Forgotten Units Mod and stuff...
Moderators: The Artistocrats, Order of Battle Moderators
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- Sergeant First Class - Panzer IIIL
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Re: Forgotten Units Mod and stuff...
I used the one horse as scout. Two horse as mounted troops (not regular cavalry). Three horse I used in the cavalry transport (mounted infantry on the move).
There is Nbw 41 and 42 both. See my mod. Both have new model as well!
There is Nbw 41 and 42 both. See my mod. Both have new model as well!
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- Lieutenant-General - Karl-Gerat 040
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Re: Forgotten Units Mod and stuff...
I liked the remarks about too much Sake/Schnaps
Cool unit tests. Yeah, many (special) infantry animations look still weird. And especially the cavalry units are not getting any love - you know what I mean.
And I think I'm gonna change the Endsieg campaign tree like you suggested. It's just one scen after all, no "real" branching like with Sandstorm. Thanks for the "do-it-yourself" screenshots!
PS: And also thanks for recommending the paint.net software. It's much easier than the one I've used before and it's free.

Cool unit tests. Yeah, many (special) infantry animations look still weird. And especially the cavalry units are not getting any love - you know what I mean.

And I think I'm gonna change the Endsieg campaign tree like you suggested. It's just one scen after all, no "real" branching like with Sandstorm. Thanks for the "do-it-yourself" screenshots!
PS: And also thanks for recommending the paint.net software. It's much easier than the one I've used before and it's free.

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- Field Marshal - Elefant
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Re: Forgotten Units Mod and stuff...
Soviet Conscripts have a very strange Effect Sequences Attack
On the 4 soldiers only 2 shoot, the other two twiddle their thumbs
The soldier n°0 can shoot twice kneeled and the soldier n°2 shoot after getting up
My suggestion : shorter version (deletion of useless sequences) but better with 3 men shooting this time
Only the real Soviet Conscript (soldier n°1) twiddle his thumbs...

On the 4 soldiers only 2 shoot, the other two twiddle their thumbs

The soldier n°0 can shoot twice kneeled and the soldier n°2 shoot after getting up



Only the real Soviet Conscript (soldier n°1) twiddle his thumbs...
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- Lieutenant-General - Karl-Gerat 040
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Re: Forgotten Units Mod and stuff...
The whole Soviet unit roster is quite unbalanced and full of stat bugs and inconsistencies at the moment. Many copy&paste errors and such. I've deliberately left them out when fixing the stock units stats in my mod. There should be a Soviet DLC soon and then they hopefully get some more attention.terminator wrote: ↑Wed Feb 06, 2019 6:15 am Soviet Conscripts have a very strange Effect Sequences Attack![]()
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- Field Marshal - Elefant
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Re: Forgotten Units Mod and stuff...
GabeKnight wrote: ↑Thu Feb 07, 2019 2:04 amThere should be a Soviet DLC soon and then they hopefully get some more attention.terminator wrote: ↑Wed Feb 06, 2019 6:15 am Soviet Conscripts have a very strange Effect Sequences Attack![]()


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- Lieutenant-General - Karl-Gerat 040
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Re: Forgotten Units Mod and stuff...
Yes. Although, as we've learned, "time is relative".

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- Lieutenant-General - Karl-Gerat 040
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Re: Forgotten Units Mod and stuff...
You know I'm no history buff, but from the information I was able to "assimilate" so far, my personal theory, purely speculative of course, would rather point to an "Allied" type of DLC, to be honest. But the Soviets will come, eventually - that I do believe - firmly.
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- Field Marshal - Elefant
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Re: Forgotten Units Mod and stuff...
I agree with you: first the Allies and then the Soviets (last?) as for PanzerCorps. So we might wait a while before we get the Soviets. In the meantime, it is very easy with a freeware like Notepad++ to correct the file EffectSequences.txtGabeKnight wrote: ↑Thu Feb 07, 2019 11:33 am You know I'm no history buff, but from the information I was able to "assimilate" so far, my personal theory, purely speculative of course, would rather point to an "Allied" type of DLC, to be honest. But the Soviets will come, eventually - that I do believe - firmly.

PS: all the last download links will be found in the 1er post

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- Field Marshal - Elefant
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Re: Forgotten Units Mod and stuff...
2 German Captured Units (not the Recon unit):
It’s just a test, not hard to do using the mod Admiral's Alternate Arsenal but unfortunately given my 3D knowledge = null, without texture I can do nothing
It’s just a test, not hard to do using the mod Admiral's Alternate Arsenal but unfortunately given my 3D knowledge = null, without texture I can do nothing

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- Lieutenant-General - Karl-Gerat 040
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Re: Forgotten Units Mod and stuff...
What do you need? Maybe I can help.terminator wrote: ↑Fri Feb 08, 2019 11:09 am It’s just a test, not hard to do using the mod Admiral's Alternate Arsenal but unfortunately given my 3D knowledge = null, without texture I can do nothing![]()
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- Field Marshal - Elefant
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Re: Forgotten Units Mod and stuff...
A last test to answer the question : with the same mdb file, is it possible to create different units using the mod Admiral's Alternate Arsenal
No Skin, 3 different units with various Textures
The Big problem is to have the mdb files 

No Skin, 3 different units with various Textures



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- Lieutenant-General - Karl-Gerat 040
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Re: Forgotten Units Mod and stuff...
Yeah, those are the model files that have to be ported from a 3D software.
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- Field Marshal - Elefant
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Re: Forgotten Units Mod and stuff...
KV-2 Captured with the "Gabe-Mod" :
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- Field Marshal - Elefant
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Re: Forgotten Units Mod and stuff...
German semovente 75/18 with the "Gabe-Mod" :
Color picture of Free French colonial troops supported by American tanks during the fighting of the Italian campaigns, May 1944. They passed in front of abandoned Italian M42 Semovente 75/18 850(i) from German Panzerjäger-Abteilung 171/71.Infanterie-Division "Kleeblatt" (Cloverleaf) :
Color picture of Free French colonial troops supported by American tanks during the fighting of the Italian campaigns, May 1944. They passed in front of abandoned Italian M42 Semovente 75/18 850(i) from German Panzerjäger-Abteilung 171/71.Infanterie-Division "Kleeblatt" (Cloverleaf) :
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- Lieutenant-General - Karl-Gerat 040
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Re: Forgotten Units Mod and stuff...
What's up with you and the KV tanks?
But here you go with the KV-2 AT (stock) version for you to reskin.
(
Should work with the same texture as the ART model. The model has two weapon points (MG & main cannon) and you can use the vanilla firing effects)
PS: It would be nice if you could share your German KV2 texture and unit pics, so I can include this "Beutepanzer" into my mod, too.

But here you go with the KV-2 AT (stock) version for you to reskin.
(

PS: It would be nice if you could share your German KV2 texture and unit pics, so I can include this "Beutepanzer" into my mod, too.
- Attachments
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KV-2_AT.rar
- (15.11 KiB) Downloaded 98 times
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- Field Marshal - Elefant
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Re: Forgotten Units Mod and stuff...
GabeKnight wrote: ↑Sun Feb 10, 2019 6:35 am PS: It would be nice if you could share your German KV2 texture and unit pics, so I can include this "Beutepanzer" into my mod, too.

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- Lieutenant-General - Karl-Gerat 040
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Re: Forgotten Units Mod and stuff...
Good work! Thanks.

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- Field Marshal - Elefant
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Re: Forgotten Units Mod and stuff...
Ferdinand VS Elefant :
Elefant has better statistics against the infantry :
Why
Because the Elefant has a MG (difficult to see I admit it) :
The release date of the Elefant is not correct !
Elefant has better statistics against the infantry :
Why

Because the Elefant has a MG (difficult to see I admit it) :

Last edited by terminator on Mon Feb 11, 2019 7:13 pm, edited 3 times in total.
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- Field Marshal - Elefant
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Re: Forgotten Units Mod and stuff...
Ferdinand VS Elefant :
Elefant has a MG (difficult to see) but the bug is that the Elefant has the same weaponEffect that the Ferdinand :
[AT_90mm_01]
0.0 AT_Shell 0
0.0 AT_90mm_01 0
0.7 BarrelSmoke 0
1.0 damage
No MG Effect for the Elefant
The Effect Sequence for the Elefant with MG exists in the file EffectSequences :
If you correct the good weaponEffect , the Elefant will use his MG:
Elefant has a MG (difficult to see) but the bug is that the Elefant has the same weaponEffect that the Ferdinand :
[AT_90mm_01]
0.0 AT_Shell 0
0.0 AT_90mm_01 0
0.7 BarrelSmoke 0
1.0 damage
No MG Effect for the Elefant

The Effect Sequence for the Elefant with MG exists in the file EffectSequences :
If you correct the good weaponEffect , the Elefant will use his MG: