UPDATE: 1.0.7 - Technology 2x slower turns mod

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eddieballgame
2nd Lieutenant - Panzer IVF/2
2nd Lieutenant - Panzer IVF/2
Posts: 651
Joined: Mon Dec 17, 2012 2:53 am

UPDATE: 1.0.7 - Technology 2x slower turns mod

Post by eddieballgame »

Compatible with prototype mod 'ancient_rome'

Technology is 2x Slower

"Technology.Cultivation" - Cost is Unchanged (7)

This mod can be used with any scenario.
example; Make a copy of the original Ancient_Mediterranean folder in the Scenario's folder.
Rename that folder Ancient_Mediterranean-SlowTech, for example.
Then, edit the 'scenario.ag' file as follows:

<PrerequisiteMemento mod="ancient_rome-SlowTech" />

No need for this if just using 'Customize World'.
Attachments
ancient-rome-SlowTech.zip
(496.39 KiB) Downloaded 134 times
Last edited by eddieballgame on Tue Dec 18, 2018 12:57 am, edited 5 times in total.
gwgardner
Lieutenant-General - Nashorn
Lieutenant-General - Nashorn
Posts: 3471
Joined: Mon Jun 09, 2008 2:59 am

Re: 1.0.4 - Technology 2x slower turns mod

Post by gwgardner »

Thanks!
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