So far there are no Tiger armies in FoG, only Tiger players. IMHO, of course. And that is how I like it.BlackPrince wrote:In an open comp what armies do people concider to be tourney Tigers?
Keith
Marc
Moderators: hammy, philqw78, terrys, Slitherine Core, Field of Glory Design, Field of Glory Moderators
I'm keen to know why the Byzantines armoured cavalry would fear troops that shoot at them on 4+ and that they are 2 PoAs up in both impact and melee. Massed or not, unprotected archers are cannon fodder in open terrain to cavalry (and most of everything else). Every single time I fielded the Nubians I've done it using as much cavalry as possible with most if not all of the bow as LF.hammy wrote:I am just quite glad our Byzantines didn't have to play the massed superior bow of the Christian Nubians.
50% more superior dice at impact. 4 dice needing 3 (average) v's 6 dice needing 5 (super), 2 and a bit hits v's 2 hits with re-rolls. If the Average lancers got shot up, it gets worse.why the Byzantines armoured cavalry would fear troops that shoot at them on 4+ and that they are 2 PoAs up in both impact and melee.
The lancers would take 2 dice of shooting when they move to 5MU for the charge and 3 more dice when the bow move to 4MU. Assuming that the lancers pass the tests the impact would be 4 dice on 4 vs 6 superior dice on 5. That actually favours the bow slightly.philqw78 wrote:50% more superior dice at impact. 4 dice needing 3 (average) v's 6 dice needing 5 (super), 2 and a bit hits v's 2 hits with re-rolls. If the Average lancers got shot up, it gets worse.why the Byzantines armoured cavalry would fear troops that shoot at them on 4+ and that they are 2 PoAs up in both impact and melee.
Why do they need 4?philqw78 wrote:50% more superior dice at impact. 4 dice needing 3 (average) v's 6 dice needing 5 (super), 2 and a bit hits v's 2 hits with re-rolls. If the Average lancers got shot up, it gets worse.why the Byzantines armoured cavalry would fear troops that shoot at them on 4+ and that they are 2 PoAs up in both impact and melee.
D'oh, lancers need 4 not 3, as so kindly pointed out by Hammy![]()
Oopsphilqw78 wrote:They don't. I feel even more foolish now than when I thought I was foolish the first time.Why do they need 4?
I found with Immortals vs superior heavily armoured knights (which is slightly more favourable as the Immortals have light Spear on impact) the knight player expected to break through immediately and moaned about luck when they didn't. But supported and with generals the Immortals were hard enough to see off the knights. The problem was that took a long time and a lot of points.hammy wrote:Oopsphilqw78 wrote:They don't. I feel even more foolish now than when I thought I was foolish the first time.Why do they need 4?![]()
OK, if the lancers are steady at impact as they do indeed only need 3s to hit they have a significant but not massive advantage. There is a 32.5% chance of the bow disrupting vs an 18.25% chance of the cavalry dropping.
Even so there is not much better than a 50/50 of steady lancers managing to disrupt the bow in an impact & melee situation (assuming one overlap for the bow).
FWIW there is only about a 65% chance of average cavalry with a general nearby making it in to the bow without being disrupted and there is a 5% chance the cavalry will be fragmented before a chance of charging. It is not clear cult by any means although my initial calculation was way out as I forgot about hitting on a 3.
Indeed - I think not managing (a) may be Carlos' problem, (b) is nearly everyones problemethan wrote:Quantity has a quality all its own I think is the point. The tricky thing in FoG is a) actually believing this is true and b) arranging a situation in which your superior weight of numbers actually matters.
And what were you playing, Pete? And what was the final result?petedalby wrote:I played against a Christian Nubian that had 6 x 8BGs of MF Sup Bow - and it hurt - that's why I tipped the Godendag entry for great things!
With rear support and a general these guys are prety resilient.
Combine it with a Mamluk ally and I think it could be a real handful for many armies.
Pete
Christian Nubian would be dangerous in a largely cavalry tournament, as last weekend's Byzantium event seems to have been. Does anyone know if they fought against the Arab Conquest army at Godendag?petedalby wrote:I played against a Christian Nubian that had 6 x 8BGs of MF Sup Bow - and it hurt - that's why I tipped the Godendag entry for great things!
With rear support and a general these guys are prety resilient.
Combine it with a Mamluk ally and I think it could be a real handful for many armies.
Pete
On this occasion I was using my English - so a good match up for me! I wouldn't have fancied it with my Ottomans though! I'm just trying to give fair warning to those who may not have seen it before. Not too much of a worry for the Rom Doms either I guess.And what were you playing, Pete? And what was the final result? Did it really REALLY hurt? Or was it just an uncomfortable speedbump?
daleivan wrote:
I would think that if someone had brought a Buyawid Dailami army from Decline and Fall, thinks might have been tough for the Nubians.