Potzblitz V25.0 OCT 18th 2024

A forum to discuss custom scenarios, campaigns and modding in general.

Moderators: Slitherine Core, The Lordz

nehi
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Re: POTZBLITZ V6.6b (BETA), DEC 2nd

Post by nehi »

Zombo wrote: Mon Dec 03, 2018 10:38 pmAny thoughts, other players?
other players are voting for better warfare management

i dont think it really matters, actually i never used it, maybe mp will force me to think about it more...

if i want to use austrian ammo somewhere, i move arty there

i guess u can lose that package or part of it? is it worth of that risk?
cocolo
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Re: POTZBLITZ V6.6b (BETA), DEC 2nd

Post by cocolo »

Hi, i want to congratulate you Robotron for this amazing mod you made and to thank you for keeping improving it. You made the game a very enjoyable challenge, thank you!

About the ammo transfer limit... could a % cap on the giver nation be feasible? I think that would make sense.
Vokt
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Re: POTZBLITZ V6.6b (BETA), DEC 2nd

Post by Vokt »

I wanna join this transfer ammo discussion by saying that IMO it should be put a limit to the amount of ammo and PP's that can be transferred. As it is now, it can be quite a decisive factor, indeed.

In other things, tuning down Russian supply crisis effects has worked and now Russians are able to deal with it in better terms. Before, it was a bit harsh.

Armoured units limits could be another possible modification. Tanks weren't employed massively in WW1.

Finally, a guy has commented that would be convenient that France 1914 OOB would count with a Corps unit and I sort of agree to this. Referred unit could be deployed in Reims or in Paris. Right now, it's true that the French really struggle a bit to stop the Germans, when Belgium is overrun and the bulk of the French army is still in the border.
hnox
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Re: POTZBLITZ V6.6b (BETA), DEC 2nd crash

Post by hnox »

Hi, got a crash...

[14:05:40][6592]==============END DODIPLOEVENTS
[14:05:40][6592]RANKING/VALUE:2/AmmoBonus
[14:05:40][6592]RANKING/VALUE:5/EssenStrike
[14:05:40][6592]RANKING/VALUE:5/EssenStrike
[14:05:40][6592]EVENT ROLLS WERE: #2:EssenStrike/ROLL WAS: 3/ HAD TO BE <= THAN:5
[14:05:40][6592]game/game_diplomacy.lua:2389(global TriggerEvent) game/game_diplomacy.lua:2389: attempt to perform arithmetic on field 'eventsplayed' (a nil value)

Savegame and log attached.

Thanks!
Attachments
Commander The Great War.zip
(140.93 KiB) Downloaded 95 times
Robotron
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Re: POTZBLITZ V6.6b (BETA), DEC 2nd

Post by Robotron »

@hnox: you must have loaded a savegame played on an older version (V1.66a) into the latest one which is (V1.66b). Unfortunately this will lead to problems as seen here.

@all: I've reverted the PP/AM transfer limit back to 10. If players want to transfer more per turn they must invest additional rail/transport move capacity. Since buying extra rail/transport is much less expensive now this seems a good compromise to me.
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Slitherine's Commander the Great War - Director's Cut: POTZBLITZ mod!
FIND IT HERE: http://www.slitherine.com/forum/viewtopic.php?f=218&t=77884&p=662610#p662610
Robotron
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Re: POTZBLITZ V7.0 (BETA?), DEC 7th

Post by Robotron »

And here it is: V7.0 ... the version that is meant to be stable in multiplayer.

Of course it would be of great help if players would give this a few test runs in singleplayer before we embark on MP testing.

https://drive.google.com/open?id=1w-IFR ... fnl3qcERew
Image
Slitherine's Commander the Great War - Director's Cut: POTZBLITZ mod!
FIND IT HERE: http://www.slitherine.com/forum/viewtopic.php?f=218&t=77884&p=662610#p662610
Zombo
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Re: POTZBLITZ V7.0 (BETA?), DEC 7th

Post by Zombo »

I'm your man for MP testing, when that phase comes
Argentum
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Re: POTZBLITZ V7.0 (BETA?), DEC 7th

Post by Argentum »

I create some challenges. Password 1245.
berto
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Re: POTZBLITZ V7.0 (BETA?), DEC 7th

Post by berto »

At the Diplomacy tab, it seems that when you select CHOOSE EVENT, your Diplo budget dips by 6 pts or more, even if you CHOOSE NONE. That is, it seems you expend Diplo budget pts even just to take a peek at the available options, without in fact choosing anything. This has happened to me several times now.

Is this a feature or a bug?
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nehi
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Re: POTZBLITZ V7.0 (BETA?), DEC 7th

Post by nehi »

berto wrote: Sun Dec 09, 2018 1:44 am At the Diplomacy tab, it seems that when you select CHOOSE EVENT, your Diplo budget dips by 6 pts or more, even if you CHOOSE NONE. That is, it seems you expend Diplo budget pts even just to take a peek at the available options, without in fact choosing anything. This has happened to me several times now.

Is this a feature or a bug?
a long time ago discussed feature, its spending your diplo points to influence some minor nations attitude
Robotron
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Re: POTZBLITZ V7.0 (BETA?), DEC 7th

Post by Robotron »

@berto: works as intended. The events are drawn randomly from a pool of available events.
If choosing none would NOT cost any points then players would be able to try as many times as they like until they get the desired event.
"Taking a peek" is not intended, you are meant to make a hard decision whether to invest in randomly drawn events or influence/intel.

Your invested points are however not entirely wasted:
Clipboard02.jpg
Clipboard02.jpg (29.19 KiB) Viewed 3000 times
Image
Slitherine's Commander the Great War - Director's Cut: POTZBLITZ mod!
FIND IT HERE: http://www.slitherine.com/forum/viewtopic.php?f=218&t=77884&p=662610#p662610
OMGNO
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Re: POTZBLITZ V7.0 (BETA?), DEC 7th

Post by OMGNO »

Downloading 7.0 for a round of singleplayer testing.

Anyone has tips on how to beat france using the Schlieffen plan? I am able to beat the Entente using Aufmarsch Ost and Plan Rupprecht, but can't seem to beat the French before the English ship army corps to the continent.
OMGNO
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Re: POTZBLITZ V7.0 (BETA?), DEC 7th

Post by OMGNO »

Found a bug (potzblitz v7.0) Game crashes " no static 'PBEM' in class 'Game'". Savegame and log attached.
Attachments
crash_pbem.zip
(130.99 KiB) Downloaded 80 times
Robotron
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Re: POTZBLITZ V7.0 (BETA?), DEC 7th

Post by Robotron »

Thanks for reporting, this was bound to happen since so many edits were made for V7, I'll upload the fix in a minute.
Image
Slitherine's Commander the Great War - Director's Cut: POTZBLITZ mod!
FIND IT HERE: http://www.slitherine.com/forum/viewtopic.php?f=218&t=77884&p=662610#p662610
Robotron
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Re: POTZBLITZ V7.0 (BETA?), DEC 7th

Post by Robotron »

Since GoogleDrive has decided to behave like a total b*tch again, canceling any upload for reasons unknown, I've uploaded the new version to zippyshare this time:

https://www82.zippyshare.com/v/LZZ1Asvb/file.html

Click on the "download now" button, you cannot miss it.
Image
Slitherine's Commander the Great War - Director's Cut: POTZBLITZ mod!
FIND IT HERE: http://www.slitherine.com/forum/viewtopic.php?f=218&t=77884&p=662610#p662610
OMGNO
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Re: POTZBLITZ V7.1 (BETA), DEC 9th

Post by OMGNO »

Thanks Robotron. Will try :)
nehi
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Re: POTZBLITZ V7.0 (BETA?), DEC 7th

Post by nehi »

OMGNO wrote: Sun Dec 09, 2018 4:33 pm Downloading 7.0 for a round of singleplayer testing.

Anyone has tips on how to beat france using the Schlieffen plan? I am able to beat the Entente using Aufmarsch Ost and Plan Rupprecht, but can't seem to beat the French before the English ship army corps to the continent.
schlieffen is the fastest way to break france/entente

if belgians yields, its hyperdrive fast

ignore antwerp and move as fast and as close to paris as possible, german armies are like invincible in the begining
OMGNO
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Re: POTZBLITZ V7.1 (BETA), DEC 9th

Post by OMGNO »

That fixed the bug. Thank you :)
Robotron
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Re: POTZBLITZ V7.1 (BETA), DEC 9th

Post by Robotron »

OMGNO wrote: Sun Dec 09, 2018 10:13 pm That fixed the bug. Thank you :)
And again: thank you for playtesting.
Because of the possibility of such little oversights (in this case a small typo) I've advised that players give V7 at least a test run in singleplayer mode before embarking on the multiplayer stuff.

Yeah, I know it's annoying to have all those bugs occur but you have to remember that the "development team" for this mod is made up of a single person with the only help of YOU, the players who enjoy this mod. :)
Image
Slitherine's Commander the Great War - Director's Cut: POTZBLITZ mod!
FIND IT HERE: http://www.slitherine.com/forum/viewtopic.php?f=218&t=77884&p=662610#p662610
hnox
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Convoy questions

Post by hnox »

Hi. I need some advice.

I'm having a hard time with British convoys. I'm unable to protect them. Even if I completely surround them with 6 other ships leaving no empty hex at the transport ZOC, submarines reach and sunk them.

It's not the stormy seas event, neither the transport automatic movement.

It only happens with convoys, not troop transports. It seems to me there are invisible scripted subs, no real counters but just dice rolls. Attacks happen even in Souht Atlantic and Canada coastal waters, just upon spawn. Of course there's also the occasional real sub, but that's OK.

So, question to other players: what do you do to protect your convoy ships? Is there any valid strategy to protect your convoys other than defeat Germany and conquest Berlin :) ?

Thanks!
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