I am sorry for not coming back to you earlier. We have been really busy with the coming update and therefore despite my presence on forums I was answering only questions related to technical difficulties or updates.
I agree with you NKlein1553. I haven't said that we are 100% happy with the current diplomacy and that is also the reason why I am happy to investigate an AI diplomacy behavior which might look odd. There is now a bit less time for bigger changes but tweaking AI is definitely still a pretty big priority.NKlein1553 wrote: ↑Wed Oct 31, 2018 2:49 amThere is a significant and long lasting relationship bonus that is granted to two factions fighting on the same side of a war against another faction. This relationship bonus is hard coded into the game and has a large impact on AI behavior. I suspect a similar coding practice exists for Aggressors: Ancient Rome. Overuse of the "declare war to curry favor" strategy can be a bit annoying from the human player's perspective, though.
In our tracking system is similar thing already logged and not only that. There are things which would bring the diplomacy to a totally different level. I cannot promise it anytime soon but what is still in plan is some kind of "strategy planning" together with AI (or another player). Basically you (or the opponent) propose a joint attack (on political map) how would you synchronize attacks and what would be taken by you and what would be taken by the opponent. The actual goal is to have a system where you can plan something like "dividing Poland between Germany and USSR in 1939". It will be there, I can say that, I just dont have time for it now. We are getting more and more busy with upcoming extension where is already number of new features which are blast on their own!NKlein1553 wrote: ↑Wed Oct 31, 2018 2:49 amI'm wondering if you have any plans, Pavel, to impliment some kind of a casus belli system for Aggressors: Ancient Rome at any point.
We still cannot afford to hire another developer which would be a huge help, that is also the reason why any kind of support (visibility or reviews which would increase sales) would make it easier in the future.
Yes I agree that in the situation you described it simply doesnt make much sense. I am happy to investigate it further if you have an end-turn save right before that happened.
That is actually not true. There are mechanisms with which AI is capable of understanding how bad/good the situation is to go to another war. Despite that I absolutely agree that there is a place for improvements for sure.

