Test Battle, need opponents

Field of Glory II is a turn-based tactical game set during the Rise of Rome from 280 BC to 25 BC.
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lapdog666
Sergeant First Class - Panzer IIIL
Sergeant First Class - Panzer IIIL
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Test Battle, need opponents

Post by lapdog666 »

the idea is to playtest (with a competetive , mp mindset) a battle with house rules
please try to find holes in these rules, thats why its playtested

house rules: (i am using careful specific language)

1)You can issue orders inside your SUB general's radius only to the units which belong to him (no exceptions)
2)When the unit is outside IT's SUB general radius , it can only : Fall Back , Turn , Attack
3)CnC : only ONE unit will be given to him , but he CAN jump around to boost effectiveness of individual units. Yes his original unit shares HIS radius
4)if CnC is attached to a unit, it can move wherever it wants ,but if the CnC dies, it reverts to old rules of : Can only attack ,fall back, turn
5)if a SUB general dies a SUB general of your choosing is taking over the units of the dead SUB general (yes that means if they are 20 hexes away they ll be screwed untill your new SUB general arrives)
6)Light infantry , Light cavalry (ANY type) must be tied to SUB generals. Basically they follow the same rules as the rest of your army.
(example of this : if you want to move forward with your light cavalry, attach them to your sub commander and put sub comander up front to lead them, then if necessary return back physically with the sub comander to your main wing of heavy infantry. you can do anything as long as you follow previous 5 rules)


i need from 2 to 5 players , feel free to participate regardless of your skill

once you replay to the thread i will send you the Password and battle

feel free to ask about the rules , point to a flaw or suggest a modification

the rules might seem complicated but if you understand that the idea is to limit the free movement around battlefield, while using IN-game indicators and features, its super easy
Nosy_Rat
Sergeant Major - Armoured Train
Sergeant Major - Armoured Train
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Re: Test Battle, need opponents

Post by Nosy_Rat »

Seems like that set of rules would screw cavalry, especially light, pretty hard, as they break formation due to pursuits or evasions, while not really affecting the way heavy foot armies are usually played.
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