Jugasa's Equipment Charts

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jugasa
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Jugasa's Equipment Charts

Post by jugasa »

Hello, everybody.

Congratulations for all of the modifications that ensure more time life to Panzer Corps. I am a WW2 freekee and I have several books about it. That's why I like to mod my own database for vanilla campaigns (Panzer Corps Wehrmacht, Afrika Korps, Allied Corps, Soviet Corps, Grand Campaign DLCs, Sealion DLC and US Corps DLCs) and a few campaign modification that use the vanilla database at equipment.pzdat like Panzer General Mod or Allied General Mod. I don't hope to use it at several modifications made by other modders that have embedded their own databases made by themselves. I realize that make a mod takes several hours of hard work although very plesant, so I would like to help everybody with some charts that may help you and that have help me with the little modifications I have done up to date. The more you give the more you get. At the hour of modding database, you can find some questions like... How much does a unit cost? Is it too high? Is it too low? What range are its values? Is it proporcional to the values of other army units? These and more questions you can find when you build the database.

So here I attach a pdf with some Equipment Values Chart that may help you: I hope so.
This link below is for PanzerCorps Equipment Charts v1.00.
PanzerCorpsEquipment.rar
(42.84 KiB) Downloaded 418 times
There are two pdf.
The first pdf contains two charts of combat values and two charts of combat costs.
1st, Light Weapons Values.
2nd, Heavy Weapons Values.
3rd, Light Weapons Costs.
4rd, Heavy Weapons Costs.
The second pdf is a blank chart to write your units values before you introduce them at the editor.
5th, Blank Unit Chart (it is best for Equipment/FX/Campaign Editor by mgarnett).

I hope the charts are easy to understand.

Postdata (15/11/2018): You can find new version v1.05 (7 pages) below with its own commentary.
Postdata (15/11/2018): You can find new version v1.06 (6 pages) below with its own commentary.
Postdata (15/11/2018): You can find blank chart v1.00 (1 pages) below with its own commentary: you can download the two charts separetely now.
Postdata (15/11/2018): You can find new version v1.10 below with its own commentary.
Postdata (16/11/2018): Don't forget to use Generic Mode Enabler when you edit your database at equipment.pzdat.
Postdata (16/11/2018): Still working on Equipment Charts v1.15.
Postdata (17/11/2018): Always add entries, never replaced entries rule.
Postdata (17/11/2018): You can find new version v1.15 (page 1 to 8) below with its own commentary.
Postdata (17/11/2018): As I don't have anymore ideas I think v1.15 is the last version I upload.
Postdata (17/11/2018): What happens to me with number eight? v1.15 has eight pages: two more than before.
Postdata (18/11/2018): Charts v1.15 posted at announcement sticky as it is a finished work.
Postdata (19/11/2018): This editor guide is not a reference guide: it is a guide to be used when you don't know what rating to use.
Postdata (21/11/2018): You can find new version v1.20 (10 pages) below with its own commentary.
Postdata (22/11/2018): You can find new version v1.25 below with its own commentary.
Postdata (22/11/2018): You can find two versions: for 1939 to 1945 and for 1933 to 1939 below.
Postdata (26/11/2018): You can find new version v1.26 below with its own commentary.
Postdata (27/11/2018): You can find new version v1.27 below with its own commentary.
Postdata (01/12/2018): You can find new version v1.28 below with its own commentary.
Postdata (02/12/2018): You can find new version v1.29 below with its own commentary.
Postdata (15/12/2018): You can find new version v1.30 below with its own commentary.
Attachments
PanzerCorpsEquipmentCharts_v0106.rar
(32.9 KiB) Downloaded 335 times
PanzerCorpsEquipmentCharts_v0105.rar
(45.63 KiB) Downloaded 189 times
Last edited by jugasa on Sat Dec 15, 2018 3:04 pm, edited 30 times in total.
jugasa
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Re: Equipment Values Charts: How to read the charts

Post by jugasa »

Hello everyboy. I am going to try to explain what columns and files mean.

Let's start with Light Weapons Values Chart: an average value could be 12 and a good value could be 16.
The file ARTY means the caliber of the gun of artillery indirect fire in milimetres.
The file CANNON means the caliber of the gun of direct fire in milimetres.
The file SMG means the caliber of small guns (f.e. fighter guns) in micras: if you divide it by ten you get the milimetres and for a media of four guns like P-51B Mustang.
The file YEAR/LVL (LEVEL) means the start year of the unit and its relative level of improvement.
Again, we can find the ARTY, CANNON and SMG level for more clarity.
The file RANGE means the range of artillery units in hexes: more than vanilla values (1 hex = 4 km). P.D.: Only for indirect fire artillery.
The file INI means the average initiative. P.D. Only for indirect fire artillery.
The file AMMO means the ammo carried by the unit: more than vanilla values. P.D.: It is ammo for all type of units.
The file Rgl RoF is the rate of fire of regular units.
The file Elt RoF is the rate of fire of special equipment of elite units: Panzer tank platoon was formed by 4 tanks while Panzer SS was by 5 tanks: a 150% of regular rate of fire.
The file Min SMG is the minimun caliber of a small gun.
The file Max SMG is the maximun caliber of a small gun.
The file Min AT is the minimun caliber of a gun of direct fire.
The file Max AT is the maximun caliber of a gun of direct fire.
The file Min ARTY is the minimun caliber of a gun of indirect fire artillery.
The file Max ARTY is the maximun caliber of a gun of indirect fire artillery.
Finally, the columns are filled with a rank of Quality Levels from 1 to 36.
An average value could be 12, a good value could be 16 and best units can get a value of 20.

The Heavy Weapons Values Chart: this chart is like the Light Values one and is thought for high caliber naval guns and railroad guns, less guns but more ammo.
The Light Weapons Cost Chart and the Heavy Weapons Cost Chart is the relative values of prestige cost for units.
At year 1944 we get a 16 level: average could be 12, good could be 16 and the best are 20.

I hope I have explained them in an easy way.

Postdata (15/11/2018): RANGE and INI works only for indirect fire artillery: the more range, the more initiative.
Last edited by jugasa on Thu Nov 15, 2018 10:49 pm, edited 1 time in total.
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Re: Equipment Values Charts: some fighters examples

Post by jugasa »

Hello, everybody. Let's make some examples to explain the charts a little more.

Let's take US P-51B Mustang.
It appears at 1942 so its level is 14.
It is a good fighter so its quality is 16 again.
It seems to have a range of 3.540 km so fuel must be of 354: his main advantage in my opinion.
If we cross level 14 with quality of 16 we get a 14 score value. That's good for initiative and air defense.
Let's calculate its firepower. It has 4 machine guns of 12,7 mm. So its firepower is 125*4=500.
Considering that 4 machine guns its a reasonable media for a fighter we must divide its firepower by 4: 500/4=125.
If we cross SMG of 125 with its level of 14 we get an air attack value of 9.
The amount of ammo for a SMG value of 125 is 16 and its rate of fire is 16 again.
The total cost results for crossing his level of 14 with his quality of 16: we get 448 prestige points.

Don't forget to use your imagination!!!

Let's take US P-51D Mustang.
It appears at 1944 so its level is 16.
It is a good fighter so its quality is 16 again.
It seems to have a range of 3.700 km so fuel must be of 370: his main advantage again.
If we cross level 16 with quality of 16 we get a 16 score value. That's good for initiative and air defense.
Let's calculate its firepower. It has 6 machine guns of 12,7 mm. So its firepower is 125*6=750.
Considering again that 4 machine guns is a reasonable media for a fighter we must divide its firepower by 4: 750/4=187,5.
If we look at Min SMG and at Max SMG we can get a SMG value of 188.
If we cross SMG of 188 with its level of 16 we get an air attack value of 15.
The ammount of ammo for a SMG value of 188 is 13 and its rate of fire is 13 again.
The more the attack value is, the less rate of fire is.
More attack value means more firepower while less firepower means for maneuverability.
The total cost results for crossing his level of 16 with his quality of 16: we get 512 prestige points.

Let's take US P-47D Thunderbolt.
Year: 1944, level: 16, quality: 16, range 1600 km, fuel 160, Initiative: 14, Air defense: 20, SMG value: 125*8=1000/4=250; Air attack: 20, RoF: 11, Prestige cost: 512 prestige points.
Let's take german Fw-190A-5.
Year: 1943, level 15, quality 18; range: 800 km; fuel: 80; Initiative: 15; air defense: 17; SMG value: 75*2+175*2+200*2=900/4=225; Air attack: 17; RoF: 12; Prestige points: 540 prestige points.
Let's take german Bf-109E-4.
Year: 1939, level 11, quality: 16, range: 550 km, fuel: 55, initiative: 11, air defense: 11, SMG value: 75*2+175*2=500/4=125; air attack: 7; RoF: 16; Prestige cost: 352 prestige points.
Let's take german Bf-109F-2.
Year: 1941, level 13, quality 16, range: 650 km, fuel: 65, initiative: 13, air defense: 13, SMG value: 75*2+150*1+200*2=700/4=175; air attack: 11; RoF: 14; Prestige cost: 416 prestige points.

Don't forget to print the blank unit charts to write your notes before you edit equipment.pzeqp!!!
You may forget your calculations!!! It should be easier and faster to write them before!!!

Postdata (15/11/2018): This commentary has been done with calculations based on Panzer Corps Equiment Charts v1.00. Ratings with v1.05 or later versions may differ a little.
Postdata (16/11/2018): I was testing my own modifications acording to Equipment Charts v1.00 at the Kursk Scenario. I edit most of german and soviet tanks for the moment and it was a massive tank battle with heavy losses for each sides. All armoured soviet forces were destroyed while I took heavy losses with Panzer IV units. Also, Panthers and Tigers took their own casualties and I had to reinforce them several times. At the end of the scenario I can't conquer the southwestern city objetive while soviets were remaking their armored forces buying several BT-7 cheap and light tanks in a massive counterattack. Infantry and tank killer was a bit weaker for both sides because I also mod close defense value to half ground defense of the tanks I like to edit because I think the tanks protects each other in a massive attack: its more likely to shoot them at the flanks than shooting them at the rear where armor is weaker than the armor at the flanks which is weaker than the armor at the front. That's my opinion. But I didn't edit RoF of infantry, tank killers or artillery so the tanks of both sides were harder than before. It was a bloody battle which I loss at medium difficulty.
Postdata (17/11/2018): My testing of Kursk Scenario with Charts v1.00 was more bloody because RoF was about 120% of vanilla values. I also had improved T-34/76 statistics: I have a better opinion of this tank that is equal in combat value than german Panzer IV armed with a long 75mm gun.
Postdata (18/11/2018): My testing of Kursk Scenario with Charts v1.00 values has been done with Dice Chess and with a ShotsPerInitiativePoint of 10.
Postdata (19/11/2018): Special thanks to Gunston, B., "Guía ilustrada de los cazas y aviones de ataque alemanes de la Segunda Guerra Mundial", Barcelona, 1995.
Postdata (19/11/2018): Special thanks to Gunston, B., "Guía ilustrada de los cazas y aviones de ataque aliados de la Segunda Guerra Mundial (II)", Barcelona, 1995.
Postdata (19/11/2018): Special thanks to Weal, E.C.; Weal, J.A.; Barker, R.F.; "Aviones de combate de la Segunda Guerra Mundial", Madrid, 1978.
Postdata (19/11/2018): Anyway, this editor guide it is not a reference guide. It is a guide with media values to use if you don't what rating to choose.
Last edited by jugasa on Mon Nov 19, 2018 3:08 am, edited 10 times in total.
jugasa
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Re: Equipment Values Charts: New version 1.05

Post by jugasa »

Hello everybody. I have doing some rework of my Panzer Corps and I want to share it with you.

Characters are a bit bigger for easy view. Light weapons chart has been splited into two new charts. Ammo, Regular RoF and Elite RoF have been reworked: they progress more geometrical now instead of aritmethical before. Here they are...
PanzerCorpsEquipmentCharts_v0105.rar
(45.63 KiB) Downloaded 170 times
The rar file contains 2 pdf with 7 pages:

1st: Light Weapons Chart: the most used of the charts about guns from 1 to 150mm of calibre.
2st: Medium Weapons Chart: heavier guns than before from 151 to 300mm of calibre (I was thinking of 17cm, 21cm and 24cm german artillery and some more).
3rd: Heavy Weapons Chart: the heaviest guns in game from naval vessels, railroad artillery and other strategic weapons like german rockets (less guns, less attack values but more initiative, ammo and RoF).
4th: Light Weapons Prestige Cost Chart.
5th: Medium Weapons Prestige Cost Chart.
6th: Heavy Weapons Prestige Cost Chart.
Prestige cost of an elite unit with more RoF can cost from 150% to 200% at the base cost.
7th: Blank Chart to design the new units and write their statistic before you design with the editor, notepad or whatever program you use to work on it.

I hope it can be seen a litlle better than before. :wink:
jugasa
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Re: Equipment Values Charts: What is this?

Post by jugasa »

Hello, everybody.

These charts are not a mod nor a database.
They are only an editor guide that pretends to make the modding work more balanced, easier and faster.
Different databases may differ one from another: each one has his own imagination.

Maybe anybody could disagree with my calculations.
For example, I take range values (1 hex = 4 km) higher than vanilla ones (1 hex = 6 km).
If you want a range rating more balanced with Panzer Corps ones you should divide the Relative Quality rating of the artillery howitzer by six (1 hex = 6 km).
Everybody have his own way of doing things so you can change the values if you want: these charts are only mathematics.

Postdata (15/11/2018): It seems that for calculating artillery ranges 1 hex = 5 km better than one hex for every six kilometres.
Last edited by jugasa on Sat Nov 17, 2018 7:54 pm, edited 2 times in total.
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Re: Equipment Values Charts

Post by jugasa »

Hello everybody. There was a minor fix with Light Weapons ratings and prestige costs.

Here are Panzer Corps Equipment Charts v1.06 (pages 1 to 6):
PanzerCorpsEquipmentCharts_v0106.rar
(32.9 KiB) Downloaded 173 times
And here is Panzer Corps Equipment Blank v1.00 (page 1):
PanzerCorpsEquipmentBlankChart_v0100.rar
(12.85 KiB) Downloaded 166 times
You can download them separetely now.
jugasa
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Re: Equipment Values Charts

Post by jugasa »

Hello everybody. Here is a new version: v1.10. I have reworked Range (for artillery), Initiative (for artillery) and Ammo attributes to get them more balanced with original Panzer Corps database. The idea is that you can build yor own database while you can play if you want: you can complete the army of a nation and start an scenario if you want.

Range artillery is about 1 hex for every 5 kilometres. So artillery range at the chart is more balanced with original Panzer Corps database. 75mm artillery has 2 hexes of range and 105mm has 3 hexes of range. Despite that, I think that range for higher howitzers are still short as original database shows. At this chart, 122mm has 4 hexes of range and 152/155mm has a range of 5 hexes. Higher calibre artillery like 203mm howitzers has a long range of 6 hexes. But if you have read anything about WW2 artillery it is not an absolute value because german 17cm howitzer had a range of 32km, german 24cm howitzer has a range of 32km too... but german 34cm howitzer had a range of 22km only. There were also three models of 75mm german artillery with ranges of 12km, 16km and 20km.

Initiative for artillery is proportional to range artillery attribute.

Ammo has been reduced by 75% in order to get it more balanced with original database.

Remember that some weapons have better or worse attributes that can differ from the media.

Here it is the 1.10 version:
PanzerCorpsEquipmentCharts_v0110.rar
(43.33 KiB) Downloaded 195 times
That's enough for today.

Postdata (19/11/2018): Sorry, there was three types of 105mm german artillery, not 75mm.
Postdata (19/11/2018): Special thanks to Hogg, I. V., "Los cañones (1939-45)", Madrid, 1975.
Postdata (19/11/2018): Anyway, this editor guide it is not a reference guide. It is a guide with media values to use if you don't what rating to choose.
Last edited by jugasa on Mon Nov 19, 2018 1:41 am, edited 3 times in total.
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Re: Equipment Values Charts: still working

Post by jugasa »

Hello, everybody. I am still working on Panzer Equipment Charts v1.15. Eureka! I have found a geometrical formula for editing RoF values that seems more fine. Sorry, I have got a headache. May I finish it later.

Postdata (16/11/2018): We can do a little commentary about the chart. There are 7 supercolumns of 4 columns each one.

Supercolumn A (columns 1 to 4) the worst equipment you can find: Panzer I and several anti-air values of most units.
Supercolumn B (columns 5 to 8) very bad equipment: Panzer II and light infantry.
Supercolumn C (columns 9 to 12) bad equipment: Panzer III and heavy infantry.
Supercolumn D (columns 13 to 16) average equipment: Panzer IV, T34/76, Sherman, Cromwell, Bf-109, P-47, P-51 and Spitfire.
Supercolumn E (columns 17 to 20) good equipment: Panzer V Panther, Panzer VI E Tiger.
Supercolumn F (columns 21 to 24) very good equipment: Panzer VI B Konigtiger.
Supercolumn G (columns 25 to 28) excellent equipment: Panzer VIII Maus.

This could be a guide to help us to choose. Remember that each unit could be better at some tasks than at another ones.
jugasa
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New Charts version v1.15

Post by jugasa »

Hello, everybody.
Panzer Corps Equipment Charts v1.15 is already finished.
I haven't got anymore ideas so I think this is the last version.
PanzerCorpsEquipmentCharts_v0115.rar
(57.45 KiB) Downloaded 164 times
What's new in version 1.15?

First of all, it has more pages: 8 instead of 6.
1st, Light Weapons: for weapons from 1mm to 150mm of calibre. Most used chart.
2nd, Medium Weapons: for weapons from 151mm to 300mm of calibre. Some excellent values.
3rd, Heavy Weapons: for weapons from 301mm to 450mm of calibre. Out of range values: P-51B Mustang has 320 of fuel for a relative value of 64 equivalent to real range of 3200km.
4th, Special Equipment: for naval vessels, railway artillery or strategic rockets. Less guns, less values but better initiative, ammo and RoF.
5th, Prestige Costs for light weapons.
6th, Prestige Costs for medium weapons.
7th, Prestige Costs for heavy weapons.
8th, Prestige Costs for special equipment.

Should I explain anything? Yes, because there are new files.

60% ammo, is an ammo rating for low ammo units like self propelled artillery. It is also equivalent to 60% RoF.
80% ammo, is an average ammo balanced with german artillery value on vanilla equipment database. It is also equivalent to 80% RoF.
Fuel 4, fuel rating for a short range fighter like Bf-109G-6 (level 16, relative quality 16): 16x4=64 fuel for a real range of 640km.
Fuel 5, fuel rating for a medium range fighter like Fw-190A-8 (level 16, relative quality 16): 16x5=80 fuel for a real range of 800km.
Rng 4, range in hexes if every hex represent 4km. Higher than vanilla values but more accurate. 75mm=3hexes, 100mm=4hexes, 125mm=5hexes, 150mm=6hexes.
Rng 5, range in hexes if every hex represent 5km. Balances with vanilla values but less accurate. 75mm=2hexes, 100mm=3hexes, 125mm=4hexes, 150mm=5hexes.
Ini 3, relative initiative for artillery ready for direct fire. They uses more HE ammunition than AP, so they have less initiative.
Ini 4, relative initiative for antitank ready for direct fire. They uses more AP ammunition than HE, so they have more initiative.
RoF, this is a geometrical formula with decimals. The magic factor number is 1,033. I have included it for information.
100% RoF, this is a rate of fire for all units balanced with vanilla equipment file. It is also equivalent to 100% ammo.
120% RoF, this is a rate of fire that is equivalent to 150% of 80% RoF: good for elite units. It is also equivalent to 120% ammo.
150% RoF, this is a rate of fire that is equivalent to 150% of 100% RoF: good for elite units. It is also equivalent to 150% ammo.
180% RoF, this is a rate of fire that is equivalent to 150% of 120% RoF: good for elite units. It is also equivalent to 180% ammo.
225% RoF, this is a rate of fire that is equivalent to 150% of 150% RoF: good for elite units. It is also equivalent to 225% ammo.
The more the RoF is, the more bloody the game will be: you should expect more casualties.
Note that Excel rounds up and down decimals while Panzer Corps engine always round down.

These are all what version 1.15 brings of new information.

Don't forget about Panzer Equipment Blank Chart to take notes.
PanzerCorpsEquipmentBlankChart_v0100.rar
(12.85 KiB) Downloaded 165 times
If you find any mistake let me know. :wink:

Postdata (17/11/2018): Modern Rheinmetal 120mm tank gun on M1 Abrams and Leopard 2 uses APFSDS ammunition with a short range of 1500m and HEAT ammunition with a short range of 800m. So it has better initiative with AP ammo than it has with HE ammo. To make you an idea on how INI3 and INI4 works.
Postdata (18/11/2018): We must be careful with RoF geometrical formula because a lower rating might not be superior to a higher one. Before, I used a magic factor number of 1,05: rating 15 gets a firepower result of 150 (15x10=150) while rating 16 gets a firepower result of 144 (16x9=144). So it is not logical, I have lowered the magic factor number to 1,033: rating 15 gets a firepower result of 150 (15x10=150), rating 16 gets a firepower result of 160 (16x10=160), rating 17 gets a firepower of 153 (17x9=153) and rating 18 gets a firepower of 162 (18x9=162). It seems more logical than before. Although 153 is lower than 160, a rating of 17 has more probabilities to score a hit (kill or suppresion) than a rating of 16 has. The main problem is that RoF game engine only recognized tens of percent: 80%, 90%, 100%, 110%, 120% and so on. RoF will be more accurate if game could recognizes units also: 98%, 99%, 100%, 101%, 102% and so on. Sorry, I can't do anymore because this percents are hardcoded. You can find more information about combat odds at the next topic:
http://www.slitherine.com/forum/viewtopic.php?t=62845
Postdata (19/11/2018): Special thanks to manual of Hendrick, A.; Spanburg, S., "M1 Tank Platoon" personal computer game of 1989 by Microprose. I can't find the book now.
Postdata (19/11/2018): Special thanks to Gunston, B., "Guía ilustrada de los cazas y aviones de ataque aliados de la Segunda Guerra Mundial (II)", Barcelona, 1995.
Postdata (19/11/2018): Specila thanks to Gunston, B., "Guía ilustrada de los cazas y aviones de ataque alemanes de la Segunda Guerra Mundial", Barcelona, 1995.
Postdata (19/11/2018): Anyway, this editor guide it is not a reference guide. It is a guide with media values to use if you don't what rating to choose.
Last edited by jugasa on Tue Nov 20, 2018 4:39 pm, edited 10 times in total.
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Re: Equipment Values Charts

Post by jugasa »

As I have finished with the work of doing these Panzer Corps Equipment Values Charts v1.15, I have announced this editor guide at the proper sticky.
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Re: Equipment Values Charts: testing v1.15

Post by jugasa »

Hello, everybody. As I did before with Charts v1.00 I have done a testing probe with Charts v1.15 at the Kursk Scenario again. I have tested at medium difficulty, with Dice Chess option, with 10% shoots per initiative point of advantage and a -1 penalty for each hex for indirect fire artillery. As RoF is now similar to vanilla values, combat casualties were balanced and less bloody than before. I had edited german tanks (Panzer IV, Panther and Tiger), soviet armor (T-34, KV-1 and BT-7), german artillery (75mm, 105mm, 150mm, 170mm, Wespe and Hummel) and german fighters (Bf-109E/F/G/K and Fw-190A). T-34/76 matches Panzer IV, but Panzer IV scored a casualty level of 2:1, more or less, because of the support of Panthers and Tigers, that score a casualty level of 3:1 or 4:1. KV-1 tanks were a mayor problem because of their thick armor better than for his average guns similar to T-34/76. I have used Tigers and Panthers as my spearhead with the support of Panzer IV and self propeled antitank guns to get that precious massive attack bonus. Armor soft attack values have been edited similar to hard attack values and close defense has been edited as half of ground defense at this test. I didn't edited infantry for this test and I guess they are weaker against tank attacks. My opinion is that self-propelled antitank guns should have a soft attack value half of their hard attack value because they carries more AP ammo than HE ammo. And normal tanks should have the same soft attack and hard attack values because they carries equal amounts of AP and HE ammo. But self-propelled antitank guns should have more ammo and be cheaper in prestige costs because they are not so multipurpose weapons as tanks are. I also changed the range of german artillery: Hummel and 150mm arty gets 4 hexes of range and 170mm arty gets a 5 hexes of range. Untowed artillery were firing at soft targets while they were advancing hex by hex. Antitank were used as a threat to fix enemy units at their positions so they cannot reinforce the two main paths of attacks coming from the north and the south. As it has been edited a part of the database, infantry of both sides haven't been modified. I have problems with air power: one of my Bf-109 was caught by soviet fighters at the beginning of the scenario and was eliminated, and another Fw-190 get out of fuel because I had chosen to return to northern airport instead of southern airport. The last Bf-109 was winning combats slowly against a soviet airforce that was seriously damaging my artillery units and was slowing down my advance. Stukas reimained cowardly at their airbases and didn't participate in the battle. When I conquered all of soviet airbases I could match soviet air superiority. I also attacked secondary objectives with infantry and less powerful units to prevent a counterattack that retakes objectives captured. I was in a hurry to capture the last western main objective attacking with all I had to make soviet artillery to waste its precious ammo so they cannot support the second wave of troops. My tanks and bridge engineer ended the scenario besides last enemy objective: I had lost the scenario. One more turn and I had got a marginal victory. But testing was like I expected: more balanced with vanilla database. So you can build and adjust your own database while playing official Panzer Corps add-on: you can edit Germany, USA, UK and USSR if you don't have time to edit the whole equipment database. That was the idea: succesful test.

Postdata (18/11/2018): Another idea for tanks is to use Cannon calibre values for hard attack and to use Arty calibre values for soft attack: cannon values are 125% higher than arty values for the same calibre or arty values are 80% lower for the same calibre. This calculation makes a link between calibres of direct fire guns and calibres of indirect fire guns. In this case, we should cross the column of the calibre with the file of the year and level. For example, a later Panzer IV tank has a little long 75mm gun that means an average quality of 15. But, as its gun is a little longer than guns of T-34/76 or M4A1 Sherman, for hard attack this means that can take next calibre (80mm) for hard attack that equals a relative quality of 16 for hard attack: a final rating of 16 for a Panzer IV Ausf.J of the year 1944 and level 16. But we can take 75mm for a soft attack looking at arty calibre that means a calibre of 75mm for a relative quality of 12 that we cross with year 1944 and level 16 for a soft attack rating of 12. That is more balanced with vanilla values.
Postdata (18/11/2018): My first idea is to edit the whole german and polish armies for playing DLC39. When I edit the whole british and french armies I can start DLC40. And so on: step by step.
Postdata (19/11/2018): Special thanks to Unknown author, "Guía ilustrada de los tanques y carros de combate de la Segunda Guerra Mundial (I)", Barcelona, 1995. I think the author is Bill Gunston again, but the book doesn't say anything about the author, and it has been traduced to spanish by Argimiro Pérez.
Postdata (19/11/2018): Special thanks to Unknown author, "Guía ilustrada de los tanques y carros de combate de la Segunda Guerra Mundial (II)", Barcelona, 1995. I think the author is Bill Gunston again, but the book doesn't say anything about the author, and it has been traduced to spanish by Argimiro Pérez.
Postdata (19/11/2018): Anyway, this editor guide it is not a reference guide. It is a guide with media values to use if you don't what rating to choose.
Last edited by jugasa on Tue Nov 20, 2018 4:51 pm, edited 5 times in total.
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Re: Equipment Values Charts

Post by lennis29 »

Greetings, excellent calculations.
It would be good to publish your equipment
- GerMOD
- VolksMOD
- XXIX Le PzKorps
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Re: Equipment Values Charts

Post by jugasa »

lennis29 wrote: Sun Nov 18, 2018 8:17 pm Greetings, excellent calculations.
It would be good to publish your equipment
Thanks, I have a headache trying to find number factor for RoF geometrical formula. The rest has been more simple.
I have added bibliography now at the proper post but this editor guide is not a reference guide that may be impossible to get.
It is a collection of some tables we can use if we don't know what rating use to help modders: it's a mathematical table.
I try that my calculations to be balanced with vanilla ratings because I suppose the game has been tested to work balanced.
So the best reference is the game database: it's better not to alter it too much up or down (only when you are not agree).
Perhaps, if you want reference material, the best could be found at Gary Grisby's Steel Panthers personal computer game.
Although each modder can do what he likes: each one makes his own mod.
Last edited by jugasa on Mon Nov 19, 2018 5:30 pm, edited 2 times in total.
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Re: Equipment Values Charts: credits

Post by jugasa »

lennis29 wrote: Sun Nov 18, 2018 8:17 pm Greetings, excellent calculations.
It would be good to publish your equipment
There are three ways I know to get rating when you're making a mod: you can guess, you can calculate or you can take references: these charts are average calculations.
If you want to take references you should download the blank chart to take notes: few people download it.
PanzerCorpsEquipmentBlankChart_v0100.rar
(12.85 KiB) Downloaded 161 times
I don't know why: perhaps they don't take notes.

Yeah, Gary Grisby's Steel Panthers pc game has the best database I have ever seen.
Gary Grisby, Steel Panthers, SSI, 1995.
Gary Grisby, Steel Panthers: World at War, Matrix Games, 2000.

There is a basic collection in spanish language that was also published in english language at London by Salamander Books Ltd.

Gunston, B., Guía ilustrada de los cazas y aviones de ataque aliados de la Segunda Guerra Mundial (I), volume 1, Barcelona, 1995.
Gunston, B., Guía ilustrada de los cazas y aviones de ataque aliados de la Segunda Guerra Mundial (II), volume 2, Barcelona, 1995.
Gunston, B., Guía ilustrada de los bombarderos de la Segunda Guerra Mundial (I), volume 3, Barcelona, 1995.
Gunston, B., Guía ilustrada de los bombarderos de la Segunda Guerra Mundial (II), volume 4, Barcelona, 1995.
Gunston, B., Guía ilustrada de los cazas y aviones de ataque alemanes de la Segunda Guerra Mundial, volume 5, Barcelona, 1995.
Gunston, B., Guía ilustrada de los cazas y aviones de ataque italianos y japoneses de la Segunda Guerra Mundial, volume 6, Barcelona, 1995.
Jordan, J., Guía ilustrada de los acorazados y cruceros de batalla de la Segunda Guerra Mundial (I), volume 7, Barcelona, 1995.
Jordan, J., Guía ilustrada de los acorazados y cruceros de batalla de la Segunda Guerra Mundial (II), volume 8, Barcelona, 1995.
Unknown author, Guía ilustrada de los tanques y carros de combate de la Segunda Guerra Mundial (I), volume 9, Barcelona, 1995.
Unknown author, Guía ilustrada de los tanques y carros de combate de la Segunda Guerra Mundial (II), volume 10, Barcelona, 1995.

There is also a collection of Editorial San Martín in spanish language about 20th century warfare that may be found in english language but that are a little bit old:

Ford, B., Armas secretas alemanas: prólogo a la astronáutica, Armas #1, Madrid, 1975.
Price, A., Luftwaffe: introducción por el General Adolf Galland, Armas #4, Madrid, 1980.
Keegan, J., Waffen SS: los soldados del asfalto, Armas #15, Madrid, 1979.
Macksey, K. J., División Panzer: el puño acorazado, Armas #16, Madrid, 1977.
Hogg, I. V., Los cañones (1939-45), Armas #21, Madrid, 1975.
Orgill, D., Las fuerzas acorazadas alemanas, Armas #24, Madrid, 1974.
Mason, D., Submarinos: la amenaza secreta, Armas #28, Madrid, 1977.
Macksey, K. J., Fuerzas acorazadas aliadas, Armas #31, Madrid, 1979.
Macksey, K. J., Afrika Korps, Campañas #1, Madrid, 1977.
Frankland, N., Bombardeo de Europa: su devastación, Campañas #2, Madrid, 1979.
Keegan, J., Barbarroja: invasión de Rusia, Campañas #4, Madrid, 1974.
Bordejé y Morencos, F. de, Operación Kuwait: de la Crisis a la Guerra, Campañas #13, Madrid, 1991.

There is also some encyclopedias in spanish language that may be found in english language:

Weal, E. C.; Weal, J. A.; Barker, R. F.; Bruce, J. M. (asesor editorial); Aviones de combate de la Segunda Guerra Mundial, (Combat Aircraft of World War Two), Madrid, 1978.
Crawford, S.; Ward, J.; Aviones, barcos y submarinos de la II Guerra Mundial, (Military Hardware of World War II / Submarines of World War II), Madrid, 2003.
Chant, C.; Crawford, S.; Tanques, artillería pesada y ligera de la II Guerra Mundial, (Military Hardware of World War II / Artillery / Small arms), Madrid, 2003.
Green, W.; Swanborough, G.; Los colores de los aviones, Madrid, 1981.
Warner, O.; Bennett, G.; Macintyre, D.; Uhlig, F. Jr.; Wettern, D.; Preston, A.; La guerra en la mar: desde los primeros buques acorazados a nuestros días, Madrid, 1986.
Jackson, R. (editor general); La enciclopedia de la Aviación, Madrid, 2004.
Miller, D.; The Illustrated Directory of Warships: from 1860 to the present, London, 2001.
Hogg, I.; Artillería del Siglo XX, (Twentieth-Century Artillery), Madrid, 2002.

Finally, there is a list of books about military history of Second World War:

Artola, R., La Segunda Guerra Mundial, 238 pages, Madrid, 1998.
Murray, W.; Millett, A., La guerra que había que ganar: historia de la segunda guerra mundial, (A War to be Won), 836 pages, Barcelona, 1998.
Booth, O.; Walton, J.; Historia ilustrada de la II Guerra Mundial, (The Illustrated History of World War II), Madrid, 2004.
Spick, M., Ases de Caza de la Luftwaffe: los pilotos de caza, sus técnicas y tácticas de combate, (Luftwaffe Fighter Aces), Madrid, 2002.
Carell, P., Afrika Korps, (Die Wüsten Füchse), Barcelona, 2008.
Carell, P., Tierra calcinada: la guerra en el Frente Ruso (1943-1944), (Verbrannte Erde), Barcelona, 2008.
Lozano, A., Operación Barbarroja: la invasión alemana de Rusia, Barcelona, 2006.
Lozano, A., Kursk, 1943: la batalla decisiva, Barcelona, 2007.
Parker, M., La batalla de Monte Cassino, (Monte Cassino. The Story of the Hardest-fought Battle of World War Two), Barcelona, 2007.
Rokossovski, K. K., El deber de un soldado, (Soldatski dolc), Barcelona, 2008.

There is also series of documentaries about Second World War like:

Isaacs, J.; Batty, P., El Mundo en Guerra, (The World at War), 26 chapters narrated by Sir Lawrence Olivier in english version, Reino Unido (United Kingdom), 1973-74.
Delgado, J., La Segunda Guerra Mundial, (Serie de TV), 865 minutes narrated by José María del Río, España (Spain), 2003.
Bide, P., Memoria Histórica de la Segunda Guerra Mundial, 13 chapters, Barcelona, 2013.

Finally, I can remember a few things or ideas from old MS-DOS pc games manuals: "Their Finest Hour" and "Secret Weapons of the Luftwaffe" pc games manuals of Lucasfilm and from "F-19 Stealth Fighter", "F-117 Stealth Fighter 2.0", "Red Storm Rising", "M1 Tank Platoon" and "Knights of the Sky" pc games manuals of Microprose. Also, some information from Osprey's "Normandía, 1944" but I have lost the book. But I don't keep these manuals nowadays, so I am speaking by heart: I can only remember a few things or ideas.

That's my reference books!

Postdata (21/11/2018): But most references and data are incomplete. And how do you translate the information to ratings? You need to guess or to calculate it.
Postdata (24/11/2018): Bibliography updated: Miller, D.; The Illustrated Directory of Warships: from 1860 to the present, London, 2001.
Postdata (24/11/2018): Bibliography updated: Hogg, I.; Artillería del Siglo XX, (Twentieth-Century Artillery), Madrid, 2002.
Last edited by jugasa on Sun Dec 02, 2018 7:46 pm, edited 4 times in total.
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Re: Equipment Values Charts: version 1.20

Post by jugasa »

Hello, everybody. I have been working in my charts and there is already new version 1.20: a major update.

Here it is...
PzCorpsEquipCharts1939to1945_v0120.rar
(56.87 KiB) Downloaded 159 times
What is new in version 1.20?
Each year is splitted in four seasons: winter, spring, summer and autumn from 1939 to 1945. Some series have several units in the same year so you must look at the start date of the unit to find the correct line.
Range for indirect fire artillery: for hexes of 3km, 4km, 5km. Average is 5km for artillery but you can choose whatever you want.
Initiative fast rating: 3, 4, 5. Average is 4.
Fuel fast rating: 2, 3, 4, 5. Average is 4.
Ammo fast rating: 36%, 54%, 72%, 90%. Average is 72%.
Regular troops rate of fire (RoF): 60%, 66%, 72%, 90%, 100%. Average is 72%.
Real RoF with one decimal: for reference, factor numer reduced from 1,033 to 1,025 taking into account what is said at the next topic:
viewtopic.php?t=26663
Elite troops rate of fire (RoF): 108%, 120%, 135%, 150%, 162%, 180%. Averige is 108%. 72% multiplied by 1,5 gets 108%.
SMG, Cannon and Arty media calibres.
SMG, Cannon and Arty minimum and maximun calibres.
What brings version 1.20?
Panzer Corps equipment blank chart to take notes (1 page).
Panzer Corps equipment prestige chart for light, medium, heavy, super-heavy, light special equipment and heavy special equipment (3 pages).
Panzer Corps equipment ratings chart for light, medium, heavy, super-heavy, light special equipment and heavy special equipment (6 pages).
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Re: Equipment Values Charts: version 1.25

Post by jugasa »

Hello, everybody. When editing german infantry I have found a minor bug.
For example, level of year 39 infantry was 10,25; 10,50; 10,75 and 11,00. So rounded levels were 10, 11, 11, 11.
Now, it has been changed to 10,50; 10,75; 11,00 and 11,25. So rounded levels are 11, 11, 11, 11.
And so on with the others yeas: 39, 40, 41, 42, 43, 44, 45.
Also, prestige levels have incresed a little according to new values.
PzCorpsEquipCharts1939to1945_v0125.rar
(56.79 KiB) Downloaded 181 times
And a new blank chart chart for take notes bigger.

Also, there is another version for modders who used equipment of the thirties decade:
PzCorpsEquipCharts1933to1939_v0125.rar
(55.59 KiB) Downloaded 148 times
For years from 1933 to 1939.

Postdata (26/11/2018): Heavy weapons chart is repeated in super-heavy weapons chart: look for next version (v1.26).
Last edited by jugasa on Mon Nov 26, 2018 9:21 pm, edited 1 time in total.
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Re: Equipment Values Charts: Norway Scenario Test

Post by jugasa »

Hello, everybody. I have been doing some testing of the charts at Norway Scenario. I was thinking of naval vessels: a kind of strategic weapons rather than tactical vessels. Naval vessels (and other strategic weapons) have a 25% of attack and defense values and 400% of rate of fire rating for an equivalent tactical weapons of the same caliber: 25% multiplied by 400% gets a value of 100%. These units have less guns but fire more frequently than tactical weapons. For example, a 1939 german heavy cruiser (with 150mm guns) has a naval attack rating of 5, a RoF of 12 but a range of 8. Range is higher than attack value: 8>5. What happens if you have edited the gamerules.pzdat at RangeAttackPenalty of -1? It happens a mysterious thing: your vessel attacks but automaticaly misses the shoot because naval attack ratings comes to zero because of the range attack penalty of -1 per hex is higher than the naval attack rating. Although strategic weapons may have higher range you must always spot the enemy first and I recommend to edit a range attack penalty for artillery because it's easier to score a shoot at close range. So, I am going to rework the strategic weapons rating so attacks rating are double the range. The fact is that attack rating should be always be higher than range value if you don't want to automaticaly miss the shoot. Strategic Weapons will be 50% of attack and defense values and 200% of rate of fire rating of an equivalent tactical weapon of the same caliber. Historically, there was also coast artillery based on land to fight with naval vessels: these may be also considered as strategic weapons rather than tactical weapons with adequate ammo to fight against warships. This new ratings will approach values from strategic weapons to tactical weapons: and, in my opinion, Panzer Corps it is more a tactical warfare game than a strategical warfare game. New version v1.30 coming soon!

Bibliography: Miller, D., The Illustrated Directory of Warships: from 1860 to the present, London, 2001.
Bibliography: Jordan, J., Guía ilustrada de los acorazados y cruceros de batalla de la Segunda Guerra Mundial (I), volumen 7, Barcelona, 1995.
Bibliography: Jordan, J., Guía ilustrada de los acorazados y cruceros de batalla de la Segunda Guerra Mundial (II), volumen 8, Barcelona, 1995.
Bibliography: Hogg, I. V., Los cañones (1939-45), Madrid, 1975.
Bibliography: Hogg, I., Artillería del Siglo XX, (Twentieth-Century Artillery), Madrid, 2000.
Bibliography: Bide, P., Memoria Histórica de la Segunda Guerra Mundial, documentary, 13 chapters, Barcelona, 2013.

Postdata (26/11/2018): I have been doing some testing again at Norway Scenario again. When the range rate is equal or higher than soft/hard/naval attack rating it automatically missed the shot: no kill, no suppresion but it still downgrade the objective unit entrechtment by one point as other artillery units. But no kill or no suppresion it is not satisfactory: soft/hard/naval attack rating should be at least twice of the range: a shoot penalty of -1 per hex of range halve the attack rating at longest range. If an battleship of 1943 has a 32 attack rating it will be a 17 attack rating at 16 range, it willl be a 25 attack rating at 8 range and it will be a 32 attack rating at 1 range.
Postdata (26/11/2018): Reading Microprose, M1 Tank Platoon, pc game manual, 1989, I have read that a soviet cold war artillery has 36 howitzers. A capital ship has from 6 guns of a heavy cruiser (with higher RoF) to 9 guns of a battleship (with lower RoF). So 36 howitzers of a soviet artillery regiment is 400% of the number of guns of a battleship. Realistic ratings could be 100% of attack ratings and 25% of RoF ratings (or 25% of attack ratings and 100% of RoF ratings as my v1.25 charts): 100% divided by 25% is 400%. We can translate this ratio to 50% attack ratings and 50% RoF. But a warship is much more expensive in prestige points than an artillery unit land-based: a 1943 400mm guns artillery units costs 2048 prestige points and a 1024 prestige points according with prestige cost charts: 2048 divided by 1024 will be 2 equal to 200%. So an equivalent calibre artillery unit cost twice (200%) as a battleship with the same caliber guns. To be continued...
Postdata (26/11/2018): If equivalent tactical weapon has a prestige cost of 200% but a relative firepower 400% higher than its equivalent strategic weapon, we should increase strategic weapon's firepower: we can raise RoF from 50% to 100% because 100% divided by 50% is 200%.
Postdata (26/11/2018): But a german battleship prestige cost in vanilla game is 2000 points, a german battlecruiser is 2000 points, a german heavy cruiser is 1700 points and a german light cruiser is 1600 points. So we can increase prestige cost of strategical weapons by 200%. If we increase strategical weapons cost by 200%, we should increase relative firepower by 200% too: so we get a 50% attacks ratings and 200% of RoF (200% divided by 50% is 400%).
Postdata (26/11/2018): It is better to increase RoF instead of attack ratings because Panzer Corps combat odds are arithmetic instead of geometric. It is explained better at next sticky:
http://www.slitherine.com/forum/viewtopic.php?t=62845
Postdata (26/11/2018): I have been doing some testing of version 1.26 on the Norway Scenario, editing german navy, and it doesn't seem to more unbalanced than before. But, if you use the extended range reflected at the charts, I recommend to edit a -1 penalty per hex to make it difficult to set a score (kill or suppresion) at longest ranges.
Postdata (28/11/2018): I have been testing strategic equipment on Norway Scenario. Two heavy cruisers and one light cruiser destroyed a single AA unit at the airfield. I think this is too much compared with vanilla ships. What's the solution? To limit the max strenght of naval units to 5 (instead of 10) and to divide by two the prestige. Warships are more like a battalion instead of a regiment considering that a regiment may have two battalions. I didn't want to loose my fine calculations about naval warfare.
Last edited by jugasa on Wed Nov 28, 2018 10:01 pm, edited 2 times in total.
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Re: Equipment Values Charts: version v1.26

Post by jugasa »

Hello, everybody. Here is the next version of the charts: v1.26.
Super-heavy weapons chart appears correctly now.
Strategic weapons reworked: more prestige cost, more attack and defense ratings and more RoF.
Range rows: 2, 3, 4, 5: vanilla values are in row 5.
Initiative rows: 2, 3, 4, 5: average is 4.
Fuel rows: 2, 3, 4, 5: average is 4.
RoF and ammo shares rows.
RoF (at the left side) poor values: 6%, 12%, 18%, 24%, 36%, 48%, 54%.
RoF (at the left side) regular values: 60%. 72%, 84%, 90%, 96%, 108%, 120%.
Vanilla is 72% for regular units and, it's my suggestion, 108% for elite units.
RoF (at the left side) elite values: 126%, 132%, 144%, 156%, 162%, 168%, 180%.
Ammo (at the right side) poor values: 0.5, 1, 1.5, 2, 3, 4, 4.5.
Ammo (at the right side) regular values: 5, 6, 7, 7,5, 8, 9, 10.
Ammo (at the right side) elite values: 10.5, 11, 12, 13, 13.5, 14, 15.
Most of RoF and ammo values have its 150% at the chart and some has its 200%.
Min SMG, SMG and Max SMG in the same super-row of 3 rows.
Min CAN, CANNON and Max CAN in the same super-row of 3 rows.
Min ART, ARTY and Max ARTY in the same super-row of 3 rows.
PzCorpsEquipCharts1939to1945_v0126.rar
(59.55 KiB) Downloaded 150 times
Most of the rows have been reordered.
Same pages (10) as previous version: v1.25.

Postdata (27/11/2018): Bug report: RoF and Ammo ratings are repeated in tactical weapons charts.
Postdata (27/11/2018): Bug in tactical weapons charts is fixed now in version v1.27.
Last edited by jugasa on Tue Nov 27, 2018 7:21 pm, edited 2 times in total.
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Re: Equipment Values Charts: version v1.27

Post by jugasa »

Hello, everybody.
Bug report: RoF and Ammo ratings repeated in tactical weapons charts are fixed now.
PzCorpsEquipCharts1939to1945_v0127.rar
(59.84 KiB) Downloaded 174 times
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Re: Jugasa's Equipment Charts

Post by jugasa »

Hello, everybody.
What's new in v1.28?
Extended strategic equipment charts compatible with previous v1.27 version.
Improved blank chart to take notes.
JCE1939to1945_v0128.rar
(83.17 KiB) Downloaded 220 times
Postdata (02/12/2018): Oops! I wrote JCE instead of JEC, sorry.
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