Erik's campaigns, mods and multiplayer scenarios
Moderators: The Artistocrats, Order of Battle Moderators
Re: Erik's campaigns
10Hell: yeah, I had no StuG in my German reserve, that's why it worked.
Maybe activating the objective-triggers on unit-spawn could work. I'm rather busy with something else, so can't test it now.
Maybe activating the objective-triggers on unit-spawn could work. I'm rather busy with something else, so can't test it now.
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Re: Erik's campaigns
Erik, you know that I would go through Hell for you. And I have done so!
First things first, because there is a lot to cover and multi-image posts in this forum are a pain. In version 1.7 of Hell, you now have a problem with "instantaneous victory":
That's because you chose to complete this objective from the beginning:
That's fine, except that the other objective is also being achieved immediately because in the beginning of the scenario, there is no American unit in the designated hex. Hence, instantaneous victory:
Continued . . .

First things first, because there is a lot to cover and multi-image posts in this forum are a pain. In version 1.7 of Hell, you now have a problem with "instantaneous victory":
That's because you chose to complete this objective from the beginning:
That's fine, except that the other objective is also being achieved immediately because in the beginning of the scenario, there is no American unit in the designated hex. Hence, instantaneous victory:
Continued . . .
- Bru
Re: Erik's campaigns
Can't these "do not lose" triggers also be checked if a certain unit is destroyed a specific times instead of being alive?
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Re: Erik's campaigns
Erik, back to the Exit OK trigger. Instead, I would do that trigger this way:
And the fail trigger I would do this way:
Continued . . .
And the fail trigger I would do this way:
Continued . . .
- Bru
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Re: Erik's campaigns
Aargh, this stupid forum and the image attachments are a PITA. Sorry I cut you off, Horst, but your post popped up while I was trying to post mine. Went to take a look at ours and lost my images.
Next, I think I have the Panther / StuG answer. Let me post it and see what you think.
Next, I think I have the Panther / StuG answer. Let me post it and see what you think.
- Bru
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Re: Erik's campaigns
Ok, since Hell is the last scenario, maybe the core thing is not important (see posts on previous page). If not, perhaps this is a solution.
Put the two units in reserve and mark them as core:
German land command points are not an issue even though they are set for zero and you see the CP's on each unit as red. Note that the Spawn Unit effects are gone and Deploy Unit is used instead:
Continued . . .
Put the two units in reserve and mark them as core:
German land command points are not an issue even though they are set for zero and you see the CP's on each unit as red. Note that the Spawn Unit effects are gone and Deploy Unit is used instead:
Continued . . .
- Bru
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Re: Erik's campaigns
Now this is key. Here are the two triggers which will evaluate whether those specific units have been destroyed (SEE MY POST BELOW FOR ONE MORE IMPORTANT THING *):
Continued . . .
Continued . . .
- Bru
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Re: Erik's campaigns
Here is the "johnconnor" test. Note that another Panther was purchased just before the end but since the replacement Panther was still on the map, the objective was completed:
Note that the primary objective worked as well.
Continued . . .
Note that the primary objective worked as well.
Continued . . .
- Bru
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Re: Erik's campaigns
And here is the "live action" test.
Same beginning; notice that I cannot deploy the units manually due to lack of CPs:
The units appear in turn 3:
Scratch one StuG:
And scratch one Panther:
Continued . . .
Same beginning; notice that I cannot deploy the units manually due to lack of CPs:
The units appear in turn 3:
Scratch one StuG:
And scratch one Panther:
Continued . . .
- Bru
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Re: Erik's campaigns
Success! I've been to Hell and back!
If either of you gentlemen would care to peruse and comment, I have uploaded my own private version of Hell here:
https://drive.google.com/file/d/1t-SlvJ ... sp=sharing
Erik, if it will save you time, feel free. The scenario is yours and only the changes shown above (and the one below) have been made to it.

If either of you gentlemen would care to peruse and comment, I have uploaded my own private version of Hell here:
https://drive.google.com/file/d/1t-SlvJ ... sp=sharing
Erik, if it will save you time, feel free. The scenario is yours and only the changes shown above (and the one below) have been made to it.
- Bru
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Re: Erik's campaigns
* I FORGOT TO INCLUDE THIS ABOVE; if you follow my suggestion, then you would need to set these objectives as completed from the beginning as in my version of Hell:
Are we having fun yet?
Are we having fun yet?

- Bru
Re: Erik's campaigns
Bru, your version should work according to my savegame. Good work!
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Re: Erik's campaigns
Horst, thank you for bring it up and hanging in there. I did have fun, come to think of it. With the editor, not with the forum, however.



- Bru
Wacht Am Rhein
Replaced my hell with bru's.
Thanks.
Link updated to 1.8
Thanks.
Link updated to 1.8
Germany West 39-40
Germany West 39-40 is the replacement for my old Blitzkrieg 39-40 campaign.
Changed a few campaign branches.
All German land/air commanders are now available in the first scenario.
Added British commanders to all applicable scenarios.
Set German aux and Allied unit experience to 1 at start, increasing to 2 after the Polish campaign.
All Allied units start with strength = 10.
Changed secondary objective rewards for a number of scenarios. Mostly replacing resource rewards with specialisation points.
Replaced many German aux units with command points for more flexible deployments.
Consolidated British units into 1 faction (hopefully more flexible AI resource repairs).
Link in first post.
Changed a few campaign branches.
All German land/air commanders are now available in the first scenario.
Added British commanders to all applicable scenarios.
Set German aux and Allied unit experience to 1 at start, increasing to 2 after the Polish campaign.
All Allied units start with strength = 10.
Changed secondary objective rewards for a number of scenarios. Mostly replacing resource rewards with specialisation points.
Replaced many German aux units with command points for more flexible deployments.
Consolidated British units into 1 faction (hopefully more flexible AI resource repairs).
Link in first post.
Re: Erik's campaigns
Thanks Erik!
I'm going to start 39-40 while you hopefully edit AK with the Italy->Germany RP-transfers and couple of start-first issues.
I'm going to start 39-40 while you hopefully edit AK with the Italy->Germany RP-transfers and couple of start-first issues.
Re: Erik's campaigns
Holy army! These are a LOT of commanders at beginning. I’d gladly trade some in for more RP at beginning to purchase enough units for the rest of them.
If you like some historical correctness then postpone some commanders when they actually started to command or made their first combat sortie:
- Hermann Balck: May 1940
- Gerhard Barkhorn: May 1940
- Günther Rall: May 1940
- Franz Wegmann (Hans-Ulrich Rudel?): June 1941
- Heinrich Ehrler: Feb 1941
- Erwin Rommel: May 1940
- Hans-Joachim Marseille: Aug 1940
PS: only this board is hardly accessible since Halloween. Bad Gateways, too many connections, etc. popping up frequently.
If you like some historical correctness then postpone some commanders when they actually started to command or made their first combat sortie:
- Hermann Balck: May 1940
- Gerhard Barkhorn: May 1940
- Günther Rall: May 1940
- Franz Wegmann (Hans-Ulrich Rudel?): June 1941
- Heinrich Ehrler: Feb 1941
- Erwin Rommel: May 1940
- Hans-Joachim Marseille: Aug 1940
PS: only this board is hardly accessible since Halloween. Bad Gateways, too many connections, etc. popping up frequently.
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