OoB WWII conversion
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- Field Marshal - Elefant
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OoB WWII conversion
Trying to convert the scenario of Order of Batlle Series by staying the most faithful possible in scenario originals.
First scenario Mlawa (Blitzkrieg DLC):
First scenario Mlawa (Blitzkrieg DLC):
Re: OoB WWII conversion
sounds very interesting mate
Re: OoB WWII conversion
Second that! I only played the demo version for a short time and decided I prefer Panzer Corps. But I'm always ready for new scenarios! 

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- Major-General - Jagdtiger
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Re: OoB WWII conversion
New scenarios and campaigns are always a welcome addition! Thanks for the work you are about to start and share with us! I will wait for it eagerly.


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- Brigadier-General - 15 cm Nblwf 41
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Re: OoB WWII conversion
Sounds good. OOB has some good ideas but I didn't enjoy the interface and graphics, so this has great promise.
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- Major-General - Jagdtiger
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Re: OoB WWII conversion
Yes, Order of Battle game mechanics, and interface did not "catch" me... May be I am so much familiarized with Panzer Corps. I tried the demo campaign, but it did not attract me as much as PzCorps still do at present!
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- Field Marshal - Elefant
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Re: OoB WWII conversion
Thank you for the encouragements
Scenario image :

Scenario image :
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- Sergeant - 7.5 cm FK 16 nA
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Re: OoB WWII conversion
This is fantastic! I too tried OoB and just could not get into it, (I will leave the OoB bashing for later), but a lot of their scenarios are quite interesting. I hope you do all
of Blitzkrieg, Panzerkrieg and Sandstorm (which I all purchased btw, plus Kriegsmarine and only played a couple of scenarios before giving up) I would love to see that done. Good luck with this project.
of Blitzkrieg, Panzerkrieg and Sandstorm (which I all purchased btw, plus Kriegsmarine and only played a couple of scenarios before giving up) I would love to see that done. Good luck with this project.
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- Major-General - Jagdtiger
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Re: OoB WWII conversion
Top notch, Terminator! A nice quantity of work awaits you I suppose, but this is an excellent start. Thumbs Up! May be you want someone to test the Mlawa scen...
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- Field Marshal - Elefant
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Re: OoB WWII conversion
Thank you, what I more need it is of motivation and beta-testers.guille1434 wrote: ↑Sun Sep 09, 2018 11:05 pm Top notch, Terminator! A nice quantity of work awaits you I suppose, but this is an excellent start. Thumbs Up! May be you want someone to test the Mlawa scen...
The map is done.
Here is the city Mlawa:
You can quietly visit the region, there is no visible enemy at the moment

All the images for this campaign will have the name : OoB_name.gif or png.
Place the scenario image (OoB_Mlawa.png) in the file : PanzerCorps>UI>scenarios.
The link : http://www.mediafire.com/file/d83a581v7 ... 9.zip/file
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- Major-General - Jagdtiger
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Re: OoB WWII conversion
Hello Terminator: I need to ask for some help. Having downloaded your posted files (thanks!), I copied Oob_Mlawa.png file in the UI/scenario forlder, and the other two files in the Data folder, where the rest of the scenario files reside. Notwithstanding this, I can´t see any custom scenario to play when I start the game and go to the scenarios/custom... section. I think I must be doing something wrong, but don´t know what... Thanks!
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- Field Marshal - Elefant
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Re: OoB WWII conversion
Scenario image OK, but the 2 scenario files Mlawa(4).pzscn & Mlawa(4).pzloc must be placed here :guille1434 wrote: ↑Mon Sep 10, 2018 2:38 pm Hello Terminator: I need to ask for some help. Having downloaded your posted files (thanks!), I copied Oob_Mlawa.png file in the UI/scenario forlder, and the other two files in the Data folder, where the rest of the scenario files reside. Notwithstanding this, I can´t see any custom scenario to play when I start the game and go to the scenarios/custom... section. I think I must be doing something wrong, but don´t know what... Thanks!
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- Major-General - Jagdtiger
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Re: OoB WWII conversion
Perfect, I could make it all work! It's amazing how fast you could make a map from scratch. It looks really well made and geographically accurate. Excellent!!
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- Field Marshal - Elefant
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Re: OoB WWII conversion
A good point about scenario of Order of Battle WWII is that the game maps are made from truth maps :guille1434 wrote: ↑Mon Sep 10, 2018 3:11 pm Perfect, I could make it all work! It's amazing how fast you could make a map from scratch. It looks really well made and geographically accurate. Excellent!!
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- Field Marshal - Elefant
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Re: OoB WWII conversion
It is simpler to make a MOD :
Re: OoB WWII conversion
Great job. Keep them coming 

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- Field Marshal - Elefant
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Re: OoB WWII conversion
Thank you for the encouragements
I am going to take advantage of the fact whether it is a mod to make small modifications (only those whom I need).
I added for example a new orientation of thick forest which was lacking :
Before (region of Mlawa) :
After (region of Mlawa) :
Do you see the difference with the thick forest
This was easy to do with my useful program (http://www.slitherine.com/forum/viewtop ... lesutility).

I am going to take advantage of the fact whether it is a mod to make small modifications (only those whom I need).
I added for example a new orientation of thick forest which was lacking :
Before (region of Mlawa) :
After (region of Mlawa) :
Do you see the difference with the thick forest

This was easy to do with my useful program (http://www.slitherine.com/forum/viewtop ... lesutility).
Last edited by terminator on Wed Sep 12, 2018 8:17 am, edited 1 time in total.
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- Field Marshal - Elefant
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Re: OoB WWII conversion
First version of the Mod : http://www.mediafire.com/file/9b8a7xikx ... I.zip/file
The installation shoulb be like that :
Test the three scenario to see what's new !
The installation shoulb be like that :
Test the three scenario to see what's new !
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- Field Marshal - Elefant
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Re: OoB WWII conversion
Layer River Tiles :
We had only a type of River model in this case :
When there was a bridge, I found that it did not make good with the loop under the bridge.
I then used an existing River model but by changing the orientation :
2 new River Tiles :
We had only a type of River model in this case :
When there was a bridge, I found that it did not make good with the loop under the bridge.
I then used an existing River model but by changing the orientation :
