Gters wrote: ↑Sat Nov 24, 2018 12:34 pm
Hello everyone and excuse me for my bad english

I play with central power and I have some questions.... thx in advance
1) During the campaign, Is it possible to remove blockade of north sea?
2) During 1917, I start to have a food problems, can I resolve it? And how can I prevent or delay it?
3) Can you explain to me what is exactly collapse points. Actually my numbers are yellow and increase costantly. My morale still good, about 80% but coming down fast.
4) Can I change the final data of campaign? I would like to continue my war)
5) My cipher is broken... I've need to use counter-intel or intel on select enemy nation?
Hi Gters, welcome to the forums. I'm the guy responsible for the mod. There's a PDF included in the download that briefly describes the new rules for the mod. The PDF is not up to date but most of the new rules still apply.
1. Yes. You must try to sink as many British warships as possible and build a lot of submarines to operate in the North Atlantic. The more submarines you have and the more British ships you sink the greater the chance, that the blockade is broken. Another way is to play the "North Sea Blockade broken" event but whether you draw it is not guaranteed. See PDF page 3.
2. To lower the chance of hunger, Germany must conquer either France or Russia. Germany must have good relations with Sweden, Norway, Denmark and Netherlands. Should Italy join the Central Powers this will also help.
The following events should be played if available:
- "Ersatz foodstuffs"
- "General Government of Belgium"
- "Congress Poland"
- "Emergency Plans"
3. See the PDF page 4.
4. no
5. Use "COUNTER INTEL" on your own nations to keep the cipher safe. If your cipher is broken, this might cause annoying spy events happening to you.
Use "INTEL" on enemies to break their cipher and get the chance to cause annoying spy events on them.