Could moving or charging route indication point be more bold?

Field of Glory II is a turn-based tactical game set during the Rise of Rome from 280 BC to 25 BC.
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melm
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Could moving or charging route indication point be more bold?

Post by melm »

The current point doesn't stand out and it may be blocked by the models. The color is also the same as the square border. Shall we increase the size or change the color of that indication point or use other indication, for example, arrow?
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rbodleyscott
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Re: Could moving or charging route indication point be more bold?

Post by rbodleyscott »

Anyone else have a view on this?
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MVP7
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Re: Could moving or charging route indication point be more bold?

Post by MVP7 »

I have occasionally had trouble seeing where the movement dot is for various reasons (units, banners, terrain etc). It would be nice if the entire square was outlined in different color.
sIg3b
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Re: Could moving or charging route indication point be more bold?

Post by sIg3b »

I am not against that proposition. But while we are at it: Could you make the deployment zone more bold? I find it hardly visible.
MikeC_81
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Re: Could moving or charging route indication point be more bold?

Post by MikeC_81 »

Better contrast on both items mentioned would be nice. Maybe a toggle setting for those who prefer less emphasis.
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sIg3b
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Re: Could moving or charging route indication point be more bold?

Post by sIg3b »

Or, if you want to keep the deployment zone fully transparent, how about a dark delineation?
Paul59
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Re: Could moving or charging route indication point be more bold?

Post by Paul59 »

This would have to be an optional feature. I would guess that there are many people like me, that would hate to see the look of the game spoilt my ugly markers everywhere. There are even people that want to turn the banners off, because they think they spoil the look of the game! What would they think of this?
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sIg3b
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Re: Could moving or charging route indication point be more bold?

Post by sIg3b »

Well, a line delineating the deployment zones would be visible in the deployment phase only. Would anybody really object to that for aesthetic reasons??
Paul59
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Re: Could moving or charging route indication point be more bold?

Post by Paul59 »

sIg3b wrote: Mon Feb 04, 2019 9:40 pm Well, a line delineating the deployment zones would be visible in the deployment phase only. Would anybody really object to that for aesthetic reasons??
Sorry, I should have made myself clearer, I was referring to the movement indicators, which was the original subject of this thread.
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melm
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Re: Could moving or charging route indication point be more bold?

Post by melm »

Paul59 wrote: Mon Feb 04, 2019 8:01 pm This would have to be an optional feature. I would guess that there are many people like me, that would hate to see the look of the game spoilt my ugly markers everywhere. There are even people that want to turn the banners off, because they think they spoil the look of the game! What would they think of this?
In my view, banner and indicator are two different things. People want to hide the banner because they think it's unauthentic but always there, even if we don't touch anything in game. However, if one doesn't select the unit or he selects a unit but doesn't move cursor to other square, indicator will not show, that's to say, it is not always in vision. So nice screenshot can always be taken.
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Paul59
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Re: Could moving or charging route indication point be more bold?

Post by Paul59 »

melm wrote: Tue Feb 05, 2019 4:19 am
Paul59 wrote: Mon Feb 04, 2019 8:01 pm This would have to be an optional feature. I would guess that there are many people like me, that would hate to see the look of the game spoilt my ugly markers everywhere. There are even people that want to turn the banners off, because they think they spoil the look of the game! What would they think of this?
In my view, banner and indicator are two different things. People want to hide the banner because they think it's unauthentic but always there, even if we don't touch anything in game. However, if one doesn't select the unit or he selects a unit but doesn't move cursor to other square, indicator will not show, that's to say, it is not always in vision. So nice screenshot can always be taken.
It would still be an ugly intrusion in my view. I am perfectly happy for it to be an option, but it should not be imposed on everyone.
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pinwolf
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Re: Could moving or charging route indication point be more bold?

Post by pinwolf »

Another additional thing are the question markers for suspected/hidden troops in woods. The 3d marker object is oriented in such a way that it is clearly visible, when looking at the map from button up ( so that one opponent is on the left, the other the right.) But if you look at the map over your army front towards the enemy, you see only the small side of the 3d question marker object. They are hardly visible at all.

Is this intended in this way?
rbodleyscott
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Re: Could moving or charging route indication point be more bold?

Post by rbodleyscott »

pinwolf wrote: Tue Feb 05, 2019 11:24 pm Another additional thing are the question markers for suspected/hidden troops in woods. The 3d marker object is oriented in such a way that it is clearly visible, when looking at the map from button up ( so that one opponent is on the left, the other the right.) But if you look at the map over your army front towards the enemy, you see only the small side of the 3d question marker object. They are hardly visible at all.

Is this intended in this way?
They are actual objects and there is no mechanism to rotate them with the viewpoint. The primary viewpoint is diagonally from the right flank of the player's army. Personally I always play with them turned off as they don't really give any information that isn't fairly obvious from the terrain.
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