MVP7 wrote: ↑Thu Jan 31, 2019 12:23 pm
The relative advantages are precisely what's not working right with heavy weapons as they are. Rhomphaia and falxmen exist in time where they can face plenty of superior cavalry with armor ranging from protected to fully armoured, whether or not all those types are faced in the same battle is irrelevant as that's not how the POA relativity works.
The claim that heavy weapons only face heavily armoured mounted opponents in medieval times shrugs of a few hundred years of early and high medieval period and is very eurocentric. Even in Europe you would have various militias that would qualify as protected heavy weapons.
I also don't see how halberds being used by skilled warriors is an explanation for heavy weapons being basically swords that threat all cavalry the same and being irrelevant from 11th to 14th century, not to mention other eras. Even if we accept the idea that polearms are for some reason useless in tight infantry formation, that still leaves the in-game heavy weapons near same level with swordsmen and way below spearmen when fighting cavalry in the rough where fighting would be much like that disorganized dueling where heavy weapons are supposedly more effective. Even if halberds were replaced by pikes that doesn't mean that halberds are automatically useless against cavalry and comparable to swords. Even if pikes are more suitable for combat in the open that doesn't mean heavy weapons have nothing going for them the in that field. This isn't just a game of rock-paper-scissors.
I have never asked why armour penetrating weapons don't have bonus against less armoured foes. Swords (or spears) are more convenient weapons against unarmored or lightly armoured opponents and what little advantage would be gained by extra penetration in those situations can be thought as being lost (in terms of POA) due to heavy weapons being more cumbersome.
Your first para graph reflects that we simply disagree on what the abstraction represents which is fine, only the developer would know for sure...
The Eurocentric comment: yes, my musings are euro-middle east centric, because that is what we have in the official game, so is really the only relevant things to discuss.
As for the rest of your post I never said any of those things, and, except for a few last mumblings, will bow out of this discussion, which I found to be interesting but not so interesting that I want to re state everthing and defend everything that’s been misconstrued.
Of note, there was no comment on how a lack of a shield when using a hw could influence the overall effectiveness of that “system”. IMHO I think that’s important. I think you would suggest that SHOULD be represented by a units armor rating, I would suggest the poas are fuzzier and in game a hw poa is more of a system.
For example, if you think about what a sword poa is, it’s not just having a sword, it’s the skilled use of a sword ( or sword like weapon, Cavalry used maces hand axes a hammers thru history up to the 17th century). Similarly, Lancers get sword poa in melee but regrow their dropped lances once they disengage( or if a new opponent enters the scrum via impact!!). Theres more samples than that but I would imagine you get my point.
Cheers man!