m the only one who noticed
Re: 7.1.6 Unit issues
German paratroopers are hiding behind a padded American tank M4 "Sherman" (M4A3 "Sherman") in the area of the Dutch village Overloonterminator wrote: ↑Thu May 02, 2019 3:07 pmI will add the "Fallschirmjägers animation bugs" in the Bud Database.GabeKnight wrote: ↑Thu May 02, 2019 2:36 pmOh yes, those have to be wrong. The first entry's probably the right one for all of the annual versions. Thanks, will be corrected in my mod.terminator wrote: ↑Wed May 01, 2019 4:28 pm Fallschirmjägers animation bugs :
Same models for the differents Fallschirmjägers but 3 idleEffect differents![]()
I’d love to see a Fallschirmjäger with a Panzerfaust (or Panzerschreck):
4f4794f73e60c87b21a2357b99d0f797.jpg
PS: US Mortar Infantry with different helmets is a detail that it seems I’m the only one who noticed![]()

