Do tracks and the trees lining them actually give a bonus to movement or defense to anything? Or are they just a distrack-tion?

For movement only I hope? They do not negate any defensive benefits of terrain?rbodleyscott wrote: ↑Sun Jan 13, 2019 9:32 am They only really have an effect when they pass through woods or other non-open terrain. The track squares are treated as open terrain.
I don't recall seeing them in marsh, but then marsh is quite rare. I see them in Woods all the time, and you sometimes get them in Rough or crossing Irrigation ditches.
It is just the way the engine works - the tracks negate the terrain effect completely. When you mouse over the square you will see that the tooltip reports "Tracks" rather than whatever else might be on the square.Paul59 wrote: ↑Mon Jan 14, 2019 7:34 pmI don't recall seeing them in marsh, but then marsh is quite rare. I see them in Woods all the time, and you sometimes get them in Rough or crossing Irrigation ditches.
I have a feeling that they only negate combat modifiers if the attack is across a square side that is also crossed by the track, but I might be wrong about that one, maybe I am thinking of another game.
It could probably be done, at the cost of some processing overhead, because the only way it could be done is to look at all the surrounding squares to see if they are woods.
+1MVP7 wrote: ↑Fri Jan 18, 2019 4:13 pm Even when following a forest path I think it's pretty much as 'not-open' as it gets. Heavy infantry and cavalry that usually benefit from 'open' wouldn't be able to use their formations properly on some wagon trail flanked by trees while medium and light units wouldn't be inconvenienced so much.