Battle weathers and diurnal changes add suggestions

Field of Glory II is a turn-based tactical game set during the Rise of Rome from 280 BC to 25 BC.
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Dux Limitis
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Battle weathers and diurnal changes add suggestions

Post by Dux Limitis »

@rbodleyscott Is there any plan to add these things?For example,in rainy and snowy days,the missile and throwing weapons' shooting range,damages will be weakened,in foggy days throwing weapons will be weakened too,and the army's visibility sight will be closer than usual times(At down,dusk will make army's visibility sight closer too),in these bad weathers the army's moving distances will be reduced.Also,add weathers and diurnal changes will make a really different visual experience,I thinks add these things will makes game more interesting and challenging.
jomni
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Re: Battle weathers and diurnal changes add suggestions

Post by jomni »

Been discussed in new feature thread.
A counter argument is during ancient times, both sides rarely decide to give battle when the weather is not good.
Dux Limitis
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Re: Battle weathers and diurnal changes add suggestions

Post by Dux Limitis »

jomni wrote: Mon Oct 22, 2018 2:44 am Been discussed in new feature thread.
A counter argument is during ancient times, both sides rarely decide to give battle when the weather is not good.
But,in the battle of Towton(snowy),the start of battle of Magnesia(foggy and light rain) and some others ancient battles the army're really fight in the bad weathers.
Last edited by Dux Limitis on Mon Oct 22, 2018 8:52 am, edited 1 time in total.
rbodleyscott
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Re: Battle weathers and diurnal changes add suggestions

Post by rbodleyscott »

The game already has the effects of rain and snow coded, and they can be added to scenarios in the Editor or in the scenario script.
But,in the battle of Taunton(snowy),the start of battle of Magnesia(foggy and light rain) and some others ancient battles the army're really fight in the bad weathers.
A Towton scenario would certainly need to use the snow rules. I don't think the ancient historians attribute much effect to the weather at Magnesia - although I am mainly looking at Appian's account.
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Dux Limitis
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Re: Battle weathers and diurnal changes add suggestions

Post by Dux Limitis »

rbodleyscott wrote: Mon Oct 22, 2018 7:16 am The game already has the effects of rain and snow coded, and they can be added to scenarios in the Editor or in the scenario script.
But,in the battle of Taunton(snowy),the start of battle of Magnesia(foggy and light rain) and some others ancient battles the army're really fight in the bad weathers.
A Towton scenario would certainly need to use the snow rules. I don't think the ancient historians attribute much effect to the weather at Magnesia - although I am mainly looking at Appian's account.
Yes,special(bad) weather rules,any plan to add them to game in the future?I bet it will really makes battle more interesting.
Last edited by Dux Limitis on Mon Oct 22, 2018 11:06 am, edited 1 time in total.
Dux Limitis
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Re: Battle weathers and diurnal changes add suggestions

Post by Dux Limitis »

rbodleyscott wrote: Mon Oct 22, 2018 7:16 am The game already has the effects of rain and snow coded, and they can be added to scenarios in the Editor or in the scenario script.
But,in the battle of Taunton(snowy),the start of battle of Magnesia(foggy and light rain) and some others ancient battles the army're really fight in the bad weathers.
I don't think the ancient historians attribute much effect to the weather at Magnesia - although I am mainly looking at Appian's account.
Oh,I had seen another version of battle of Magnesia,It's said,because the down and foggy light rainy day the two army's line were getting closer than usual.When the battle started, because the close range and low visibility,the Seleucid chariots on the left flank didn't get enough speed to charge and easy been attacked by the light infantry and archers.When they(chariots) had been routed,same by the low visibility-and the heavy armor,the Seleucid cataphracts on the left flank not successfully to avoided been impacted by their friendly chariots,that's made the Seleucid's left flank final breakdown.
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Re: Battle weathers and diurnal changes add suggestions

Post by rbodleyscott »

Dux Limitis wrote: Mon Oct 22, 2018 8:47 am
rbodleyscott wrote: Mon Oct 22, 2018 7:16 am The game already has the effects of rain and snow coded, and they can be added to scenarios in the Editor or in the scenario script.
But,in the battle of Taunton(snowy),the start of battle of Magnesia(foggy and light rain) and some others ancient battles the army're really fight in the bad weathers.
I don't think the ancient historians attribute much effect to the weather at Magnesia - although I am mainly looking at Appian's account.
Oh,I had seen another version of battle of Magnesia,It's said,because the down and foggy light rainy day the two army's line were getting closer than usual.When the battle started, because the close range and low visibility,the Seleucid chariots on the left flank didn't get enough speed to charge and easy been attacked by the light infantry and archers.When they(chariots) had been routed,same by the low visibility-and the heavy armor,the Seleucid cataphracts on the left flank not successfully to avoided been impacted by their friendly chariots,that's made the Seleucid's left flank final breakdown.
I have had another look at the primary sources.

Livy mentions the mist, Appian does not. Both wrote more than 100 years after the battle, but they may have had access to different sources.

Whoever wrote the account you have read has certainly fleshed out Livy's account and read more into it than is stated in Livy's text, which says
a) that the mist prevented the centre of the Seleucid line from seeing the wings (and vice versa), which had less effect on the Romans because their line was shorter and (nearly) all heavy infantry.
b) that the damp affected the bow strings, slings and javelin thongs of the skirmishers, which once again had more effect on the Seleucids because they had more of them.

The stuff about the mist stopping the chariots from getting up to speed, and the mist stopping the cataphracts from getting out of the way of the routing chariots is not mentioned in Livy, and I suspect is the speculation of the modern author of the account you read. He could be right, but he is going well beyond the original sources.

It should be noted that scythed chariots were similarly dealt with in other battles (e.g. Gaugamela) without the need for mist.

So the mist may or may not have had a very significant effect, but it isn't really necessary as an explanation for the events of the battle.

The vanilla scenario follows Appian's account.

It is possible to alter visibility in a scenario script if people want to represent mist.
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rbodleyscott
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Re: Battle weathers and diurnal changes add suggestions

Post by rbodleyscott »

Dux Limitis wrote: Mon Oct 22, 2018 8:26 am
rbodleyscott wrote: Mon Oct 22, 2018 7:16 am The game already has the effects of rain and snow coded, and they can be added to scenarios in the Editor or in the scenario script.
But,in the battle of Taunton(snowy),the start of battle of Magnesia(foggy and light rain) and some others ancient battles the army're really fight in the bad weathers.
A Towton scenario would certainly need to use the snow rules. I don't think the ancient historians attribute much effect to the weather at Magnesia - although I am mainly looking at Appian's account.
Yes,special(bad) weather rules,any plan to add them to game in the future?I bet it will really makes battle more interesting.
As I said above, they are already in the game, they just haven't been used much.
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Dux Limitis
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Re: Battle weathers and diurnal changes add suggestions

Post by Dux Limitis »

rbodleyscott wrote: Mon Oct 22, 2018 2:03 pm
Dux Limitis wrote: Mon Oct 22, 2018 8:26 am
rbodleyscott wrote: Mon Oct 22, 2018 7:16 am The game already has the effects of rain and snow coded, and they can be added to scenarios in the Editor or in the scenario script.



A Towton scenario would certainly need to use the snow rules. I don't think the ancient historians attribute much effect to the weather at Magnesia - although I am mainly looking at Appian's account.
Yes,special(bad) weather rules,any plan to add them to game in the future?I bet it will really makes battle more interesting.
As I said above, they are already in the game, they just haven't been used much.
I've really not seen any battles happend in rainy,snowy,foggy and other bad weather days in game,will they been used much(than now) in the future?(and add parts of diurnal changes will make different effect too,like down or dusk )
melm
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Re: Battle weathers and diurnal changes add suggestions

Post by melm »

Richard may mean that weather condition is already in the game, which can be seen in the editor.
If that is true, we just need someone to make scenarios with rainy or snow weather. But so far we may not have special rules for difficult weathers.
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Paul59
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Re: Battle weathers and diurnal changes add suggestions

Post by Paul59 »

Currently, a scenario designer can set Rain or Snow in the editor. In fact the rain and snow options do adversely affect all shooters except javelins with a minus 50 POA modifier.

My Thermopyae 279 BC scenario has snow (there aren't many missile troops in that one though!), and I think Odenathus' Teutoburger Wald scenario may have rain, but I can't remember seeing it in any other scenario, please correct me if I am wrong.

At the moment weather does not feature in custom battles or campaigns.
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melm
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Re: Battle weathers and diurnal changes add suggestions

Post by melm »

Shooter's damage is determined by POA? I never know that.
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Found it. Manual Page 77. :D
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