LOV REDUX... LoV Enhanced Edition with customized GUI
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
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glaude1955
- Master Sergeant - Bf 109E

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Re: LOV REDUX... ready and online!
After saving, change the name of the file Equipment perso.txt (in the example) to Equipment.pzeqp
Regards
Yves
Regards
Yves
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nono hard et heavy
- Master Sergeant - Bf 109E

- Posts: 486
- Joined: Sun Apr 30, 2017 11:18 am
- Location: France
Re: LOV REDUX... ready and online!
Hello Yves. I know, but does the game recognize this type of format? It seems to me that the format is CVS (separator, period, comma). I must have seen this on the forum. Greetings. Bruno.glaude1955 wrote: ↑Sat Dec 15, 2018 9:15 am texte unicode.jpg
After saving, change the name of the file Equipment perso.txt (in the example) to Equipment.pzeqp
Regards
Yves
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glaude1955
- Master Sergeant - Bf 109E

- Posts: 459
- Joined: Tue Sep 01, 2015 6:55 am
Re: LOV REDUX... ready and online!
Bonjour Bruno,
Il faut ouvrir Equipment.pzeqp avec Notepad, copier le contenu (CTRL + A, CTRL+C) ouvrir Excel et coller le contenu (CTRL +V) du presse-papier.
Tu opères tes modifications puis en sauvegardant ton fichier Excel sous le format unicode.txt, tu n'auras aucun problème avec Panzer Corps.
Il faut bien sur renommer ton fichier txt en Equipment.pzeqp
Cordialement
Yves
Hello Bruno,
You have to open Equipment.pzeqp with Notepad, copy the contents (CTRL + A, CTRL + C) open Excel and paste the contents (CTRL + V) from the clipboard.
You make your changes and then saving your Excel file in unicode.txt format, you will have no problem with Panzer Corps.
You must rename your txt file in Equipment.pzeqp
Regards
Yves
Il faut ouvrir Equipment.pzeqp avec Notepad, copier le contenu (CTRL + A, CTRL+C) ouvrir Excel et coller le contenu (CTRL +V) du presse-papier.
Tu opères tes modifications puis en sauvegardant ton fichier Excel sous le format unicode.txt, tu n'auras aucun problème avec Panzer Corps.
Il faut bien sur renommer ton fichier txt en Equipment.pzeqp
Cordialement
Yves
Hello Bruno,
You have to open Equipment.pzeqp with Notepad, copy the contents (CTRL + A, CTRL + C) open Excel and paste the contents (CTRL + V) from the clipboard.
You make your changes and then saving your Excel file in unicode.txt format, you will have no problem with Panzer Corps.
You must rename your txt file in Equipment.pzeqp
Regards
Yves
Re: LOV REDUX... ready and online!
With these 3 parameters you can load, edit and save the *.pzeqp files directly with Libre Calc or Excel.
Sorry for my bad scoolenglish
https://www.designmodproject.de/
https://www.designmodproject.de/
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nono hard et heavy
- Master Sergeant - Bf 109E

- Posts: 486
- Joined: Sun Apr 30, 2017 11:18 am
- Location: France
Re: LOV REDUX... ready and online!
Thanks Yves.glaude1955 wrote: ↑Sat Dec 15, 2018 3:48 pm Bonjour Bruno,
Il faut ouvrir Equipment.pzeqp avec Notepad, copier le contenu (CTRL + A, CTRL+C) ouvrir Excel et coller le contenu (CTRL +V) du presse-papier.
Tu opères tes modifications puis en sauvegardant ton fichier Excel sous le format unicode.txt, tu n'auras aucun problème avec Panzer Corps.
Il faut bien sur renommer ton fichier txt en Equipment.pzeqp
Cordialement
Yves
Hello Bruno,
You have to open Equipment.pzeqp with Notepad, copy the contents (CTRL + A, CTRL + C) open Excel and paste the contents (CTRL + V) from the clipboard.
You make your changes and then saving your Excel file in unicode.txt format, you will have no problem with Panzer Corps.
You must rename your txt file in Equipment.pzeqp
Regards
Yves
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nono hard et heavy
- Master Sergeant - Bf 109E

- Posts: 486
- Joined: Sun Apr 30, 2017 11:18 am
- Location: France
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Soldberg
- Administrative Corporal - SdKfz 251/1

- Posts: 136
- Joined: Sun Dec 11, 2011 9:31 am
- Location: Wismar, Germany
Re: LOV REDUX... ready and online!
TOTAL ELITE MOD and other ...
yes, it is a mountain of work to insert a "foreign" eFile or a mod, like The Total Elite Mod in LoV REDUX. And yes, it is not impossible ... But without editing, there will be no success integrating a foreign eFile.
LOV in VANILLA UI ...
I think if you delete from LoV REDUX in folder "Expansion2" - "pc" all relevant graphics elements (in folder "UI" and "Graphics") and also one or the other "htm" file (in the folder "UI ") - eg "main.htm" ... Sure ... is it possible!
The alternative: Copying the scenarios to the folder Data is also possible. Under certain circumstances, but you must then edit at least one file in the folder "UI": You must insert the starting points in "gamesetup.htm" AND port all unit graphics (including audio, efx, etc.).
eFile in Notepad and a spreadsheet program ...
After having copied and pasted the content of Notepad's eFile in a spreadsheet program, then edited, modified and adjusted the values, as you see fit, you can also copy back again ... Mark the complete table, copy and paste it into the opened eFile at Notepad. Then save eFile in Notepad, done ...
yes, it is a mountain of work to insert a "foreign" eFile or a mod, like The Total Elite Mod in LoV REDUX. And yes, it is not impossible ... But without editing, there will be no success integrating a foreign eFile.
LOV in VANILLA UI ...
I think if you delete from LoV REDUX in folder "Expansion2" - "pc" all relevant graphics elements (in folder "UI" and "Graphics") and also one or the other "htm" file (in the folder "UI ") - eg "main.htm" ... Sure ... is it possible!
The alternative: Copying the scenarios to the folder Data is also possible. Under certain circumstances, but you must then edit at least one file in the folder "UI": You must insert the starting points in "gamesetup.htm" AND port all unit graphics (including audio, efx, etc.).
eFile in Notepad and a spreadsheet program ...
After having copied and pasted the content of Notepad's eFile in a spreadsheet program, then edited, modified and adjusted the values, as you see fit, you can also copy back again ... Mark the complete table, copy and paste it into the opened eFile at Notepad. Then save eFile in Notepad, done ...
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Soldberg
- Administrative Corporal - SdKfz 251/1

- Posts: 136
- Joined: Sun Dec 11, 2011 9:31 am
- Location: Wismar, Germany
Re: LOV REDUX... ready and online!
Oh yes, there is something else ...
... an update for LOV REDUX:
UPDATE PACKAGE LOV REDUX 1.1 (2018 DEC 16)* [~745kB]
COMPLETE PACKAGE LOV REDUX 1.1 (2018 DEC 16)* [~122MB]
CHANGELOG LOV REDUX
v1.0a [2018 OCT 30]
Hotfix
- Fixed bug in difficulty preferences
- Mod version embedded in the start menu
- String file expanded
v1.1 [2018 DEC 16]
- Stringfile correction: [French] line 87 removed (double to line 86); [German] in line 1385 deleted the quotation marks
- Missing sounds assigned in efx file for "Wehr Reserve", "FlAK"/"AA" Units (2cm + 3.7cm), Opel Blitz
- Animations and audio for Opel Blitz integrated (Creator of the animation and audio files: Guille1434)
*) incl. corrected efx file
... an update for LOV REDUX:
UPDATE PACKAGE LOV REDUX 1.1 (2018 DEC 16)* [~745kB]
COMPLETE PACKAGE LOV REDUX 1.1 (2018 DEC 16)* [~122MB]
CHANGELOG LOV REDUX
v1.0a [2018 OCT 30]
Hotfix
- Fixed bug in difficulty preferences
- Mod version embedded in the start menu
- String file expanded
v1.1 [2018 DEC 16]
- Stringfile correction: [French] line 87 removed (double to line 86); [German] in line 1385 deleted the quotation marks
- Missing sounds assigned in efx file for "Wehr Reserve", "FlAK"/"AA" Units (2cm + 3.7cm), Opel Blitz
- Animations and audio for Opel Blitz integrated (Creator of the animation and audio files: Guille1434)
*) incl. corrected efx file
Last edited by Soldberg on Wed Dec 19, 2018 4:20 am, edited 2 times in total.
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nono hard et heavy
- Master Sergeant - Bf 109E

- Posts: 486
- Joined: Sun Apr 30, 2017 11:18 am
- Location: France
Re: LOV REDUX... ready and online!
Hello Mr Soldberg. Danke for the files. I have version 1.0a. For v1.1, install with JSGME ? It's too difficult to add elite units in your mod and it's very good like that. Greetings.Soldberg wrote: ↑Sun Dec 16, 2018 2:24 pm Oh yes, there is something else ...
... an update for LOV REDUX:
UPDATE PACKAGE LOV REDUX 1.1 (2018 DEC 16) [~740kB]
COMPLETE PACKAGE LOV REDUX 1.1 (2018 DEC 16) [~122MB]
CHANGELOG LOV REDUX
v1.0a [2018 OCT 30]
Hotfix
- Fixed bug in difficulty preferences
- Mod version embedded in the start menu
- String file expanded
v1.1 [2018 DEC 16]
- Stringfile correction: [French] line 87 removed (double to line 86); [German] in line 1385 deleted the quotation marks
- Missing sounds assigned in efx file for "Wehr Reserve", "FlAK"/"AA" Units (2cm + 3.7cm), Opel Blitz
- Animations and audio for Opel Blitz integrated (Creator of the animation and audio files: Guille1434)
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Soldberg
- Administrative Corporal - SdKfz 251/1

- Posts: 136
- Joined: Sun Dec 11, 2011 9:31 am
- Location: Wismar, Germany
Re: LOV REDUX... ready and online!
LOV REDUX v1.1 is compliant with JSGME...
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Soldberg
- Administrative Corporal - SdKfz 251/1

- Posts: 136
- Joined: Sun Dec 11, 2011 9:31 am
- Location: Wismar, Germany
Re: LOV REDUX... ready and online!
HIDDEN ALTERNATIVES
Already since the release there are some "hidden alternatives" in the mod that allow a more individual look with a little knowledge ...
Under Expansion2 - pc - Graphics you will find a perhaps interesting alternative to the current look of the minimap ...

By renaming "MiniMap - PG" to "MiniMap" (whereby you should save the original "MiniMap") you get now the MiniMap in the style of the old Panzer General ... Of course this can also be used in all other mods. ..
By a similar procedure (rename) can be further alternatives "activate" in the UI folder and its subfolders ...

An alternative headbase can be "activated", which was developed for a later UI mod ...

The flag alternative for the nations identifier in the unit info screen here also without dark border ...

In addition to Ultimate counterfeiting (showing the tanker's skull, not the SS skull) and General Model, all ranks of the Wehrmacht (including the rank of the Reichsmarschall) can be used individually ...

Not a real alternative, but an option, maybe someday (easier) to integrate more starting points ...

If you do not like the slate look of the weather forecast, you can also install a suitable "colorful" alternative, which also makes a statement about the soil condition ...

An alternative for the purchase menu, which is visually based on the alternative headbase [UI, see above] ...

In the same folder: another interesting alternative ... A wonderful collection of other alternative flags ... If you are familiar with graphics programs, you can insert these flags into the "flags.png" graphic (under Expansion2 - pc - Graphics overlays) ...
Already since the release there are some "hidden alternatives" in the mod that allow a more individual look with a little knowledge ...
Under Expansion2 - pc - Graphics you will find a perhaps interesting alternative to the current look of the minimap ...

By renaming "MiniMap - PG" to "MiniMap" (whereby you should save the original "MiniMap") you get now the MiniMap in the style of the old Panzer General ... Of course this can also be used in all other mods. ..
By a similar procedure (rename) can be further alternatives "activate" in the UI folder and its subfolders ...

An alternative headbase can be "activated", which was developed for a later UI mod ...

The flag alternative for the nations identifier in the unit info screen here also without dark border ...

In addition to Ultimate counterfeiting (showing the tanker's skull, not the SS skull) and General Model, all ranks of the Wehrmacht (including the rank of the Reichsmarschall) can be used individually ...

Not a real alternative, but an option, maybe someday (easier) to integrate more starting points ...

If you do not like the slate look of the weather forecast, you can also install a suitable "colorful" alternative, which also makes a statement about the soil condition ...

An alternative for the purchase menu, which is visually based on the alternative headbase [UI, see above] ...

In the same folder: another interesting alternative ... A wonderful collection of other alternative flags ... If you are familiar with graphics programs, you can insert these flags into the "flags.png" graphic (under Expansion2 - pc - Graphics overlays) ...
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Soldberg
- Administrative Corporal - SdKfz 251/1

- Posts: 136
- Joined: Sun Dec 11, 2011 9:31 am
- Location: Wismar, Germany
Re: LOV REDUX... ready and online!
Unfortunately a little mishap happened to me ... In the current update (v1.1) I accidentally inserted an incorrect efx file.
Hereby I submit the right efx file!
INSTALLATION: Extract and paste the hotfix of December 18th into LOV REDUX folder!
Hereby I submit the right efx file!
INSTALLATION: Extract and paste the hotfix of December 18th into LOV REDUX folder!
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nono hard et heavy
- Master Sergeant - Bf 109E

- Posts: 486
- Joined: Sun Apr 30, 2017 11:18 am
- Location: France
Re: LOV REDUX... ready and online!
Hello Mr Soldberg. As you can see in the 2 images, I changed some unit charts using Dwight Camo Sprayshop. But for the units circled in red, there's nothing I can do. I checked the equipment file against the graphics / Units folder (see if the units are written the same, which is the cause of problems), everything matches. Do you have any idea? Greetings. Bruno the Frenchman.
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Soldberg
- Administrative Corporal - SdKfz 251/1

- Posts: 136
- Joined: Sun Dec 11, 2011 9:31 am
- Location: Wismar, Germany
Re: LOV REDUX... ready and online!
Hello Bruno ...
I think that I have an idea why you have "no success" with some units ...
Look at the example of the Sturmpanzer...
Probably you have looked and edited the units here ... in Panzer Corps - Graphics - Units ...
But there are also some that look similar or similar name: Panzer Corps - Expansion2 - pc - Graphics - Units ...
I think that I have an idea why you have "no success" with some units ...
Look at the example of the Sturmpanzer...
Probably you have looked and edited the units here ... in Panzer Corps - Graphics - Units ...
But there are also some that look similar or similar name: Panzer Corps - Expansion2 - pc - Graphics - Units ...
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nono hard et heavy
- Master Sergeant - Bf 109E

- Posts: 486
- Joined: Sun Apr 30, 2017 11:18 am
- Location: France
Re: LOV REDUX... ready and online!
Hello Mr Soldberg. Thank you very much, it works. Greetings.Soldberg wrote: ↑Wed Dec 19, 2018 12:00 am Hello Bruno ...
I think that I have an idea why you have "no success" with some units ...
Look at the example of the Sturmpanzer...
Sturmpanzer_orig.png
Probably you have looked and edited the units here ... in Panzer Corps - Graphics - Units ...
Sturmpanzer_modf.png
But there are also some that look similar or similar name: Panzer Corps - Expansion2 - pc - Graphics - Units ...
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nono hard et heavy
- Master Sergeant - Bf 109E

- Posts: 486
- Joined: Sun Apr 30, 2017 11:18 am
- Location: France
Re: LOV REDUX... ready and online!
Hello Mr Soldberg. I wish you a very happy 2019. Despite the update of your mod, there is a problem with German heroes, mainly those of the German navy. There are no pictures. I looked in Data / Heros and there is no entry for the German Navy. No images either in UI / Heros. I tried to modify the heros file by adding a line (0 12 -1 naval1.png), 12 for the Battle Cruiser class, and a heros image named naval1 in the heros images but it doesn't work. Do you have any idea? Greetings.
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Soldberg
- Administrative Corporal - SdKfz 251/1

- Posts: 136
- Joined: Sun Dec 11, 2011 9:31 am
- Location: Wismar, Germany
Re: LOV REDUX... ready and online!
Hello my french friend! I wish you a great year 2019 too.
In the Vanilla version of the main game were never provided, heroes of the Kriegsmarine (German Navy). For LoV were only considered, a "few" submarine driver ...
Like all content, you can also find the customized hero graphics in the "Expansion2 / pc" folder under "UI / heroes". Take a look at the filenames of our submarine heroes ...
"naval101.png", "naval102.png" etc.
Submarines have the class number "10" ... Do you notice something? So try writing the filenames for Battle Cruiser (12) like this ...
"naval121.png", "naval122.png", "naval123.png", ... maybe it works like that ?!
In the Vanilla version of the main game were never provided, heroes of the Kriegsmarine (German Navy). For LoV were only considered, a "few" submarine driver ...
Like all content, you can also find the customized hero graphics in the "Expansion2 / pc" folder under "UI / heroes". Take a look at the filenames of our submarine heroes ...
"naval101.png", "naval102.png" etc.
Submarines have the class number "10" ... Do you notice something? So try writing the filenames for Battle Cruiser (12) like this ...
"naval121.png", "naval122.png", "naval123.png", ... maybe it works like that ?!
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nono hard et heavy
- Master Sergeant - Bf 109E

- Posts: 486
- Joined: Sun Apr 30, 2017 11:18 am
- Location: France
Re: LOV REDUX... ready and online!
Hello my friend. I tried your solution but it doesn't work. This is what I have In Expansion2 / pc folder under UI / heros i have that In Data / heros (not Data / heros in Expansion2 because the file does not exist) I wrote this No worksSoldberg wrote: ↑Wed Jan 02, 2019 7:25 am Hello my french friend! I wish you a great year 2019 too.
In the Vanilla version of the main game were never provided, heroes of the Kriegsmarine (German Navy). For LoV were only considered, a "few" submarine driver ...
Like all content, you can also find the customized hero graphics in the "Expansion2 / pc" folder under "UI / heroes". Take a look at the filenames of our submarine heroes ...
"naval101.png", "naval102.png" etc.
Submarines have the class number "10" ... Do you notice something? So try writing the filenames for Battle Cruiser (12) like this ...
"naval121.png", "naval122.png", "naval123.png", ... maybe it works like that ?!
Re: LOV REDUX... ready and online!
Looking at the table at the bottom of your post, specifically the 2nd column, I would suggest another solution.
If ground officers are branch 0
and air officers are branch 1
then maybe naval officers are branch 2 instead of 12? (Just tested this theory and it works).
Naval officers are definitely branch 2, not 12. See if this solves your problem.
If ground officers are branch 0
and air officers are branch 1
then maybe naval officers are branch 2 instead of 12? (Just tested this theory and it works).
Naval officers are definitely branch 2, not 12. See if this solves your problem.
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nono hard et heavy
- Master Sergeant - Bf 109E

- Posts: 486
- Joined: Sun Apr 30, 2017 11:18 am
- Location: France
Re: LOV REDUX... ready and online!
Hello my fiend. I found the solution with your help and cw58 : for example for a Battle Cruiser class 2 and naval121.png and it works. The only problem is that for naval heroes obtained in previous missions, the image is still missing. But many thanks for your help. Greetings. The French must go onSoldberg wrote: ↑Wed Jan 02, 2019 7:25 am Hello my french friend! I wish you a great year 2019 too.
In the Vanilla version of the main game were never provided, heroes of the Kriegsmarine (German Navy). For LoV were only considered, a "few" submarine driver ...
Like all content, you can also find the customized hero graphics in the "Expansion2 / pc" folder under "UI / heroes". Take a look at the filenames of our submarine heroes ...
"naval101.png", "naval102.png" etc.
Submarines have the class number "10" ... Do you notice something? So try writing the filenames for Battle Cruiser (12) like this ...
"naval121.png", "naval122.png", "naval123.png", ... maybe it works like that ?!