Sound Bug

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terminator
Field Marshal - Gustav
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Sound Bug

Post by terminator »

Sounds are missing when tanks need to rotate before moving in some cases only.

First, you have to cut the sound for Music and Weather & Ambient Sounds :

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Then download my "scenario" with only tanks to move :
Sound Bug (1).zip
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To finish, test some movements quietly and paying attention to the orientation of the unit :

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Last edited by terminator on Wed Feb 06, 2019 9:26 pm, edited 1 time in total.
terminator
Field Marshal - Gustav
Field Marshal - Gustav
Posts: 6115
Joined: Mon Aug 15, 2011 12:48 pm
Location: the land of freedom

Re: Sound Bug

Post by terminator »

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terminator
Field Marshal - Gustav
Field Marshal - Gustav
Posts: 6115
Joined: Mon Aug 15, 2011 12:48 pm
Location: the land of freedom

Re: Sound Bug

Post by terminator »

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GabeKnight
Lieutenant-General - Karl-Gerat 040
Lieutenant-General - Karl-Gerat 040
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Re: Sound Bug

Post by GabeKnight »

Tested it and I have no idea what you mean exactly. What do I have to listen for? Could you elaborate a bit more, please?
terminator
Field Marshal - Gustav
Field Marshal - Gustav
Posts: 6115
Joined: Mon Aug 15, 2011 12:48 pm
Location: the land of freedom

Re: Sound Bug

Post by terminator »

GabeKnight wrote: Thu Feb 07, 2019 2:48 am Tested it and I have no idea what you mean exactly. What do I have to listen for? Could you elaborate a bit more, please?
terminator wrote: Wed Feb 06, 2019 9:24 pm Sounds are missing when tanks need to rotate before moving in some cases only.
:arrow: Explication :
During the rotation of the tank no sound is heard, it seems that the tank is rotating silently :shock:
The moving sound should start when the tank is rotating, not when the tank is "moving" :idea:
For me, rotation is part of movement. The rotation of the tank can last for some time depending on its initial position in relation to the direction of the chosen movement.
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