Hello mr Guille. Thank you for the feedback. Like I said previously, I tried to create big units (with paint.net) that were missing but the result was disastrousguille1434 wrote: Tue Oct 16, 2018 5:09 am Hello Nono:
As I explained earlier, I prefer to spend my limited "modding time" in making new or improved game icons than making big unit graphics, that are not "operative" and more like "eye candy" (but, of course, they are a good thing to have, but if I have to make a choice, I prefer to add a new icon in the game, with all the associated files, like animations, audio, efx tables, than making a big unit portrait which only show in the purchase or upgrade screens). This causes, of course, that any player trying this mod will find a lot of missing big units. The idea is to complete the missing ones, but I cannot make promises.
To use images from other mods are a good and valid way to complete the missing images.
About the Sturmpanzer I, you can add an image from other mod or just to rename the big unit image present in the original game set. Besides, your comment about the problem in the Oslo scenario made me start a small research about this vehicle, and, as I believed, it was only put in service in time for the battle of France, so I changed the initial availability date to 10.05.1940 instead of 01.04.1940... Just in time for the invasion of France, but not ready for the Norwegian campaign. The good news are that I made the big units for this vehicle, both in regular Wehrmacht and SS camouflaged variants... So, another gap filled!
About the Sdkfz 10/4, as you mentioned that there were repeated entries in the equipment file, you have to note that in my equipment file, this vehicle has three switches (mobile AA, sentry mode and ground fire) and three variants (regular Wehrmacht, purchasable SS and bonus SS). So, there are nine total entries for this vehicle in the eqp file: The two original entries in the first part of the file (official game content compatible), and then seven more entries for the rest of the switches/variants at the final part of the file, reserved for the new units, variants, and switches added to the equipment file. In short, you have three variants: Regular Wehrmacht, SS purchasable and SS bonus, each with three switches... 3 * 3 = 9 entries.
Here I attach the big units for the Sturmpanzer I, and a new version of the equipment file with the Sturmpanzer I availability date corrected to 10.05.1940 for all the variants... I also added a new SS bonus variant for this vehicle, as this was not available in the previous version of the equipment file.
Greetings!
Guille's PzCorps Support Base - Multipurpose Icons and more.
Moderators: Slitherine Core, Panzer Corps Design, Panzer Corps Moderators
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nono hard et heavy
- Master Sergeant - Bf 109E

- Posts: 493
- Joined: Sun Apr 30, 2017 11:18 am
- Location: France
Re: Guille's PzCorps Support Base - Multipurpose Icons and more.
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guille1434
- Major-General - Jagdtiger

- Posts: 2856
- Joined: Sun Jul 01, 2012 5:32 pm
Re: Guille's PzCorps Support Base - Multipurpose Icons and more.
Thanks guys for your opinion about big unit images... Personally, I prefer to use the vanilla game style images, modifications from them, or images from scale models taken from the internet in the right perspective and have more or less the "vanilla look". In the Sturmpanzer I example, I found a very good image icon (I think it was taken from a page about World of Tanks) which more or less look to the correct direction, and for the SS version I recolored said icon using the DCS software. As those images are not showing in the game, just in the static purchase screens, I felt there was no need to make different versions of the big unit for the AT and Aty switches, so the same icon will do for both variants, again the time factor (or lack of time, more precisely) is paramount to me.
The good think about this game, however, is that each player can mod in the game the image style he likes the most! Also, anyone can make the Sturmpanzer AT icon I just uploaded and make it a new one with a more elevated barrel...
Nono: I doubt I will make all the work AGAIN (six years of more or less continued icon making) for PzCorps 2, because the present icons will not be compatible with the new game (at least, in the vanilla projected game) and I cannot make 3D icons. So, I will stay here in the PzCorps 1 trench to the last bullet... heheh...
s
The good think about this game, however, is that each player can mod in the game the image style he likes the most! Also, anyone can make the Sturmpanzer AT icon I just uploaded and make it a new one with a more elevated barrel...
Nono: I doubt I will make all the work AGAIN (six years of more or less continued icon making) for PzCorps 2, because the present icons will not be compatible with the new game (at least, in the vanilla projected game) and I cannot make 3D icons. So, I will stay here in the PzCorps 1 trench to the last bullet... heheh...
s
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Yrfin
- 1st Lieutenant - 15 cm sFH 18

- Posts: 818
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- Location: Behind your backs
Re: Guille's PzCorps Support Base - Multipurpose Icons and more.
Last standing troops of PzC ?guille1434 wrote: Tue Oct 16, 2018 1:26 pm So, I will stay here in the PzCorps 1 trench to the last bullet... heheh...![]()
I think you have about 2-3 year before 3D shoot.
When im died - I must be a killed.
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nono hard et heavy
- Master Sergeant - Bf 109E

- Posts: 493
- Joined: Sun Apr 30, 2017 11:18 am
- Location: France
Re: Guille's PzCorps Support Base - Multipurpose Icons and more.
Hello mr Guille. At the beginning of the grand campaign 41, my planes are Bf 109E, Bf 109F and SE Bf 109 E-3. I would like to know if it is possible and how create Bf 109 E-3 and SE Bf 109E and SE Bf 109F. I saw that there were these entries in the file eqp but these units do not appear in the game's purchase menu.
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guille1434
- Major-General - Jagdtiger

- Posts: 2856
- Joined: Sun Jul 01, 2012 5:32 pm
Re: Guille's PzCorps Support Base - Multipurpose Icons and more.
Hello Nono: I think I cannot understand exactly what your request is, but I can tell you this, may be this is useful for you:
1) At present, my focus is set on the early war equipment (1939-40) so, I did not start making or modifying icons present from 1941 and later. I don't have (yet) an icon for the Bf-109F, but I think I would be able to upload one soon.
2) Bf-109E: There are already present in my mod a rather complete range of icons for the 109E variants, with their regular and SE versions, and all of them are implemented in the eqp file.
Bf-109E-1: This unit takes the place of the "generic" vanilla game Bf-109E. It was armed with four 7,92 mm machine guns, two on the engine cowling, and two in the wings. This fact is reflected in the equipment file with a reduced Air Attack value.
Bf-109E-3: This variant added a 20 mm MG-FF cannon firing through the propeller hub, so it has higher Air Attack. In fact, this centrally mounted cannon was prone to jamming, and was not very popular for the pilots flying this variant, being often dismounted from the aircraft.
Bf-109E-4: A heavier armed variant, the engine mounted 20 mm cannon was deleted, but the two wing mounted machine guns were replaced by two 20 mm cannon of the same model. So, it had two engine cowling 7,92 mm machine guns and two wing mounted 20 mm cannon. This heavier weight installed away from the center of gravity of the aircraft somewhat reduced maneuvrability, so this fact is reflected in the equipment file with a higher Air Attack value, but a lower initiative value. This variant should be better when used to attack bombers and no so good when attacking high performance fighters (like the Spitfire). It is worth to note that this early war 20 mm MG-FF weapon was not the same as the 20 mm MG-151 cannon used by 109F and later variants, because it had a lower powered ammunition, with lower initial velocity and a more curved projectile trajectory (less precision), and also a lower rate of fire and less ammo capacity in its magazine.
This of course, does not include the also implemented Bf-109E-1B which was an E-1 fighter that when replaced by more modern variants in fighter units service, was modified with an under fuselage 250 kg (I think) bomb mounting pylon to be used a fast pin-point fighter bomber, which is also present in "my" mod.
As I said, all those variants have their own distinctive regular, SE, desert and SE-desert icons, and (regretably) a "generic" "one for all" big unit portrait for them, so I think your in-game needs should be conveniently covered.
1) At present, my focus is set on the early war equipment (1939-40) so, I did not start making or modifying icons present from 1941 and later. I don't have (yet) an icon for the Bf-109F, but I think I would be able to upload one soon.
2) Bf-109E: There are already present in my mod a rather complete range of icons for the 109E variants, with their regular and SE versions, and all of them are implemented in the eqp file.
Bf-109E-1: This unit takes the place of the "generic" vanilla game Bf-109E. It was armed with four 7,92 mm machine guns, two on the engine cowling, and two in the wings. This fact is reflected in the equipment file with a reduced Air Attack value.
Bf-109E-3: This variant added a 20 mm MG-FF cannon firing through the propeller hub, so it has higher Air Attack. In fact, this centrally mounted cannon was prone to jamming, and was not very popular for the pilots flying this variant, being often dismounted from the aircraft.
Bf-109E-4: A heavier armed variant, the engine mounted 20 mm cannon was deleted, but the two wing mounted machine guns were replaced by two 20 mm cannon of the same model. So, it had two engine cowling 7,92 mm machine guns and two wing mounted 20 mm cannon. This heavier weight installed away from the center of gravity of the aircraft somewhat reduced maneuvrability, so this fact is reflected in the equipment file with a higher Air Attack value, but a lower initiative value. This variant should be better when used to attack bombers and no so good when attacking high performance fighters (like the Spitfire). It is worth to note that this early war 20 mm MG-FF weapon was not the same as the 20 mm MG-151 cannon used by 109F and later variants, because it had a lower powered ammunition, with lower initial velocity and a more curved projectile trajectory (less precision), and also a lower rate of fire and less ammo capacity in its magazine.
This of course, does not include the also implemented Bf-109E-1B which was an E-1 fighter that when replaced by more modern variants in fighter units service, was modified with an under fuselage 250 kg (I think) bomb mounting pylon to be used a fast pin-point fighter bomber, which is also present in "my" mod.
As I said, all those variants have their own distinctive regular, SE, desert and SE-desert icons, and (regretably) a "generic" "one for all" big unit portrait for them, so I think your in-game needs should be conveniently covered.
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nono hard et heavy
- Master Sergeant - Bf 109E

- Posts: 493
- Joined: Sun Apr 30, 2017 11:18 am
- Location: France
Re: Guille's PzCorps Support Base - Multipurpose Icons and more.
Hello mr Guille. Excuse me for my bad english (Google translator). In the start of grand campaign 41, i can only buy this 3 planes, Bf 109E, Bf 109F and SE Bf 109 E-3, no other. Is this normal? For example, why i can't buy normal Bf 109E-3? Thanksguille1434 wrote: Thu Oct 18, 2018 4:01 pm Hello Nono: I think I cannot understand exactly what your request is, but I can tell you this, may be this is useful for you:
1) At present, my focus is set on the early war equipment (1939-40) so, I did not start making or modifying icons present from 1941 and later. I don't have (yet) an icon for the Bf-109F, but I think I would be able to upload one soon.
2) Bf-109E: There are already present in my mod a rather complete range of icons for the 109E variants, with their regular and SE versions, and all of them are implemented in the eqp file.
Bf-109E-1: This unit takes the place of the "generic" vanilla game Bf-109E. It was armed with four 7,92 mm machine guns, two on the engine cowling, and two in the wings. This fact is reflected in the equipment file with a reduced Air Attack value.
Bf-109E-3: This variant added a 20 mm MG-FF cannon firing through the propeller hub, so it has higher Air Attack. In fact, this centrally mounted cannon was prone to jamming, and was not very popular for the pilots flying this variant, being often dismounted from the aircraft.
Bf-109E-4: A heavier armed variant, the engine mounted 20 mm cannon was deleted, but the two wing mounted machine guns were replaced by two 20 mm cannon of the same model. So, it had two engine cowling 7,92 mm machine guns and two wing mounted 20 mm cannon. This heavier weight installed away from the center of gravity of the aircraft somewhat reduced maneuvrability, so this fact is reflected in the equipment file with a higher Air Attack value, but a lower initiative value. This variant should be better when used to attack bombers and no so good when attacking high performance fighters (like the Spitfire). It is worth to note that this early war 20 mm MG-FF weapon was not the same as the 20 mm MG-151 cannon used by 109F and later variants, because it had a lower powered ammunition, with lower initial velocity and a more curved projectile trajectory (less precision), and also a lower rate of fire and less ammo capacity in its magazine.
This of course, does not include the also implemented Bf-109E-1B which was an E-1 fighter that when replaced by more modern variants in fighter units service, was modified with an under fuselage 250 kg (I think) bomb mounting pylon to be used a fast pin-point fighter bomber, which is also present in "my" mod.
As I said, all those variants have their own distinctive regular, SE, desert and SE-desert icons, and (regretably) a "generic" "one for all" big unit portrait for them, so I think your in-game needs should be conveniently covered.
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guille1434
- Major-General - Jagdtiger

- Posts: 2856
- Joined: Sun Jul 01, 2012 5:32 pm
Re: Guille's PzCorps Support Base - Multipurpose Icons and more.
Ok, this is not related to the equipment file, because I checked the availability dates and they are correct. I even corrected the vanilla game initial date for the Bf-109F which was 01-09-1940, when, historically, this model of the fighter was available from the start of 1941.
Maybe you are using a different equipment file for the GC 41 campaign. Take this example: If you are playing the GC 39 and GC 40 using an equipment file present in the "Data" game folder, it can happen that when you start the GC41 the game software takes the data from a different equipment file which is present in the GC41 folder. At the start of a campaign, when loading data, the game will first look in the specific campaign folder for an equipment file, and if there is no such file present there, it will load the data from the equipment file present in the "global" data folder in the game main directory.
In short: you have to check if there are a different equipment file inside the GC41 folder. If you find such a file there, you should delete it from that folder or replace it with a copy of the equipment file present in the Data main game folder. If this is not the solution to your problem, I really can´t tell another reason.
I hope this helps!!
Maybe you are using a different equipment file for the GC 41 campaign. Take this example: If you are playing the GC 39 and GC 40 using an equipment file present in the "Data" game folder, it can happen that when you start the GC41 the game software takes the data from a different equipment file which is present in the GC41 folder. At the start of a campaign, when loading data, the game will first look in the specific campaign folder for an equipment file, and if there is no such file present there, it will load the data from the equipment file present in the "global" data folder in the game main directory.
In short: you have to check if there are a different equipment file inside the GC41 folder. If you find such a file there, you should delete it from that folder or replace it with a copy of the equipment file present in the Data main game folder. If this is not the solution to your problem, I really can´t tell another reason.
I hope this helps!!
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nono hard et heavy
- Master Sergeant - Bf 109E

- Posts: 493
- Joined: Sun Apr 30, 2017 11:18 am
- Location: France
Re: Guille's PzCorps Support Base - Multipurpose Icons and more.
Hello mr Guille. I understood what you are explaining. I use your mod and GTPG 1.16 final by Nikivdd at the same time. Maybe they are not compatible with each other. Thanks for taking time to respond to me.guille1434 wrote: Fri Oct 19, 2018 1:47 pm Ok, this is not related to the equipment file, because I checked the availability dates and they are correct. I even corrected the vanilla game initial date for the Bf-109F which was 01-09-1940, when, historically, this model of the fighter was available from the start of 1941.
Maybe you are using a different equipment file for the GC 41 campaign. Take this example: If you are playing the GC 39 and GC 40 using an equipment file present in the "Data" game folder, it can happen that when you start the GC41 the game software takes the data from a different equipment file which is present in the GC41 folder. At the start of a campaign, when loading data, the game will first look in the specific campaign folder for an equipment file, and if there is no such file present there, it will load the data from the equipment file present in the "global" data folder in the game main directory.
In short: you have to check if there are a different equipment file inside the GC41 folder. If you find such a file there, you should delete it from that folder or replace it with a copy of the equipment file present in the Data main game folder. If this is not the solution to your problem, I really can´t tell another reason.
I hope this helps!!
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guille1434
- Major-General - Jagdtiger

- Posts: 2856
- Joined: Sun Jul 01, 2012 5:32 pm
Re: Guille's PzCorps Support Base - Multipurpose Icons and more.
I suppose that "my" equipment should be compatible with all the mods created by Nikivdd, at least with the his most modern works. A rapid check to the GTPG v1.16 files tells me that they should be compatible, may be there is another, unknown reason
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guille1434
- Major-General - Jagdtiger

- Posts: 2856
- Joined: Sun Jul 01, 2012 5:32 pm
Re: Guille's PzCorps Support Base - Multipurpose Icons and more.
Hello:
A new artillery unit... the 15 cm sIG 33 heavy infantry gun. As I decided to make heavy artillery guns (150 mm and upwards) immobile or near immobile in my equipment, I included a more mobile, but shorter range, gun in the 150 mm category. The sIG 33 has now the 1 hex mobility as the regular artillery units has in the unmodded game...
A new artillery unit... the 15 cm sIG 33 heavy infantry gun. As I decided to make heavy artillery guns (150 mm and upwards) immobile or near immobile in my equipment, I included a more mobile, but shorter range, gun in the 150 mm category. The sIG 33 has now the 1 hex mobility as the regular artillery units has in the unmodded game...
- Attachments
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15cm sIG 33 Unit Pack.rar- (180 KiB) Downloaded 210 times
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- 15cm_sIG33_AT-desert.png (18.52 KiB) Viewed 4967 times
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- SS_15cm_sIG33_Aty.png (19.81 KiB) Viewed 4967 times
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guille1434
- Major-General - Jagdtiger

- Posts: 2856
- Joined: Sun Jul 01, 2012 5:32 pm
Re: Guille's PzCorps Support Base - Multipurpose Icons and more.
Here is an alternative unit pack for that same gun, with just the icon and no crewmen, also including the basic icons and masks.
Greetings!!
Greetings!!
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- SS_15cm_sIG33_AT-nocrew.png (13.79 KiB) Viewed 4964 times
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- SE_15cm_sIG33_Aty-desert-nocrew.png (13.9 KiB) Viewed 4964 times
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15cm sIG 33 (No crew) Unit Pack.rar- (125.55 KiB) Downloaded 213 times
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guille1434
- Major-General - Jagdtiger

- Posts: 2856
- Joined: Sun Jul 01, 2012 5:32 pm
Re: Guille's PzCorps Support Base - Multipurpose Icons and more.
Here is an update of the "Guille's Equipment Mod" with new versions of the following files:
strings.pzdat
movement.pzdat
equipment.pzeqp
efx.pzdat
Whats new?
- sIG 33 15 cm infantry gun added with animation and sound effects.
- Mercedes Benz L4500 heavy truck added, with sound effects (a wheeled and more economic transport for heavy artillery units, 15 cm sFH 18 cannot be transported by the faithful Opel Blitz any more, you need a L4500 truck or a Sdkfz 7 halftrack prime mover.
- sIG 33, Sturmpanzer I and Sturmgeschutz III short barrelled variants given the "fortkiller" trait, but just when switched to direct fire (AT) mode (you have to draw the guns very close if you want to fire into the forts gun openings!)
- New movement type for heavy towed artillery guns (150 mm and heavier): now this type of guns can only move one hex just when on roads, cities, ports, airfields, and that when roads are in dry condition, in any other terrain types they just need organic transport to be able to move.
- Some tweaks in the multiple Bf-109E variants stats.
- Stats improved for the D.520 French fighter (same initiative than other first rate fighters, like Bf-109 and Spitfire).
Enjoy!!
strings.pzdat
movement.pzdat
equipment.pzeqp
efx.pzdat
Whats new?
- sIG 33 15 cm infantry gun added with animation and sound effects.
- Mercedes Benz L4500 heavy truck added, with sound effects (a wheeled and more economic transport for heavy artillery units, 15 cm sFH 18 cannot be transported by the faithful Opel Blitz any more, you need a L4500 truck or a Sdkfz 7 halftrack prime mover.
- sIG 33, Sturmpanzer I and Sturmgeschutz III short barrelled variants given the "fortkiller" trait, but just when switched to direct fire (AT) mode (you have to draw the guns very close if you want to fire into the forts gun openings!)
- New movement type for heavy towed artillery guns (150 mm and heavier): now this type of guns can only move one hex just when on roads, cities, ports, airfields, and that when roads are in dry condition, in any other terrain types they just need organic transport to be able to move.
- Some tweaks in the multiple Bf-109E variants stats.
- Stats improved for the D.520 French fighter (same initiative than other first rate fighters, like Bf-109 and Spitfire).
Enjoy!!
- Attachments
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Guille eqp mod Update.rar- (89.46 KiB) Downloaded 231 times
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guille1434
- Major-General - Jagdtiger

- Posts: 2856
- Joined: Sun Jul 01, 2012 5:32 pm
Re: Guille's PzCorps Support Base - Multipurpose Icons and more.
The above mentioned Mercedes Benz L4500 icon unit pack... 
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- MBenz_L4500.png (26.37 KiB) Viewed 4953 times
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- SS_MBenz_L4500.png (28.6 KiB) Viewed 4953 times
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Mercedes Benz L4500 Unit Pack.rar- (152.36 KiB) Downloaded 232 times
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guille1434
- Major-General - Jagdtiger

- Posts: 2856
- Joined: Sun Jul 01, 2012 5:32 pm
Re: Guille's PzCorps Support Base - Multipurpose Icons and more.
Sorry, I forgot to upload the new movement type icon for heavy towed guns...
- Attachments
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- 26.png (718 Bytes) Viewed 4945 times
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Yrfin
- 1st Lieutenant - 15 cm sFH 18

- Posts: 818
- Joined: Sun Dec 04, 2016 6:47 am
- Location: Behind your backs
Re: Guille's PzCorps Support Base - Multipurpose Icons and more.
Good work !
Thanx for Movement icon for Heavy Arty, but can you make another with 1 pair of wheel ?
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Thanx for Movement icon for Heavy Arty, but can you make another with 1 pair of wheel ?
Last edited by Yrfin on Fri Oct 26, 2018 4:35 pm, edited 1 time in total.
When im died - I must be a killed.
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Wolfram1951
- Corporal - 5 cm Pak 38

- Posts: 43
- Joined: Mon Aug 28, 2017 10:24 am
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guille1434
- Major-General - Jagdtiger

- Posts: 2856
- Joined: Sun Jul 01, 2012 5:32 pm
Re: Guille's PzCorps Support Base - Multipurpose Icons and more.
Thanks guys for the nice words! 
- Attachments
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- 26a.png (742 Bytes) Viewed 4861 times
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Ballermann
- Sergeant First Class - Panzer IIIL

- Posts: 397
- Joined: Sat Oct 08, 2011 2:03 pm
- Location: Germany
Re: Guille's PzCorps Support Base - Multipurpose Icons and more.
Hello guille1434.
Maybe i´am blind?
I cant find the Icons for:
IDS_MOVT_4X4 Wheel 4x4
IDS_MOVT_SWIMCAR Swim Car
IDS_MOVT_SWIMLEG Swim Leg
IDS_MOVT_SWIMBOAT Swim Boat
IDS_MOVT_AIRFIELD Airfield
IDS_MOVT_AIRLAND Landed Aircraft
IDS_MOVT_PARA Special Leg
IDS_MOVT_SENTRY-AA Sentry AA
IDS_MOVT_WIDE_TRACKED Wide Tracked
IDS_MOVT_HVY_TRUCK Heavy Truck
IDS_MOVT_TRACKLIGHT Tracked Light
IDS_MOVT_TRACKMED Tracked
Maybe i´am blind?
I cant find the Icons for:
IDS_MOVT_4X4 Wheel 4x4
IDS_MOVT_SWIMCAR Swim Car
IDS_MOVT_SWIMLEG Swim Leg
IDS_MOVT_SWIMBOAT Swim Boat
IDS_MOVT_AIRFIELD Airfield
IDS_MOVT_AIRLAND Landed Aircraft
IDS_MOVT_PARA Special Leg
IDS_MOVT_SENTRY-AA Sentry AA
IDS_MOVT_WIDE_TRACKED Wide Tracked
IDS_MOVT_HVY_TRUCK Heavy Truck
IDS_MOVT_TRACKLIGHT Tracked Light
IDS_MOVT_TRACKMED Tracked
Sorry, for my bad school english...
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guille1434
- Major-General - Jagdtiger

- Posts: 2856
- Joined: Sun Jul 01, 2012 5:32 pm
Re: Guille's PzCorps Support Base - Multipurpose Icons and more.
Hello Ballermann!
The problem is that several of the movement types you mention are not implemented in the game yet (and may be some of them will never be used). But I can say you that:
Wheel 4x4 = UI movement icon 14
Movements types 15 to 18 = not used, icons not present.
Landed Aircraft = UI movement icon 19
Special Leg = UI movement Icon 20 (leg-type movement for special infantry forces)
Ans so on...
Also, all the others you mention, have their dedicated icons, although the icon number 25 for medium tracked vehicles is just the same as the regular game tracked movement icon (number 0).
Here is an attachment with all the "custom" movement icons present (so far) in "my" mod...
The problem is that several of the movement types you mention are not implemented in the game yet (and may be some of them will never be used). But I can say you that:
Wheel 4x4 = UI movement icon 14
Movements types 15 to 18 = not used, icons not present.
Landed Aircraft = UI movement icon 19
Special Leg = UI movement Icon 20 (leg-type movement for special infantry forces)
Ans so on...
Also, all the others you mention, have their dedicated icons, although the icon number 25 for medium tracked vehicles is just the same as the regular game tracked movement icon (number 0).
Here is an attachment with all the "custom" movement icons present (so far) in "my" mod...
- Attachments
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movement.rar- (6.72 KiB) Downloaded 250 times
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Ballermann
- Sergeant First Class - Panzer IIIL

- Posts: 397
- Joined: Sat Oct 08, 2011 2:03 pm
- Location: Germany
Re: Guille's PzCorps Support Base - Multipurpose Icons and more.
Many thanks - Danke schön.guille1434 wrote: Tue Oct 30, 2018 10:10 pm Hello Ballermann!
Also, all the others you mention, have their dedicated icons, although the icon number 25 for medium tracked vehicles is just the same as the regular game tracked movement icon (number 0).
Here is an attachment with all the "custom" movement icons present (so far) in "my" mod...
BTW:
Are for this (Swim Car, Naval Mines, Helicopter) still Icons existing?
Sorry, for my bad school english...