New to the game with some questions

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Longhornfireman
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New to the game with some questions

Post by Longhornfireman »

Is there a master list of unit capabilities like there is in the manual for John Tiller's Campaign Series?

Can you explain a little about commander capabilities and how they effect the units around them, ie the hash bars that appear on the map? Do the capabilities help units in the grid at the start of the turn or where the unit moves to, is there a list of what each commander brings to the table?
zakblood
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Re: New to the game with some questions

Post by zakblood »

welcome to the forum, sorry this isn't what tech support is about, this is more of a general question, which is asked to other players in main, tech support is for error's regarding systems or bug reporting etc
kondi754
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Re: New to the game with some questions

Post by kondi754 »

Yes, the range of influence of the commander is on all units that are on the marked hexes, regardless of when they entered on them
the coefficients of the two commanders do not sum up
GabeKnight
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Re: New to the game with some questions

Post by GabeKnight »

Longhornfireman wrote: Tue Dec 04, 2018 3:11 pm Is there a master list of unit capabilities like there is in the manual for John Tiller's Campaign Series?
You can try this handy tool for an units overview: The Unit Navigator Tool
bru888
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Re: New to the game with some questions

Post by bru888 »

Longhornfireman wrote: Tue Dec 04, 2018 3:11 pm Is there a master list of unit capabilities like there is in the manual for John Tiller's Campaign Series?

Can you explain a little about commander capabilities and how they effect the units around them, ie the hash bars that appear on the map? Do the capabilities help units in the grid at the start of the turn or where the unit moves to, is there a list of what each commander brings to the table?
Here's a bit of a primer that is going to morph into a question for my colleagues.

Oliver McDowall has good numbers for attacking infantry and armor, but he's a pilot so he cannot be attached to any of these ground units:

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William Slim at least has some defensive value, and he can be attached to a ground unit:

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With Slim attached to the infantry unit, he is enhancing the defense of that unit plus any others in the hashed hexes:

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Now, colleagues, fellow eggheads, I was going to use Henry Sanders as an example for armored prowess:

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But when I attached him to this unit, no hash hexes appeared:

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I found him in commanders.txt and I see that he has a range of 0. That probably accounts for the no hash hexes; his talents are applicable only to the vehicle in which he resides, I suppose. The question is, why?

Image0121.jpg
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- Bru
Mojko
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Re: New to the game with some questions

Post by Mojko »

bru888 wrote: Wed Dec 05, 2018 3:08 am I found him in commanders.txt and I see that he has a range of 0. That probably accounts for the no hash hexes; his talents are applicable only to the vehicle in which he resides, I suppose. The question is, why?
There is no need to read the csv game data files to know the range of the leader. The leader range is displayed in the same place where unit strength is located when unattached leader is selected.
Author and maintainer of Unit Navigator Tool for Order Of Battle (http://mfendek.byethost16.com/)
bru888
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Re: New to the game with some questions

Post by bru888 »

Mojko wrote: Wed Dec 05, 2018 3:14 am
bru888 wrote: Wed Dec 05, 2018 3:08 am I found him in commanders.txt and I see that he has a range of 0. That probably accounts for the no hash hexes; his talents are applicable only to the vehicle in which he resides, I suppose. The question is, why?
There is no need to read the csv game data files to know the range of the leader. The leader range is displayed in the same place where unit strength is located when unattached leader is selected.
Thanks (Where dat? Screen print?) But the question was why? Why would any commander be restricted to a range of 0?
- Bru
bru888
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Re: New to the game with some questions

Post by bru888 »

By the way, Longhornfireman, here are a few more pointers.

When a commander is attached to a unit, click the "i" button for more information:

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Hover over a trait for a pop-up description:

Screenshot 8.jpg
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Use the red X to detach the commander (he will be unavailable for a turn or so):

Screenshot 9.jpg
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- Bru
GabeKnight
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Re: New to the game with some questions

Post by GabeKnight »

bru888 wrote: Wed Dec 05, 2018 3:18 am
Mojko wrote: Wed Dec 05, 2018 3:14 am There is no need to read the csv game data files to know the range of the leader. The leader range is displayed in the same place where unit strength is located when unattached leader is selected.
Thanks (Where dat? Screen print?) But the question was why? Why would any commander be restricted to a range of 0?
Because he's only good for commanding one fighter or tank battle group? Those are busy people, you know, no time commanding some other units around...

Screenshot 790.jpg
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kondi754
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Re: New to the game with some questions

Post by kondi754 »

Bru, I'm full of admiration for this brief presentation of the command mechanism at OoB
I have learned a lot myself :wink:
It seems to me that probably Henry Sanders is too powerful commander and his additional influence on the statistics of other units may have disturbed the balance of several missions and made the game too easy, I guess so... 8)
CoolDTA
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Re: New to the game with some questions

Post by CoolDTA »

A logical way imo is to give the commanders with the highest rank and abilities the largest range (Guderian, Mannerheim, Rommel etc.). And that guy with magnificent moustache (Thomas Elsdon) should have some extra ability. :D
bru888
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Re: New to the game with some questions

Post by bru888 »

Gabe: Thanks for pointing that out. Before you attach, that number is the commander's range. After you attach, that number is the unit's strength. You can see the difference in my Henry Sanders screen shots.

Kondi: It's amazing how, after three years of looking at this game, that we are still learning things about it. If what you say is true, though, that is, they tailored these commanders to certain official DLC appearances and left them that way, then that is rather unfortunate. It would be one of the things that I would standardize in a mod, myself. As a matter of fact, I believe that if you don't put in a range factor in commanders.txt, it probably defaults to some value so I might just go through commanders.txt and do so.

Cool: You make a good point for some differentiation, however. This is yet another aspect of this game which thankfully is controllable and moddable and thanks to Longhornfireman having asked his question, I have learned yet something new about OOB.
- Bru
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