Short questions and answers

Field of Glory II is a turn-based tactical game set during the Rise of Rome from 280 BC to 25 BC.
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Cfant
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Short questions and answers

Post by Cfant »

Hi!

Instead of asking everythin in an own thread, I thought I could just open a short questions thread :) And I have a few

1) got my ass kicked into a draw with early romans against Skythes. I had mainly middle and heavy inf. What to do against his mainly bow-cav? They always (!) escaped. Nearly no chance to get em with inf. On the other hand - I had all the light units I was allowed to buy. How to defend against this? I know: After escaping once, they can't again. But any other way? And even if in melee, they tend to let em fall back. Seldom seen this with my cav. Is that a command you can give? They nearly always did, I really never saw mine be that clever.

2) Although I believe the dice rolls are the same to AI as human, it's strangly often to loose a general. I counted the last few battles: 2 enemies, 10 own generals. Even if winning the melee, they fall mostly within the first few rounds (when the units are nearly full strength). On the other hand, enemy generals have no problem even if they units are up to autobreak due to losses. I've never seen an AI-general die when his unit was winning. Mine do a lot. What influences the loss of generals?

3) How does the campaig-generator work? I had 250 bC armies, Romans invaded Apulia, suddenly Skythes invaded. :D Not the most realistic event, just curious how this works.
rbodleyscott
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Re: Short questions and answers

Post by rbodleyscott »

Cfant wrote: Tue Oct 16, 2018 8:15 am3) How does the campaig-generator work? I had 250 bC armies, Romans invaded Apulia, suddenly Skythes invaded. :D Not the most realistic event, just curious how this works.
The campaign generator uses the same geographical filter as the campaign setup screen, based in minimum and maximum latitude and longitude. An incursion into Roman territory by a third party is not meant to be in the same area as the original war (Apulia), but into any part of the Roman territory at the time.

However, I suspect that the Roman geographical limits have not been tailored to all of the various sub-periods of the Republican era, and may be based on the 180 BC or even later limits of Roman- controlled territory, so may be too wide for the 250 BC list, and we can look at that.

However, a Scythian incursion in this period isn't actually impossible, even though it did not happen historically, and the sandbox campaigns are meant to include "What If" situations.
Richard Bodley Scott

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Cfant
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Re: Short questions and answers

Post by Cfant »

Thanks. Yes, you can find an explanation and I even accept it is done to bring some variaty to a campaign.
Any infos to the chance of loosing generals? Just beaten the AI with severl of her general-units down to 40% before panicking. Not one general even wounded :)
And what about catching light units? I have seen even heavy AI-units catching mine light units. And AI-light-units falling back during melee. Never achieved that myself though. Is this pure luck or what does it depend on?
jomni
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Re: Short questions and answers

Post by jomni »

Light units cannot evade twice in a turn. The second attack will catch them if you have some units in range.
rbodleyscott
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Re: Short questions and answers

Post by rbodleyscott »

Cfant wrote: Wed Oct 17, 2018 7:12 amAny infos to the chance of loosing generals? Just beaten the AI with severl of her general-units down to 40% before panicking. Not one general even wounded :)
The AI has exactly the same chance of losing generals as the player. You have just had a string of bad luck. Random events tend to clump like this - if they were evenly spread they would not be random.
And what about catching light units? I have seen even heavy AI-units catching mine light units. And AI-light-units falling back during melee. Never achieved that myself though. Is this pure luck or what does it depend on?
When a unit evades, the evader has -4 to +4 AP added to its overall movement allowance, and so does the charger. So if the charger starts the turn in an adjacent square it has a chance of catching the lights. If the charger has already used up part of its movement allowance before charging, it probably won't. (Cavalry starting 2 squares away from light foot might still catch them, if the Cavalry rolls up on the movement adjustment and the light foot roll down).

Infantry break off from infantry if they suffer a "severe" combat loss. How this is calculated is too hard to explain in any meaningful way, as the intermediate stages are not displayed to the player. If they do suffer a "severe" combat loss, the infantry will always break off, unless they are fighting shock infantry (pikes, offensive spears, impact foot) who originally charged them, in which case they will fall back and the enemy will follow them up (and the game will display "Push Back" instead of "Break Off")
Richard Bodley Scott

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Cfant
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Re: Short questions and answers

Post by Cfant »

Ok, thanks for clarification.
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