Desert Rats 1940-42 beta testing

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GabeKnight
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Re: Desert Rats 1940-42 beta testing

Post by GabeKnight »

tula1959 wrote: Wed Oct 31, 2018 1:54 pm Is there no way to play an individual scenario from a custom campaign?? I would like to go back and play Medenine through, but see no way to do that - the individual scenarios within a custom campaign do not appear anywhere that I can find like they do from a DLC campaign.....
I think the only way is to manually copy the individual scen from the campaign to the scenario folder.
bru888
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Re: Desert Rats 1940-42 beta testing

Post by bru888 »

There is also this cheat code that you could try:

#gimmeall
Unlock all scenarios for individual play despite campaign status (used only in the Main Menu screen).

It may work only for official DLC, though. I've never used it with a custom campaign.
- Bru
tula1959
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Re: Desert Rats 1940-42 beta testing

Post by tula1959 »

[quoteI think the only way is to manually copy the individual scen from the campaign to the scenario folder.][/quote]

If there is a way to do that it is beyond my knowledge pool!!! IS there a way to do that????

[quoteI think the only way is to manually copy the individual scen from the campaign to the scenario folder.][/quote]
It may work only for official DLC, though. I've never used it with a custom campaign.
That only seems to work with Official Content....
bru888
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Re: Desert Rats 1940-42 beta testing

Post by bru888 »

tula1959 wrote: Wed Oct 31, 2018 3:15 pm If there is a way to do that it is beyond my knowledge pool!!! IS there a way to do that????
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- Bru
tula1959
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Re: Desert Rats 1940-42 beta testing

Post by tula1959 »

Thanks as always Bru!!! I did not realize all those files/folders were in there - just did not look deep enough - should have explored further LOL
I feel really dumb at times like this LOL!!!!!
kverdon
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Re: Desert Rats 1940-42 beta testing

Post by kverdon »

Hi Erik,

I've been playing through the Desert's Rats campaign and ran into a I disturbing matchup. I was in the "defend Tobruk" scenario and was rather amused to find my Spitfires rather strongly outmatched by the Axix Me-110s. Perhaps this is a situation I am not familiar with. Can you provide a reference that suggests that the Me-110 Mk anything was markedly superior to the Spitife Mk anything? I would be interested to hear your viewpoints on the this matchup in this scenario.
Erik2
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Re: Desert Rats 1940-42 beta testing

Post by Erik2 »

kverdon wrote: Mon Nov 05, 2018 6:02 am Hi Erik,

I've been playing through the Desert's Rats campaign and ran into a I disturbing matchup. I was in the "defend Tobruk" scenario and was rather amused to find my Spitfires rather strongly outmatched by the Axix Me-110s. Perhaps this is a situation I am not familiar with. Can you provide a reference that suggests that the Me-110 Mk anything was markedly superior to the Spitife Mk anything? I would be interested to hear your viewpoints on the this matchup in this scenario.
And the experience level was similar for both units? Maybe the German unit had a commander attached?

All my campaigns/scenarios use the official game data stats.
You can compare stats using Mojko's excellent Unit Navigator Tool:
http://mfendek.byethost16.com/?i=1

There are players on these forums with far better knowledge of military hardware than me.
Maybe someone will chime in.
kverdon
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Re: Desert Rats 1940-42 beta testing

Post by kverdon »

Thanks, I'll check for a Commander. In the real world the Me-110 failed miserably as a day fighter. It was clearly outmatched by both the Hurricane and the Spitfire.
kverdon
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Re: Desert Rats 1940-42 beta testing

Post by kverdon »

Anyone have any hints on how to succeed in the Crusader Scenario? The endless hordes of Axis Airpower and Artillery appear to be a bit overwhelming.
kverdon
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Re: Desert Rats 1940-42 beta testing

Post by kverdon »

I think I'm going to put aside Desert Rats with the coming of Endsiege. I see no way past Crusader. I was able to eliminate neutralize the Luftwaffe well enough and eliminated a number of Axis Arty units but enough remain to still pound Tobruk to the point it gets overrun. The Naval Points were nice to get but though the Hobart shows up off Tobruk I only get 2 entry points for the 20 naval points on the far right of the map What's the point?. The game will be long over before they get into play. Unless I'm missing something this seems unwinnable as it's pretty over by turn 10. It looks to me that in order to balance the scenario for more advanced players they made it darn near impossible for us lowly mortals.....

Hmmm, I may have found something, I noticed this comment by Erik earlier in the thread:

"Allied naval deployment should be possible to do in Tobruk port if you are prepared for the Stuka onslaughts."


This is not working in my scenario, off to the editor to see if I can find why...


Well I think I may see what is going on here. After much tinkering with the scenario editor I found a number of potential issues like the Port and adjacent sea hexes were all flagged as German controlled but even after changing that I was still unable to deploy British Naval units at Tobruk. Looking further it appears that the Fort south of the port is projecting a "Fort" zone that is overlaying the "Port" designation for the hex and thus preventing deployment of Naval Units at Tobruk. Moving the port, though not accurate, to the northwest of the airfield allows me to then deploy Naval units after the water hexes are flagged British. Having 20pts of Naval Artillery should swing the balance in my favor.


One note on this scenario that makes it a lot easier on replay is that once you know the airfields the Luftwaffe and Italian Airforce units deploy from, all you have to do is CAP those hexes on their deployment turn and they never deploy. Would make this an very unbalanced multiplayer scenario once figured out.
kverdon
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Re: Desert Rats 1940-42 beta testing

Post by kverdon »

As expected, editing the 13-Crusader Scenario to allow for deploying the Royal Navy at Tobruk Harbor made all the difference. With the Naval Gunfire support it was now possible to hold Tobruk until the rest of the Land Forces relieved them. I’d fix the naval deployment issue with Tobruk port if you are intending this to move forward. The other thing I found odd with this Campaign is that after success in 13-Cruusader, the next few scenarios seem to also deal with Crusader as if the success in scenario 13 never happened?????
Horst
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Re: Desert Rats 1940-42 beta testing

Post by Horst »

Kverdon, I typically delete custom campaigns after I played through them, so it's hard to remember every single scenario if you have only played them once. However, I still remember too well that victory-point successes in previous scenarios are seemingly often for naught in the follow-up ones in this campaign. Just ignore it and play on.
Historically in all wars, not every captured ground could be hold without enough troops or due other strategical reasons that units had to abandon captured positions soon afterwards again.
kverdon
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Re: Desert Rats 1940-42 beta testing

Post by kverdon »

Thanks Horst I certainly get that. My problem is that cities and objectives that appeared in the follow on scenarios, deep in my rear, were suddenly, magically,.. re-occupied by the Italians. I thought that the similar scenarios in Panzer Corps were better done by heavily defending those locations so you bypassed them and focused on the main objective so that when those locations remained enemy controlled in subsequent scenarios it was more plausible.
Erik2
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Re: Desert Rats 1940-42 beta testing

Post by Erik2 »

Crusader:
Added an additional Tobruk port.
Fixed naval hexes ownership.
Added static flak units to German airfields.

Link updated to 5.9
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