In historical battle each BG would deploy in a formation 2 bases deep and they clash at impact phase with 2 dice for each front base and with a POA for Roman player (impact foot), without regard to which is charging. Hoplites are likely to loose impact and this can produce a drop of 1 level in their cohesion due to the test. If they don't drop they will be STEADY in next melee and they will have a POA, otherwise hastati will have POA due to their ability of swordsmen. It's clear that the key is the impact phase and if hoplites can reduce the effect of it they will gain a benefit. So examine the effect of enter in melee in column formation (1 base width ans 6 bases deep). Romans and Greeks throw only 2 dice, Romans hit with 4 and Greeks with 5. Of course the chance Romans win the impact is still greater than Greeks one, but there is a difference in cohesion test. In fact the chance of "At least 2 or more hits received than inflicted" drop from 20% to only 10% (it's interesting that the chance is near the same for a 4 dice and 6 dice roll, so there is no difference to fight impact with 2 or 3 bases width).
I don't want to annoy you with tables of chances, but this is the tactic that, if legal, produce the better chance to hoplites:
- fight impact in column
- in next manoeuvre phase expand of 1 file
- in next turn manoeuvre phase expand of another file
Mario






