Scandinavia feedback

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Edgewalker
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Re: Scandinavia feedback

Post by Edgewalker »

Please Erik, don't do 3.6 until we finish this one ;D
Edgewalker
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Re: Scandinavia feedback

Post by Edgewalker »

What's up with the coastal guns and fortresses nerf? I mean 2 points makes little sense from gameplay perspective.
Erik2
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Re: Scandinavia feedback

Post by Erik2 »

Edgewalker wrote: Thu Oct 11, 2018 6:12 pm What's up with the coastal guns and fortresses nerf? I mean 2 points makes little sense from gameplay perspective.
Answered in game chat.
Erik2
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Re: Scandinavia feedback

Post by Erik2 »

I found some info on German coastal batteries in occupied Denmark.
Danish coastal gun strengths is a bit higher in the next version.
But the Danes were woefully unprepared, ie the Masnedø fort that was a German Fallschirm target was protected by 2 Danish recruits :D
Edgewalker
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Re: Scandinavia feedback

Post by Edgewalker »

Scandinavia map went bonkers for me, i can't move most of my units. Looks like a graphic engine problem cause it drops to like 1-2 fps and stays there, also most of controls becames unresponsive.
It behaves kinda like during serious memory leak but there is no memory leak I can observe.
Unfortunately it happened once already on scanadinavia 1v1, different scenario same map. I had to drop out of the game there.
Edgewalker
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Re: Scandinavia feedback

Post by Edgewalker »

The spawn point of polish reinforcements needs to be changed, right now they spawn almost on top of german battleships. Perhaps they could be spawned further away from the coast but one turn sooner? Or just further away.
Erik2
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Re: Scandinavia feedback

Post by Erik2 »

I had the same problem with sluggish movement etc.
In addition I noticed a British infantry unit arriving in Denmark in a sea transport :roll:
All the German reinforcements arrived in the lower left corner.
There must be some game bug in the scenario. If you guys want to call it quits I understand.

Something is rotten in the state of Denmark (and elsewhere :| )
Edgewalker
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Re: Scandinavia feedback

Post by Edgewalker »

I'm playing another Scandinavia scenario, same build, with Codem playing the invaders and no such a problem there (yet). I'll let you know how it goes.
By the way, any ideas for desert coop? Perhaps race for Tunis can be modified so that players can command free french and vichy forces? :-) I really enjoy multiplayer scenarios, although I am aware they are mighty problematic.
Erik2
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Re: Scandinavia feedback

Post by Erik2 »

Edge, did you drop out of our Scandinavia game?
Everything was back to normal the next turn...
Edgewalker
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Re: Scandinavia feedback

Post by Edgewalker »

Erik2 wrote: Sun Oct 21, 2018 5:21 am Edge, did you drop out of our Scandinavia game?
Everything was back to normal the next turn...
Well, for me it wasn't. But no such issue with my other Scandinavia game already on turn 5, no idea why.
tula1959
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Re: Scandinavia feedback

Post by tula1959 »

Can not find link to download this one!? Sounds like a good one!!
Erik2
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Re: Scandinavia feedback

Post by Erik2 »

Check the first post in this thread:
viewtopic.php?f=374&t=64204
Edgewalker
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Re: Scandinavia feedback

Post by Edgewalker »

British planes can't go back off-map (exit hexes do not transport them to the airfield) and they can't land on allied airfields so they have no way to refuel.

Also some odd AA unit spawns in the sea somwhere around Trondheim area around turn 4 I think. I forgot to report it before.

We can try Scandinavia yet again, I just don't know if the bug won't strike again. I don't have this issue in my other Scandinavia game (I play Sweden there).
Erik2
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Re: Scandinavia feedback

Post by Erik2 »

Mr.Edge

Added feedback to my list.

We're still playing the 'old' Scandinavian game. Partly for fun and partly to find any remaining bugs.
I'll continue this as long as the rest of the guys are in.
Then I will update this scenario and be ready for a new game.
Edgewalker
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Re: Scandinavia feedback

Post by Edgewalker »

Are there any mobilisations in MC after 10th turn?
Erik2
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Re: Scandinavia feedback

Post by Erik2 »

Edgewalker wrote: Wed Nov 07, 2018 10:34 am Are there any mobilisations in MC after 10th turn?
The reinforcements use Check Date instead of Check Turn since this makes it easier to change turns/day in the editor and keep the correct arrivals.

Last reinforcements (approx):
British: May 8th
Danish: April 18th
French: May 7th
Norwegian: April 18th
Polish: April 13th
Swedish: April 12th
German: April 30th
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