
That soldier holding the musket is a garrison unit, if there's a garrison present then a battle is fought. If there's no garrison then it's an autovictory in the province and it falls to the attacking player, which prompted my how-to question. Needless to say I'm stripping away a lot from the original Tides and adding my own. It's versatile in many ways!
Now I'm trying to figure out an easy to implement siege system.


