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marioslaz
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Post by marioslaz »

hammy wrote:Either way it is overcomplicating things for the spears and the risk of it all going belly up is a lot more than the small improved chance of not disrupting at impact.
It's all good and in some ways interesting, but are we sure that this is wargaming? To kink front, to form in line or column are all question out of mentality for ancient people. This makes me think that we are turning toward a DBM style, that is a totally fictitious game with no relation with real world, and worst it's also because me. If you want to play a game chess style, why don't you play chess? And if you want to play a game with miniature, there are a lot of exciting game, like LoTR, just to make an example (I enjoy it too sometimes with one of my sons). I don't want to be rude, but why do you use history if you want to play unhistorical? Why do you use history if you want to play tournament?

Mario
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Post by stenic »

I'll get the popcorn.

Steve P
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Post by hammy »

I have been looking deeper at the numbers here (having expanded my calculator to do 6 on 6 combats).

Charging with a 3 base frontage means that there is a 41.5% chance the spear will disrupt at impact and a 14.1% chance the legions will disrupt. A 1 base frontage means that the numbers change to 33.3% and 9.9%. On the face of it this means that a 1 base frontage is better but only 8.2% less likely to see the spear disrupted.

In the melee 6 dice per side with the spear on + gives an 11.7% chance the spear will disrupt and a 41.5% chance the legions will do so. In a 4 dice vs 6 melee which is the result of the one base charge there is a 24% chance the spears will disrupt and a 23.3% chance the legions will.

In effect by charging in a single element column you have traded an 8.2% better chance of not being dirupted at impact for a 12.3% higher chance of being disrupted in melee. That sounds like a bad deal to me.

I will further expand on the numbers if anyone is interested but it looks to me that if you just compare one round of impact and melee that the spear are worse off starting in a column. This is without fancy maneuver or extra BGs and with just average legionaries.
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Post by hammy »

marioslaz wrote:
hammy wrote:Either way it is overcomplicating things for the spears and the risk of it all going belly up is a lot more than the small improved chance of not disrupting at impact.
It's all good and in some ways interesting, but are we sure that this is wargaming? To kink front, to form in line or column are all question out of mentality for ancient people. This makes me think that we are turning toward a DBM style, that is a totally fictitious game with no relation with real world, and worst it's also because me. If you want to play a game chess style, why don't you play chess? And if you want to play a game with miniature, there are a lot of exciting game, like LoTR, just to make an example (I enjoy it too sometimes with one of my sons). I don't want to be rude, but why do you use history if you want to play unhistorical? Why do you use history if you want to play tournament?
No I don't want to kink. You are the one suggesting that attacking in columns (a very ahistorical formation) has an advantage (I am now fairly certain from my latest number crunching that it doesn't). If you use ahistorical tactics then surely I am free to counter with the same?

Put another way, you started it :wink:
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Post by shall »

Jsut before you all get too carried away on the stats .................

I think you will find that Hammys original set of figures at thetop of the last page prove that the Spears are far worse off if they go in 2 wide than if they go in 6 wide and already fully expanded....

All the potential messing around, while fun, just makes it worse, but isn't the key point really.

Si
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Post by hammy »

stenic wrote:I'll get the popcorn.

Steve P
Alas the debate will shortly have to stop for today as I am off to teach FoG to a bunch of interested parties at Stafford games.

I promise to return tomorrow with further and more complete stats. The problem is that the stats are actually really rather hard to calculate.
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Post by pbrandon »

Hammy: I will further expand on the numbers if anyone is interested
Nooooo!


Paul
marioslaz
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Post by marioslaz »

hammy wrote:
marioslaz wrote:
hammy wrote:Either way it is overcomplicating things for the spears and the risk of it all going belly up is a lot more than the small improved chance of not disrupting at impact.
It's all good and in some ways interesting, but are we sure that this is wargaming? To kink front, to form in line or column are all question out of mentality for ancient people. This makes me think that we are turning toward a DBM style, that is a totally fictitious game with no relation with real world, and worst it's also because me. If you want to play a game chess style, why don't you play chess? And if you want to play a game with miniature, there are a lot of exciting game, like LoTR, just to make an example (I enjoy it too sometimes with one of my sons). I don't want to be rude, but why do you use history if you want to play unhistorical? Why do you use history if you want to play tournament?
No I don't want to kink. You are the one suggesting that attacking in columns (a very ahistorical formation) has an advantage (I am now fairly certain from my latest number crunching that it doesn't). If you use ahistorical tactics then surely I am free to counter with the same?

Put another way, you started it :wink:
Yes, I cannot deny this, and surely I will don't. But perhaps due to this awful working days (what about if you learn that a procedure has been changed, after you already sent the documentation with the old one? and what about if the company web page with old procedure are still on line without link to the new one? :x ) perhaps for other post I read, like one who want to interpenetrate a BG that it's fighting as overlap, this evening I see all gray. Anyway, FWIW in my experience, since WRG 6th edition, all rules in tournament situation produced unhistorical tactic. I hope tomorrow will be a sunny day, so I will go to jogging a little and perhaps things will appear better.

Mario.
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Post by lawrenceg »

hammy wrote:I have been looking deeper at the numbers here (having expanded my calculator to do 6 on 6 combats).

Charging with a 3 base frontage means that there is a 41.5% chance the spear will disrupt at impact and a 14.1% chance the legions will disrupt. A 1 base frontage means that the numbers change to 33.3% and 9.9%. On the face of it this means that a 1 base frontage is better but only 8.2% less likely to see the spear disrupted.

In the melee 6 dice per side with the spear on + gives an 11.7% chance the spear will disrupt and a 41.5% chance the legions will do so. In a 4 dice vs 6 melee which is the result of the one base charge there is a 24% chance the spears will disrupt and a 23.3% chance the legions will.

In effect by charging in a single element column you have traded an 8.2% better chance of not being dirupted at impact for a 12.3% higher chance of being disrupted in melee. That sounds like a bad deal to me.

I will further expand on the numbers if anyone is interested but it looks to me that if you just compare one round of impact and melee that the spear are worse off starting in a column. This is without fancy maneuver or extra BGs and with just average legionaries.
Also the column approach gives a much reduced chance of the legions being disrupted.
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Post by grahambriggs »

hammy wrote:I have been looking deeper at the numbers here (having expanded my calculator to do 6 on 6 combats).

Charging with a 3 base frontage means that there is a 41.5% chance the spear will disrupt at impact and a 14.1% chance the legions will disrupt. A 1 base frontage means that the numbers change to 33.3% and 9.9%. On the face of it this means that a 1 base frontage is better but only 8.2% less likely to see the spear disrupted.

In the melee 6 dice per side with the spear on + gives an 11.7% chance the spear will disrupt and a 41.5% chance the legions will do so. In a 4 dice vs 6 melee which is the result of the one base charge there is a 24% chance the spears will disrupt and a 23.3% chance the legions will.

In effect by charging in a single element column you have traded an 8.2% better chance of not being dirupted at impact for a 12.3% higher chance of being disrupted in melee. That sounds like a bad deal to me.

I will further expand on the numbers if anyone is interested but it looks to me that if you just compare one round of impact and melee that the spear are worse off starting in a column. This is without fancy maneuver or extra BGs and with just average legionaries.

I've had this in a couple of games with my early Persians (protected, Bow, light Spear) against multiple groups of 4 armoured MF (Light spear, Swordsmen). Some attack 2x2, some in column then expand out.

Advancing in line the the persians have some benefits. The shooting doesn't make much difference (2 or 3 dice needing to score 2 hits vs 1 die looking to score 1 hit). However, if the armoured foot are in column you have no chance to kill any bases (little chance anyway, of course). This is critical in BGs of 4 bases.

Where it did make a difference is impact. In a line the Persians would get 4 dice needing 4s plus 2 shooting dice needing 6s. The armoured foot get 4 dice needing 4s. So slight Persian advantage and, perhaps winning 3-2 so a good chance to kill a base. Some chance of armoured foot being beaten heavily so perhaps disruption.

If the armoured foot charge in column they are 2 dice vs 2+1. Again slight persian advantage, but more chances of a draw I think. Also, less chance of a base loss for the armoured foot. If the armoured foot are OK after melee they expand out and fight on a ++, so they don't mind fighting 4 dice vs 6 (especially as the BG next to them will be fighting 4 v 4 at ++)..

I agree that the armoured swordsmen should win this match up. The approach in column trick seems to make life a little more safe for the armoured foot. It also means they can manouver from somewhere else and hit the enemy mor quickly.
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Post by marioslaz »

hammy wrote:I have been looking deeper at the numbers here (having expanded my calculator to do 6 on 6 combats).

Charging with a 3 base frontage means that there is a 41.5% chance the spear will disrupt at impact and a 14.1% chance the legions will disrupt. A 1 base frontage means that the numbers change to 33.3% and 9.9%. On the face of it this means that a 1 base frontage is better but only 8.2% less likely to see the spear disrupted.

In the melee 6 dice per side with the spear on + gives an 11.7% chance the spear will disrupt and a 41.5% chance the legions will do so. In a 4 dice vs 6 melee which is the result of the one base charge there is a 24% chance the spears will disrupt and a 23.3% chance the legions will.

In effect by charging in a single element column you have traded an 8.2% better chance of not being dirupted at impact for a 12.3% higher chance of being disrupted in melee. That sounds like a bad deal to me.

I will further expand on the numbers if anyone is interested but it looks to me that if you just compare one round of impact and melee that the spear are worse off starting in a column. This is without fancy maneuver or extra BGs and with just average legionaries.
Sorry, but I disagree with your numbers. I make a little program and I obtain this numbers for Spearmen:
column: steady 66%
line: steady 51%
In my simulation (100,000 impact melee) there is a 15%. Anyway, I will not expand further this calculation.

Mario
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Post by Polkovnik »

I think you will find that Hammys original set of figures at thetop of the last page prove that the Spears are far worse off if they go in 2 wide than if they go in 6 wide and already fully expanded....
Presumably you mean 1 wide (with 2 dice at impact) or 3 wide (with 6 dice).

But it is unarguably advantageous for a BG of 6 spearmen to go in 2 wide and then expand to 3 wide before melee. Just as it best for elephants facing impact foot to attack in column and then expand before melee, as it significantly reduces the chance of a base loss in the impact phase when the ellies are on even POAs.
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Post by madaxeman »

Wherever you are at a disadvantage in POAs it always pays to roll as few combat dice as possible as this of course reduces your chances of losing by 2 hits, and so reduced your chances of taking a -1 in the waver test for "losing by 2" in a combat you expect to lose. Thats a no-brainer.

But doing this by forming columns probably ups your chances of taking a -1 for "one hit per 3" (or even "1 hit per 2 from shooting").

Unless you have the luxury of doing a massed column style attack (which we did manage to do at Burton!) there are also some other possible disadvantages relating to how fast you can expand out, how vulnerable your (longer) flanks become, and increased vulnerability to (potential) shooting.

Some people think these disadvantages outweigh the advantage of less chance of the "I lost by 2!!" minus, and some people don't think so.

So, there's clearly more than one way to play the game here.

Thats a bonus isn't it? :roll:
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Post by shall »

But it is unarguably advantageous for a BG of 6 spearmen to go in 2 wide and then expand to 3 wide before melee. Just as it best for elephants facing impact foot to attack in column and then expand before melee, as it significantly reduces the chance of a base loss in the impact phase when the ellies are on even POAs.
But you can't do this in 1 round from a single element column, just in case anyone thinks you can

Si
Last edited by shall on Wed Feb 11, 2009 9:10 am, edited 1 time in total.
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Post by Seldon »

Quick rules question. ( without presenting any argument in this interesting debate )

You say that it cannot be done in one turn, but going from two wide in impact to 3 wide in melee in the same round is possible if the 2wide unit charges or faces an enemy 3 wide. At least it says so in the FAQ.

Why are you saying that it cannot be done in one round ?

( I ask because this thread has beeen useful to me to understand some rules I'd missed. For example elephants only counting first rank. The more I play these rules the more I like them )
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Post by shall »

Sorry Seldon,

With so much talk of columns I misred your 2 wide as 2 dice. :oops: Have clarified.

You can of course go in 2 wide and 3 deep and this is a very reasonable tactic. The only issue there is how you keep coverage of flanks in the process. So if you have 24 bases each the legionaries will be 12 bases wide and you will be 8 bases wide.

If you have the skill to get in without that causing a problem then it helps you out for sure and well done for getting through the risk. If your opponent has the skill to exploit his longer line then so be it. A game of skill rather than stats therefore. Surely a good thing. And more than one way to try it - which as someone said is also a good thing.

The fundamental difference with a column - which we wanted to deter in most cases - is that you have not sacrificed a penalty in the melee round. The 2 x 3 formation is a perfectly good strength in depth formation.

Si
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Post by Polkovnik »

But doing this by forming columns probably ups your chances of taking a -1 for "one hit per 3" (or even "1 hit per 2 from shooting").
But you don't do it when facing missile armed opponents, so that isn't an issue.
So, there's clearly more than one way to play the game here.

Thats a bonus isn't it?
Not when one way is advantageous under the rules but bears no relation to history. We shouldn't expect to see Napoleonic style columns on an ancient battlefield !
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Post by hammy »

marioslaz wrote:Sorry, but I disagree with your numbers. I make a little program and I obtain this numbers for Spearmen:
column: steady 66%
line: steady 51%
In my simulation (100,000 impact melee) there is a 15%. Anyway, I will not expand further this calculation.
Hmm, I have to say that I think yout numbers are wrong here.

I have now done a slightly more complete analysis looking at the difference between charging in a 1 element column and charging 3 wide and my numbers differ significantly. I am not using a monte carlo simulation as my stat crunching sheet works on hard probabilities for a given combat. It does mean that I have to manually enter the parameters for each round and copy the data but I am fairly confident I am correct.

I have again assumed average troops on both sides and that if either side disrupts that the combat is 'lost'. In practice the IF are more likely to pull back a win after disrupting than the spear are as they don't lose a POA just dice. I have also not factored in base losses which again hurt the spear more than the IF because of POA loss.

Code: Select all

Charging with a 3 base frontage
        Impact  Melee  Product Total	
Sp disr 41.54%	       41.54%  46.74%
Sp disr         11.72%  5.20%	
Draw    44.34%  46.74% 20.72%  20.72%
IF disr         41.54% 18.42%	
IF disr 14.12%         14.12%  32.54%


Charging with a 1 base frontage
        Impact  Melee  Product Total	
Sp disr 33.33%	       33.33%  46.56%
Sp disr         23.29% 13.23%	
Draw    56.79%  52.65% 29.90%  29.90%
IF disr         24.07% 13.67%	
IF disr  9.88%          9.88%  23.54%
On this still rather simple model by charging in a column the spear have reduced their chance of losing by just under 0.2% but reduced their chance of winning by 9%!

It looks to me very much like the spear are better off just by charging on the full frontage.
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Post by shall »

I think this is potentially heading for a record as FOGs longest stream :lol: The starting point for all of this is some stats. I don't want to spend ages boring everyone with the details of how to simulate it properly. But just to say that in setting up the rules we simulation tested things to death at times by two different methods - Terry built a pretty cool Monte Carlo simulator, and I have a Statistical Spreadsheet set up that streams all the probabliities and stacks them. To be fully informed you need to:

1. Set up the probabilites for 30 different possible IMPACT outcomes streams - a combination of bad loss, loss, draw, win, big win x 3 possible CT results x 2 possible DR results. Hence 30 outcome streams.
2. You then need to do the same for each stream for the MELEE - so another 30.
3. You then need to run it long enough to get to a break as what is important is not who survives round 1 but who wins the tie overall - generally this means 1 more MELEE round for anything reasonably uneven, and 2 for anything even

So the output streams of odds are 30 x 30 x 30 (x 30) = 27,000 (or sometimes 810,000) outputs to then recombine.

Even this is not enough to test it properly as you then need to try it a few times for different realworld scenarios involving generals, rear support etc to make sure you are comfortable with the whole profile. This is the process we went through at times for anything we were worried about - columns in combat being probably the first obvious potential problem we thought about. Having been through all this I would suggest that " a little simulation can be a dangerous thing" is not a bad motto.

To leap to conclusions that relate to the dialogue here:

1. Going in in column is plain bad vs combat troops. When you run the overall stats their chances of winning are so compormised that they end up losing badly vs a simple stand up fight. 2 years of gaming experience prove this to be the case empirically as Roger says. But anyone not convinced is welcome to give it a try.
2. Graham Briggs scenario is different. If you are going against missile armed troops who get extra dice at impact then the trade-off is more even and it is potentially viable to take the risk in column. But the real world problem is that it often pushes you into suffering CT tests from shooting at -1 for 1HP2 as only 3 bases count and often the same firepower will hit the column as would hit the 3 wide BG anyway (when you would need 3 hits rather than 2). Internstingly this part is actually more even the less armour you have as if you are unprotected MF you are likely to suffer 3 hits anyway!
3. Going in 2 wide 3 deep is a very sound tactic. We are happy with this as it dcoesn't have the potential volatility of the 2 by 2 combats. The risk here is tactical in that you havea narrower line and can end up very exposed. But that bit is a game of tactcal skill. Depth is also useful vs firepower of course.
4. All the above have odds that change considerably when you add generals and rear support behaviour to the equation. Put simply if you think of a column of poor foot with no generals then prima facae they seem better in column because their odds of failing is very very high when deployed. If you add a general to average troops then they are more likely to survive deployed out anyway, if you go in column then the benefit of the other side putting a general into combat is much higher as you are very unlikely to get 2 hits and have a shot at killing the general, so your odds in practice change a lot.

There is much more to it than meets the eye ... hope that helps reconcile some of the instincts on this stream

Si
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Post by frederic »

Guys, I think you will spend a lot of time to try to convince Mario.

Anybody could think what he wants and plays the rules he wants with the opponents he wants.
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