I suppose the game was tested with many different systems and resolutions, but someone forgot to test it on a mid-sized monitor.
Detailed Unit Info
Re: Detailed Unit Info
Diagonal; I use an i7/8GB all-purpose notebook for everything.
I suppose the game was tested with many different systems and resolutions, but someone forgot to test it on a mid-sized monitor.
I suppose the game was tested with many different systems and resolutions, but someone forgot to test it on a mid-sized monitor.
Re: Detailed Unit Info
Most desktop monitors have been around 22-24 inches for the last 10 years. I don't think there's anything much smaller than 15 inches these days not counting some tablets and those usually aren't 1080p. Software only knows the resolution of the screen, it can't figure out the screen dimensions so that requires manual options.
Re: Detailed Unit Info
15.5" is pretty much standard for portables; I suppose I am hardly the only person in the world who plays on a Notebook.
But you are probably right that text size for different monitors would require 2-3 manually set options.
But you are probably right that text size for different monitors would require 2-3 manually set options.
-
rbodleyscott
- Field of Glory 2

- Posts: 28411
- Joined: Sun Dec 04, 2005 6:25 pm
Re: Detailed Unit Info
This is about as large as we can go for general purpose use without looking ridiculous. It is 14 point, the same size as the Tooltips. The current in-game font for the Detailed Unit Info is 10 point (see below).
We are looking into the possibility of adding a large print option which could be used in various places in the UI, but it will only be feasible to do so in parts of the AI where the text is scrolled. In other places there simply isn't room to fit larger text, and there isn't room to expand the base UI objects. It may look like there is spare screen space in some screen resolutions (e.g. 1920 x 1080), but the extra space gets used up in resolutions with a squarer aspect ratio.
We are looking into the possibility of adding a large print option which could be used in various places in the UI, but it will only be feasible to do so in parts of the AI where the text is scrolled. In other places there simply isn't room to fit larger text, and there isn't room to expand the base UI objects. It may look like there is spare screen space in some screen resolutions (e.g. 1920 x 1080), but the extra space gets used up in resolutions with a squarer aspect ratio.
Richard Bodley Scott


Re: Detailed Unit Info
Is it possible to make the window wider and showing all unit information without the need of scrolling?rbodleyscott wrote: ↑Fri Nov 09, 2018 8:00 am This is about as large as we can go for general purpose use without looking ridiculous. It is 14 point, the same size as the Tooltips. The current in-game font for the Detailed Unit Info is 10 point (see below).
We are looking into the possibility of adding a large print option which could be used in various places in the UI, but it will only be feasible to do so in parts of the AI where the text is scrolled. In other places there simply isn't room to fit larger text, and there isn't room to expand the base UI objects. It may look like there is spare screen space in some screen resolutions (e.g. 1920 x 1080), but the extra space gets used up in resolutions with a squarer aspect ratio.
Another nice improvement for me would be adding numeric values for troop quality and armor, f.e.:
Troop Quality: Superior (2)
Armour: Protected (1)
Also nice thing that would make analyzing stats easier would be adding colors to Cohesion (Morale), f.e:
Steady (Black)
Disrupted (Yellow)
Fragmented (Red)
Routing (White)
It would be great to implement icons in different colors for each capabilities instead of descriptions to easily distinguish them from the text.
-
rbodleyscott
- Field of Glory 2

- Posts: 28411
- Joined: Sun Dec 04, 2005 6:25 pm
Re: Detailed Unit Info
Thanks for the suggestions.Lebo44 wrote: ↑Fri Nov 09, 2018 9:17 amIs it possible to make the window wider and showing all unit information without the need of scrolling?rbodleyscott wrote: ↑Fri Nov 09, 2018 8:00 am This is about as large as we can go for general purpose use without looking ridiculous. It is 14 point, the same size as the Tooltips. The current in-game font for the Detailed Unit Info is 10 point (see below).
We are looking into the possibility of adding a large print option which could be used in various places in the UI, but it will only be feasible to do so in parts of the AI where the text is scrolled. In other places there simply isn't room to fit larger text, and there isn't room to expand the base UI objects. It may look like there is spare screen space in some screen resolutions (e.g. 1920 x 1080), but the extra space gets used up in resolutions with a squarer aspect ratio.
Another nice improvement for me would be adding numeric values for troop quality and armor, f.e.:
Troop Quality: Superior (2)
Armour: Protected (1)
Also nice thing that would make analyzing stats easier would be adding colors to Cohesion (Morale), f.e:
Steady (Black)
Disrupted (Yellow)
Fragmented (Red)
Routing (White)
It would be great to implement icons in different colors for each capabilities instead of descriptions to easily distinguish them from the text.
Richard Bodley Scott


Re: Detailed Unit Info
The text in the upper pic is readable for me, but only just. Could you make the colour of the text darker?rbodleyscott wrote: ↑Fri Nov 09, 2018 8:00 am This is about as large as we can go for general purpose use without looking ridiculous. It is 14 point, the same size as the Tooltips. The current in-game font for the Detailed Unit Info is 10 point (see below).
Current.jpg
14 point version.jpg
We are looking into the possibility of adding a large print option which could be used in various places in the UI, but it will only be feasible to do so in parts of the AI where the text is scrolled. In other places there simply isn't room to fit larger text, and there isn't room to expand the base UI objects. It may look like there is spare screen space in some screen resolutions (e.g. 1920 x 1080), but the extra space gets used up in resolutions with a squarer aspect ratio.
Ideal for me would be an option for a still larger font and increasing the width of the box.
-
pipfromslitherine
- Site Admin

- Posts: 9934
- Joined: Wed Mar 23, 2005 10:35 pm
Re: Detailed Unit Info
I also often work on a 15" laptop with a 1080p display, but then I don't have eyesight issues. The combination is going to be hard to come up with a solution for.
As a test, does the text appear easier to read if you alter the colour balance and contrast (e.g. in Paint etc on the image)?
Cheers
Pip
follow me on Twitter here
Re: Detailed Unit Info
I do not really have eyesight issues. Working on my laptop is no Problem at all. Try the *game* on your laptop, then you will see it is really laid out for a large monitor (only).pipfromslitherine wrote: ↑Fri Nov 09, 2018 3:46 pmI also often work on a 15" laptop with a 1080p display, but then I don't have eyesight issues. The combination is going to be hard to come up with a solution for.
As a test, does the text appear easier to read if you alter the colour balance and contrast (e.g. in Paint etc on the image)?
Cheers
Pip
Basically, only the header in the text is easy to read.
But, sure, it is, to a certain degree, a matter of preference also. Information in the game is presented in an extremely restrained style, while I prefer information to be presented like this:
- Attachments
-
- E3439.ba786658d3d22711b19ea5ce98f84b03.png (9.03 KiB) Viewed 1970 times
-
pipfromslitherine
- Site Admin

- Posts: 9934
- Joined: Wed Mar 23, 2005 10:35 pm
Re: Detailed Unit Info
I play the game on the laptop all the time (it would be hard to develop it if I didn't
) but as you say, it is a matter of preference. Other games with larger text and UI are lambasted as "Mobile conversions!!!111!!! Give us a PC UI!!!!" even when there is no mobile version in existence...
It's worth noting that the font file (SYSTEM/FONT.TXT) and the UI layout files (e.g. DATA/UI/UnitInfoPopup.txt) are all editable without affecting gameplay or MP, should you wish to customize the UI to your liking.
Cheers
Pip
It's worth noting that the font file (SYSTEM/FONT.TXT) and the UI layout files (e.g. DATA/UI/UnitInfoPopup.txt) are all editable without affecting gameplay or MP, should you wish to customize the UI to your liking.
Cheers
Pip
follow me on Twitter here
Re: Detailed Unit Info
I am somewhat sceptical about that possibility. And anyway, I would need a step-by-step instruction of how to do it.pipfromslitherine wrote: ↑Fri Nov 09, 2018 6:33 pm I play the game on the laptop all the time (it would be hard to develop it if I didn't) but as you say, it is a matter of preference. Other games with larger text and UI are lambasted as "Mobile conversions!!!111!!! Give us a PC UI!!!!" even when there is no mobile version in existence...
It's worth noting that the font file (SYSTEM/FONT.TXT) and the UI layout files (e.g. DATA/UI/UnitInfoPopup.txt) are all editable without affecting gameplay or MP, should you wish to customize the UI to your liking.
Cheers
Pip
I do not want a larger UI as such, only optional info boxes should be much larger and better readable. Detailed combat reports, tooltips, detailed unit descriptions and all that stuff.


