Move - fire - undo exploit = working as intended?

Field of Glory II is a turn-based tactical game set during the Rise of Rome from 280 BC to 25 BC.
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LorneMalvo
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
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Move - fire - undo exploit = working as intended?

Post by LorneMalvo »

I came across this playing against the AI. Is this intended?

You can move a unit that obscures line of sight to fire from a unit behind and then (provided the firing unit doesn't move or turn) use undo to place the original unit back in front - thus allowing light infantry bows for example to fire double ranked.

Shouldn't a firing action count as a move for disallowing the undo from the original unit?

And did I explain this correctly>?
rbodleyscott
Field of Glory 2
Field of Glory 2
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Re: Move - fire - undo exploit = working as intended?

Post by rbodleyscott »

LorneMalvo wrote: Tue Mar 19, 2019 1:24 pm I came across this playing against the AI. Is this intended?

You can move a unit that obscures line of sight to fire from a unit behind and then (provided the firing unit doesn't move or turn) use undo to place the original unit back in front - thus allowing light infantry bows for example to fire double ranked.

Shouldn't a firing action count as a move for disallowing the undo from the original unit?
It certainly should. Many thanks for detecting and reporting this issue. We will fix it.
Richard Bodley Scott

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