you know guys, spreadsheets can calculators do exist....I feel like Commander Data......
Data! How long till Proxmia Centarui VII at Warp 9.32785498254987365486749847??? Well sir.....assuming no ....... gravimetric anomalies, subspace warp time rifts, spatial distortions and/or ROMULAN ATTACKS....
Anyways I misspoke for the Loose Order Warbands. It is ~4% chance (3.89% if want to be picky) to double drop for YOUR Warbands. The overall chance for SOMEONE's Warband (yours or your opponents') is double that at 7.78%. Sorry for any confusion.
Short answer for Heavy Foot Warbands head to head on Impact for your Warband to double drop - 14% x 16.67% (odds for an average unit testing at -2) = 2.33%. Double that for someone's Warband since they have an equal chance to lose combat.
Rember this is ON IMPACT and not subsequent melee rounds when the -1 from Impact Foot doesn't kick in. For any mirror match unit in melee, the odds of a double drop are 2.33% if not heavy foot (same as Heavy Foot + 1 is the same as taking away -1 from Impact), and Heavy Foot have like a 1% chance to double drop individually in melee.
Just so this isn't some sort of opaque MikeC magic math box, here is how you can very easily find out yourself.
Quick odds tables: Win/Draw/Loss for PoA differentials
0 PoA ~ 14/72/14
25 PoA ~ 20/70/10
50 PoA ~ 30/68/2
100 PoA ~ 49/50/1
150 PoA ~65/35/0
200 PoA ~ 80/20/0
A spreadsheet for odds can be found here:
https://ufile.io/1f0ii - Open office version
https://ufile.io/1ymw0 - Converted to Excel (no idea if anything breaks when I convert)
The odds to fail column represents the chance to fail on any given die roll requirement. To get the chance of a double drop, simply check the odds of failing on a 3 (and thus rolling 2) and then adjust down 1 row per -CT modifier.
The formula is very simple. %Chance to Lose x % Chance to double Drop = %chance for any given combat with those conditions producing a double drop for that unit. If it is a mirror match, simply multiply by 2. If you want to find out the total % chance to double drop for either side in asymmetric situations, simply add the two independent odds together (calculate each separately and add).
stockwellpete wrote: ↑Mon Mar 18, 2019 6:35 pm
MikeC_81 wrote: ↑Mon Mar 18, 2019 6:07 pm
Loose Warbands going head to head will see one or the other double drop 4% of the time
Presumably the % is the same for close order war band units? So, on average, a double drop should happen once every 25 times in impacts between similar war band units?
In a 1200pts game between two war band armies you might expect there to be around 15 war bands on each side, which might result in around 20 or so impacts between them during the course of a battle. So, one such double drop in a battle would be about par for the course in this sort of match-up? And if a player suffered 3 or 4 double drops during the course of a battle, with a couple of them right at the start, then they might be entitled to feel that they are being a bit unlucky?
The odds of 15 vs 15 Loose Warbands NOT creating a single double drop if they all were to charge each other simultaneously in one turn, on that turn is = (1-0.0778) = 92.22% (represents the odds of any one of the 15 individual Warband engagements not producing a double drop. Raise 92.22% to the power of 15 (to represent the odds of this occuring 15 times in a row) = 29.67% for no double drops. What this means is that if you were to smash 15 Warbands against each other, only 1 in 3 times will there NOT be a double drop.
Heavy Warband numbers = 48.8% for there to be no double drops. Keep in mind this is not YOUR ODDS of not suffering a double drop, just the odds of SOMEONE not suffering a double drop. Your own odds of suffering no double drops are much higher (not exactly x 2 but close).
This is why I always tell people to HOLD RESERVES. As for whether they are justified to feel unlucky, I am not going to get into this with you again. Keep in mind these are numbers cherry-picked from impact foot vs each other, the worst case scneario for letting RNG run wild.