PeteMitchell_2 wrote: ↑Tue Oct 09, 2018 8:30 pm Although this mod is currently not meant to be played as the Allies in single player, I decided to give Battlefield Europe Allied/Soviet Corps a try as well... so please compare here for the unofficial pre-alpha test: http://www.slitherine.com/forum/viewtop ... 45&t=88098
Besides the fun I just want to see (1) how an unscripted AI will manage offensive operations across multiple front lines, (2) how far the AI can advance and (3) how quickly the AI can be defeated as well as how soon Berlin and the critical Romanian oil field can be reached.![]()
In addition, I may highlight any gameplay observations and/or development suggestions I may have as they could serve as possible input to a potential future Battlefield Europe Allied/Soviet Corps version.![]()
Battlefield: Europe MOD v2.4
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
Re: Battlefield: Europe MOD v1.9
The real cause is, that after so many sufferings, you want some easy joy too!
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PeteMitchell
- Major-General - Elite Tiger I

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Re: Battlefield: Europe MOD v1.9
Exactly, especially as I had started to look at the Kursk save as well…
Uhu wrote: ↑Wed Oct 10, 2018 10:14 am The real cause is, that after so many sufferings, you want some easy joy too!![]()
PeteMitchell_2 wrote: ↑Tue Oct 09, 2018 8:30 pm Although this mod is currently not meant to be played as the Allies in single player, I decided to give Battlefield Europe Allied/Soviet Corps a try as well... so please compare here for the unofficial pre-alpha test: viewtopic.php?f=145&t=88098
Besides the fun I just want to see (1) how an unscripted AI will manage offensive operations across multiple front lines, (2) how far the AI can advance and (3) how quickly the AI can be defeated as well as how soon Berlin and the critical Romanian oil field can be reached.![]()
In addition, I may highlight any gameplay observations and/or development suggestions I may have as they could serve as possible input to a potential future Battlefield Europe Allied/Soviet Corps version.![]()
Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
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sn0wball
- 2nd Lieutenant - Elite Panzer IVF/2

- Posts: 733
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- Location: Germany
Re: Battlefield: Europe MOD v1.9
I have just finished Battlefield:Europe on medium difficulty level and General level. What a great mod. It was the first mod I have ever installed for PC and it was totally worth it. This is a great map, and a great scenario. Your work on the unit set is astounding. In some cases I was a bit puzzeled why you exchanged the originals. Your tweaking of the stats works great on a game at this scale, especially with regard to airforce and ships. What impressed me the most, who you scripted the AI to give the player a continuing and balanced challenge throughout the game.
I defeated the Soviet Union in turn 93 and destryoed the last Allied unit in Normandy in turn 99 (sic!).
I defeated the Soviet Union in turn 93 and destryoed the last Allied unit in Normandy in turn 99 (sic!).
Re: Battlefield: Europe MOD v1.9
Hi snOwball, and thank you for your feedback. It is good to know that it is indeed possible to beat this mod even if played for the first time. Feel free to give it another go if you like, maybe by trying a different strategy, difficulty or starting point. I can guarantee that each replay will bring some surprises and it will never be the same.
While each feedback is very important and useful, I am quite sure that a lot of players just play this mod and never write about their experiencies. Which is all right as well, but to make the mod more appealing to the majority it might be good to get some feedback from most current players. So with PeteMitchell_2 we launched a small survey where everyone can give some feedback anonymously and without registration or any fuss:
http://slitherine.com/forum/viewtopic.php?f=147&t=88193
While each feedback is very important and useful, I am quite sure that a lot of players just play this mod and never write about their experiencies. Which is all right as well, but to make the mod more appealing to the majority it might be good to get some feedback from most current players. So with PeteMitchell_2 we launched a small survey where everyone can give some feedback anonymously and without registration or any fuss:
http://slitherine.com/forum/viewtopic.php?f=147&t=88193


slitherine.com/forum/viewtopic.php?f=147&t=47985
slitherine.com/forum/viewtopic.php?f=147&t=36969
Re: Battlefield: Europe MOD v1.9
I hate to be that guy, but is there a youtube video on how to DL this and get it running on a PC? I have no idea how to, as I am bad with this kind of thing
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PeteMitchell
- Major-General - Elite Tiger I

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Re: Battlefield: Europe MOD v1.9
I haven't seen one, unfortunately. However, key steps include:
1. Download McGuba's zip file from the first post of this thread (link at the bottom)
2. Unzip his zip folder (e.g. on desktop)
3. Copy (i.e. duplicate) the entire current Panzer Corps folder (e.g. to find under C:\Program Files\Panzer Corps or similar)
4. Rename this folder copy (e.g. by adding BE to it so it is unique/identifiable)
5. Paste the entire downloaded and unzipped McGuba BE folder into this new "PzC BE" folder and have your PC replace all files (that it asks to replace but don't delete any other original files)
6. Create a shortcut link to the exe as described in the first post (i.e. by adding the nocache parameter to avoid a RAM crash)
7. optional: you can also add other graphics (e.g. new victory hexes, wavy flags or blue icons on the strategic map) but this is not necessary to run the game
8. Have fun...
There is also the other way with GME viewtopic.php?t=27158 (which changes the above sequence from step 3 onwards) but I prefer the "hard copy" way (as described above), it's a bit cleaner...
I hope this helps.
Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
Re: Battlefield: Europe MOD v1.9
with GME, it is more easy !
my custom mini-campaign in order of battle :
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302
Panzer corps mods archive (folders or zip versions) : http://jeffoot.freeboxos.fr:41226/share/Q8-BEtOU8bWpjC2M/
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302
Panzer corps mods archive (folders or zip versions) : http://jeffoot.freeboxos.fr:41226/share/Q8-BEtOU8bWpjC2M/
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PeteMitchell
- Major-General - Elite Tiger I

- Posts: 2539
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Re: Battlefield: Europe MOD v1.9
Yes, you are right, I guess it's just question of preference...
Would you mind to share the steps/best approach for Elkarlo and others maybe, please? Thanks
Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
Re: Battlefield: Europe MOD v1.9
when GME has been installed, there is just to copy the mod file in the GME folder and activate the mod by launching GME like
this video show it (with another game) :
https://www.youtube.com/watch?v=RmEaK3E2Acg
this video show it (with another game) :
https://www.youtube.com/watch?v=RmEaK3E2Acg
my custom mini-campaign in order of battle :
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302
Panzer corps mods archive (folders or zip versions) : http://jeffoot.freeboxos.fr:41226/share/Q8-BEtOU8bWpjC2M/
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302
Panzer corps mods archive (folders or zip versions) : http://jeffoot.freeboxos.fr:41226/share/Q8-BEtOU8bWpjC2M/
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catholicryanite
- Lance Corporal - SdKfz 222

- Posts: 20
- Joined: Sun Oct 16, 2016 6:47 pm
Re: Battlefield: Europe MOD v1.9
Hi, I installed this mod and I was wondering how do I add more units to my core?
I am making a derivative of the mod, but I need some help on how to get it to work. What am I doing wrong here?
I am making a derivative of the mod, but I need some help on how to get it to work. What am I doing wrong here?
Dreaming the Plaid Dream since 2012.
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glaude1955
- Master Sergeant - Bf 109E

- Posts: 465
- Joined: Tue Sep 01, 2015 6:55 am
Re: Battlefield: Europe MOD v1.9
Hello,catholicryanite wrote: ↑Thu Nov 22, 2018 10:21 pm Hi, I installed this mod and I was wondering how do I add more units to my core?
I am making a derivative of the mod, but I need some help on how to get it to work. What am I doing wrong here?
If I remember correctly, there is a maximum number of units for the scenario (about 200)
You will be able to buy new units as soon as the number is less than this maximum.
Do not be in a hurry because it means you are already on the road to defeat.
Regards
Yves
Re: Battlefield: Europe MOD v1.9
The mod is not about buying units, but about how to handle the existing units, that they survive, collect experience and possible some heroes and if possible have an upgrade.
catholicryanite wrote: ↑Thu Nov 22, 2018 10:21 pm Hi, I installed this mod and I was wondering how do I add more units to my core?
I am making a derivative of the mod, but I need some help on how to get it to work. What am I doing wrong here?
Re: Battlefield: Europe MOD v1.9
While the previous 2 answers are correct, it seems that you are trying to modify this mod for your own personal use. So the answer to your question is that there 2 ways to add units to your core:catholicryanite wrote: ↑Thu Nov 22, 2018 10:21 pm Hi, I installed this mod and I was wondering how do I add more units to my core?
I am making a derivative of the mod, but I need some help on how to get it to work. What am I doing wrong here?
1. Open the scenario file in the editor. Use the Edit drop-down menu and select "Scenario Params". Select the "Sides" tab and change the value in "Core Slots" on the Axis side.
OR
2. Start the scenario and use the cheat code. Using key-combo Ctrl+Shift+Alt+C opens up a dialogue window. Then type "core n" and press Enter. N = number of units to be added. Do not type the " ". For example, core 5 will add 5 units to the core.
Please remember that this scenario pushes the limits of the Panzer Corps game engine and there may unintended side-effects if you add even more units. Happy hunting!
Re: Battlefield: Europe MOD v1.9
Hey Gubs, are you going to be remaking this excellent mod for PC2? Maybe they'll let you have more events!
Re: Battlefield: Europe MOD v1.9
It is way too early to speculate about that. Currently I work on / test the next version which will bring a lot of changes / improvements. PzC1 still has a lot of potential.


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slitherine.com/forum/viewtopic.php?f=147&t=36969
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Großadmiral
- Lance Corporal - Panzer IA

- Posts: 16
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Re: Battlefield: Europe MOD v1.9
Ich hoffe für uns alle, das du schöne Weihnachtsfeiertage hattest und wünsche dir einen feuchtfröhlichen Jahresübergang, damit Lust und Laune für eine Modfortsetzung erhalten bleiben!
Beste Grüße aus old germany.
Re: Battlefield: Europe MOD v1.9
Vielen Dank! 


slitherine.com/forum/viewtopic.php?f=147&t=47985
slitherine.com/forum/viewtopic.php?f=147&t=36969
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PeteMitchell
- Major-General - Elite Tiger I

- Posts: 2539
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Re: Battlefield: Europe MOD v1.9
FYI, I started a mini-series of Battlefield Europe pre-Barbarossa scenarios at Manstein level...
Poland: http://www.slitherine.com/forum/viewtop ... 45&t=89511
Norway: http://www.slitherine.com/forum/viewtop ... 45&t=89568
France: http://www.slitherine.com/forum/viewtop ... 45&t=89605
Mediterranean: http://www.slitherine.com/forum/viewtop ... 45&t=89646
Any comments or suggestions are very welcome!
Poland: http://www.slitherine.com/forum/viewtop ... 45&t=89511
Norway: http://www.slitherine.com/forum/viewtop ... 45&t=89568
France: http://www.slitherine.com/forum/viewtop ... 45&t=89605
Mediterranean: http://www.slitherine.com/forum/viewtop ... 45&t=89646
Any comments or suggestions are very welcome!
Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
Re: Battlefield: Europe MOD v1.9
Happy new year to all ! When will update ? )
removed link
removed link
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PeteMitchell
- Major-General - Elite Tiger I

- Posts: 2539
- Joined: Tue Jul 10, 2018 1:18 pm
Re: Battlefield: Europe MOD v1.9
This is a question regarding the Kursk save file of v1.9.
Basically, I still wanted to do another AAR of the Kursk save (or the Stalingrad save).
So I tried the Kursk save a few times but I still get stuck.
I also had a look at the AARs of GeneralWerner and Uhu already…
Anyways, I was told that more people might read my question here than in the AAR section, so I am now adding a link to my plan of attack for discussion: http://www.slitherine.com/forum/viewtop ... 45&t=89396
Any feedback on this would be much appreciated, thanks a lot!
Basically, I still wanted to do another AAR of the Kursk save (or the Stalingrad save).
Anyways, I was told that more people might read my question here than in the AAR section, so I am now adding a link to my plan of attack for discussion: http://www.slitherine.com/forum/viewtop ... 45&t=89396
Any feedback on this would be much appreciated, thanks a lot!
Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481







