Guille's PzCorps Support Base - Multipurpose Icons and more.
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
Re: Guille's PzCorps Support Base - Multipurpose Icons and more.
Will there be Japanese equipment and units ? )
http://union.4bb.ru/viewtopic.php?id=971&p=19
https://www.strategium.ru/forum/topic/8 ... nt-2632437
http://union.4bb.ru/viewtopic.php?id=971&p=19
https://www.strategium.ru/forum/topic/8 ... nt-2632437
Last edited by uzbek2012 on Fri Aug 31, 2018 10:39 pm, edited 1 time in total.
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guille1434
- Major-General - Jagdtiger

- Posts: 2856
- Joined: Sun Jul 01, 2012 5:32 pm
Re: Guille's PzCorps Support Base - Multipurpose Icons and more.
Two "predated" units, that will be featuring in my campaign in the making: the Panzer IIID and Heinkel He-111E.
Greetings!
Greetings!
- Attachments
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- He-111E.png (33.45 KiB) Viewed 5461 times
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- Panzer_IIID.png (39.55 KiB) Viewed 5461 times
Re: Guille's PzCorps Support Base - Multipurpose Icons and more.
Nice work! Looking forward to your future campaign.
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glaude1955
- Master Sergeant - Bf 109E

- Posts: 465
- Joined: Tue Sep 01, 2015 6:55 am
Re: Guille's PzCorps Support Base - Multipurpose Icons and more.
Hello Guille,guille1434 wrote: ↑Thu Aug 30, 2018 7:19 pm Two "predated" units, that will be featuring in my campaign in the making: the Panzer IIID and Heinkel He-111E.
Greetings!
Have you already explained somewhere what will be your next campaign.
Is this a new mod including a camaign created by you or an add on Units to replay the campaigns provided with the game (Original Campaign and DLC)
Best regards
Yves
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guille1434
- Major-General - Jagdtiger

- Posts: 2856
- Joined: Sun Jul 01, 2012 5:32 pm
Re: Guille's PzCorps Support Base - Multipurpose Icons and more.
Hello Yves:
My project is two fold:
- The first to be released is an equipment mod. This will be only a collection of new and reworked icons, complete with their associated animation, sound effect, and .efx files. This .eqp file is based on the one made by Nikivdd, but it is not based on "vanilla only" icons, and it is very much biased to "switchable" units. My aim is to maintain compatibility with as much content as possible (mainly the official content and Nikivdd campaigns), achieving a kind of alternative "universal" equipment file with more variety. A longer term project completing this one is to release a comprehensive documentation about all the units included, their uses, design concepts, and switches. This one I call "Guille's All the World Units", hehe... Not very original, but self explanatory.
- The second phase will be a "customized" campaign, which I am currently testing, and it will be a series of scenarios starting in 1938 with a wargame exercise and it will follow with scenarios in Poland, then Scandinavia, France... Those scenarios are taken from the official GC39 & GC40, and from Nikivdd made campaigns: the GTGC and More Panzer Corps Campaigns. It is not as much work as making a campaign from scratch, but it is no small feat to balance the scenarios with their core unit numbers, prestiges, turn duration, etc... Besides that, there is some additional work to do regarding the adaptation of the briefings, scenario dates, etc... Currently, the campaign has 6/7 scenarios "compatibilized". But the work is progressing as fast as my free time allows it to.
Thaks for asking and best wishes!
My project is two fold:
- The first to be released is an equipment mod. This will be only a collection of new and reworked icons, complete with their associated animation, sound effect, and .efx files. This .eqp file is based on the one made by Nikivdd, but it is not based on "vanilla only" icons, and it is very much biased to "switchable" units. My aim is to maintain compatibility with as much content as possible (mainly the official content and Nikivdd campaigns), achieving a kind of alternative "universal" equipment file with more variety. A longer term project completing this one is to release a comprehensive documentation about all the units included, their uses, design concepts, and switches. This one I call "Guille's All the World Units", hehe... Not very original, but self explanatory.
- The second phase will be a "customized" campaign, which I am currently testing, and it will be a series of scenarios starting in 1938 with a wargame exercise and it will follow with scenarios in Poland, then Scandinavia, France... Those scenarios are taken from the official GC39 & GC40, and from Nikivdd made campaigns: the GTGC and More Panzer Corps Campaigns. It is not as much work as making a campaign from scratch, but it is no small feat to balance the scenarios with their core unit numbers, prestiges, turn duration, etc... Besides that, there is some additional work to do regarding the adaptation of the briefings, scenario dates, etc... Currently, the campaign has 6/7 scenarios "compatibilized". But the work is progressing as fast as my free time allows it to.
Thaks for asking and best wishes!
Re: Guille's PzCorps Support Base - Multipurpose Icons and more.
Oooooo sounds good guile1434
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guille1434
- Major-General - Jagdtiger

- Posts: 2856
- Joined: Sun Jul 01, 2012 5:32 pm
Re: Guille's PzCorps Support Base - Multipurpose Icons and more.
Another early war/predated unit, the Type 1936 Zerstorer (destroyer). No more "generic Axis Destroyer" icon... 
- Attachments
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- Zerstorer_Type1936.png (15.68 KiB) Viewed 5331 times
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guille1434
- Major-General - Jagdtiger

- Posts: 2856
- Joined: Sun Jul 01, 2012 5:32 pm
Re: Guille's PzCorps Support Base - Multipurpose Icons and more.
Hello to all:
A new Soviet Aircraft icon, made "landed"... The I-15 fighter, indeed it looks more like a I-15bis because of the shape of the engine cowling. The pack includes base icon, mask, and regular & SE icons in flight and landed position.
Enjoy!!
A new Soviet Aircraft icon, made "landed"... The I-15 fighter, indeed it looks more like a I-15bis because of the shape of the engine cowling. The pack includes base icon, mask, and regular & SE icons in flight and landed position.
Enjoy!!
- Attachments
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Polikarpov I-15bis Unit Pack.rar- (100.03 KiB) Downloaded 189 times
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- Polikarpov_I-15bis.png (25.15 KiB) Viewed 5230 times
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- SE_Polikarpov_I-15bis-landed.png (17.45 KiB) Viewed 5230 times
Re: Guille's PzCorps Support Base - Multipurpose Icons and more.
nice one thank you
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glaude1955
- Master Sergeant - Bf 109E

- Posts: 465
- Joined: Tue Sep 01, 2015 6:55 am
Re: Guille's PzCorps Support Base - Multipurpose Icons and more.
Will your guys do this voluntarily for nothing ?Shevroch wrote: ↑Fri Sep 07, 2018 10:16 am Oh boy. This skin design is good for nothing. As for PzCorps it's a great thing but it works for amateur level only. The best solution here is hiring someone to do the job. It's due to the division of labor the humanity made a great leap forward. And it's applicable to the project as well. I would recommend these guys for the job [MOD: EDITED FOR SPAM]
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guille1434
- Major-General - Jagdtiger

- Posts: 2856
- Joined: Sun Jul 01, 2012 5:32 pm
Re: Guille's PzCorps Support Base - Multipurpose Icons and more.
Please, no spamming in this thread! If you think it´s only "amateur level" and, indeed I AM an amateur in this, just don´t use them. But I will not allow posting publicity links here. I wish some moderator see this.
Re: Guille's PzCorps Support Base - Multipurpose Icons and more.
I think the douchebag has been taken care of.
Keep up the good work guille
Keep up the good work guille
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glaude1955
- Master Sergeant - Bf 109E

- Posts: 465
- Joined: Tue Sep 01, 2015 6:55 am
Re: Guille's PzCorps Support Base - Multipurpose Icons and more.
Hello Guille,
Totally agree with Nikivdd, you are doing a very good job.
Thank you
Yves
Totally agree with Nikivdd, you are doing a very good job.
Thank you
Yves
Re: Guille's PzCorps Support Base - Multipurpose Icons and more.
same here Guille keep up the good work mate
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guille1434
- Major-General - Jagdtiger

- Posts: 2856
- Joined: Sun Jul 01, 2012 5:32 pm
Re: Guille's PzCorps Support Base - Multipurpose Icons and more.
Thanks guys!
It makes me very happy you like, at least, part of what is uploaded here... In any case, I suppose that the post was not something personal (I don't think that person ever take time to look any icon posted here), but it was just an excuse to paste the publicity link. Besides, it was the first post of some new user...
As you may already know, anyone is always free to post here anything about this game and related topics (historical, technical, etc...) even personal anecdotes if you like to, but always being polite and respectful to other people who may read in this forum! And I think to use this non-commercial space for posting publicity links or other spam is not polite nor respectful.
Again, thanks to you and all the members who helped making this thread an interesting one!
I think this community rocks!
As you may already know, anyone is always free to post here anything about this game and related topics (historical, technical, etc...) even personal anecdotes if you like to, but always being polite and respectful to other people who may read in this forum! And I think to use this non-commercial space for posting publicity links or other spam is not polite nor respectful.
Again, thanks to you and all the members who helped making this thread an interesting one!
Re: Guille's PzCorps Support Base - Multipurpose Icons and more.
Hello Guille,
you're doing a phantastic Job!!!! Really. But for the "amateurs" like you and the others Panzer Corps would be long dead. You and the other modders made me enjoy PzC since 2011, that's for 7 years by now. Thank you very much for your contribution, your time and your efforts
Loving the things you are doing,
Nils
you're doing a phantastic Job!!!! Really. But for the "amateurs" like you and the others Panzer Corps would be long dead. You and the other modders made me enjoy PzC since 2011, that's for 7 years by now. Thank you very much for your contribution, your time and your efforts
Loving the things you are doing,
Nils
Re: Guille's PzCorps Support Base - Multipurpose Icons and more.
anything which gets reported, gets removed, as we can't be everywhere and do miss an odd post or 2, but once reported, it''s edited, removed or user banned, thanks all
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guille1434
- Major-General - Jagdtiger

- Posts: 2856
- Joined: Sun Jul 01, 2012 5:32 pm
Re: Guille's PzCorps Support Base - Multipurpose Icons and more.
Nils60: Thanks for the encouraging words! I really appreciate when other people here use this stuff and drop by to say "Thanks!"
Zakblood: No problem, it was not such a big deal, I got a little pissed off by the disrespectful tone of the posting, but the forum staff give a good answer to that user. Thanks!!
Zakblood: No problem, it was not such a big deal, I got a little pissed off by the disrespectful tone of the posting, but the forum staff give a good answer to that user. Thanks!!
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guille1434
- Major-General - Jagdtiger

- Posts: 2856
- Joined: Sun Jul 01, 2012 5:32 pm
Re: Guille's PzCorps Support Base - Multipurpose Icons and more.
Well guys, this is it...
I am uploading here the first "release" of my equipment mod for PzCorps... I hope you like it and use all the stuff included there as you please.
Some technical comments:
- The equipment file is based on the one released by Nikivdd (the last version was 37). Because of that is 100% compatible with all the game official campaigns, all all the ones published by Nikivdd. Also, I think many other scenarios and campaigns can be played using this equipment mod.
- There was no content deleted or changed in order (that gives us its compatibility) just image files added, so you can just dump the new files in the game directory folders and there is no risk of breaking anything.
- Some important data files were edited, so before replacing them, make backups (ALWAYS make backups).
What's in the pack:
- Audio folder with AttackSfx and MoveSfx sub folders: new/adapted/modified audio attack and move files ---> You can just copy the contents of these folders right in the correspondent game main directory folders.
- Data folder with the following files: equipment.pzeqp - movement.pzdat - strings.pzdat - unitclass.pzdat
These files will overwrite the original ones present in the game Data directory --> Make Backups before overwriting
- Graphics folder with the Units and Animations sub folders ---> Again you can just copy the contents of said folders in the equally named game folders, nothing will be overwritten.
Inside the Graphics folder you will also find the efx.pzdat file, this one will overwrite the one present in the game, is just the vanilla game file with the new entries added after the original ones,
so, you will not lose anything of the original game, but if you want to be careful, make a backup up of it also.
- UI folder this folder includes various sub folders and files that affect the visual style of the game (User Interface). Nothing very flashy, but you will see changes in the purchase/upgrade screens,
unit information panel, etc... There are some original files included in .rar format as backups, but I advice to just make a (compressed using zip or rar, if you prefer) copy of the whole UI game folder
and store it somewhere else. It also includes some new Heroes portraits not used in this mod, but that will be useful in my second modding (campaign) project.
That's all, I know it sounds a bit complicated, more than so there is a good software as JSGME, but in fact, I don't know if this mod can be installed using that program. And, best of all, if you follow the simple instructions given here, you will be up and running in five minutes or less.
Credits: To Alex and all the development team of PzCorps, of course.
Nikivdd, for everything, short of making the base game, he gave us tons of ideas, equipment files, campaings, advice, and a big lot more
Puma, for his "Purchase mini mod".
Phcas, for his extended unit data panel.
All the icon makers (in no particular order): Bebro, Flakfernrohr, Phcas, Asuser, McGuba, Messman, Speedy, and many others
Many users who posted ideas, tested them, and made useful comments or made postings in different threads from which I learned a lot of useful things: cw58, Deducter, Uhu...
Please, forgive me if I forgot any name, just drop by and I will include them here!
This work will be expanding to include more units variety, and also importantly, better documentation.
Here is the link to download (24 Mb): https://www.sendspace.com/file/cq6ocn
Enjoy!!
I am uploading here the first "release" of my equipment mod for PzCorps... I hope you like it and use all the stuff included there as you please.
Some technical comments:
- The equipment file is based on the one released by Nikivdd (the last version was 37). Because of that is 100% compatible with all the game official campaigns, all all the ones published by Nikivdd. Also, I think many other scenarios and campaigns can be played using this equipment mod.
- There was no content deleted or changed in order (that gives us its compatibility) just image files added, so you can just dump the new files in the game directory folders and there is no risk of breaking anything.
- Some important data files were edited, so before replacing them, make backups (ALWAYS make backups).
What's in the pack:
- Audio folder with AttackSfx and MoveSfx sub folders: new/adapted/modified audio attack and move files ---> You can just copy the contents of these folders right in the correspondent game main directory folders.
- Data folder with the following files: equipment.pzeqp - movement.pzdat - strings.pzdat - unitclass.pzdat
These files will overwrite the original ones present in the game Data directory --> Make Backups before overwriting
- Graphics folder with the Units and Animations sub folders ---> Again you can just copy the contents of said folders in the equally named game folders, nothing will be overwritten.
Inside the Graphics folder you will also find the efx.pzdat file, this one will overwrite the one present in the game, is just the vanilla game file with the new entries added after the original ones,
so, you will not lose anything of the original game, but if you want to be careful, make a backup up of it also.
- UI folder this folder includes various sub folders and files that affect the visual style of the game (User Interface). Nothing very flashy, but you will see changes in the purchase/upgrade screens,
unit information panel, etc... There are some original files included in .rar format as backups, but I advice to just make a (compressed using zip or rar, if you prefer) copy of the whole UI game folder
and store it somewhere else. It also includes some new Heroes portraits not used in this mod, but that will be useful in my second modding (campaign) project.
That's all, I know it sounds a bit complicated, more than so there is a good software as JSGME, but in fact, I don't know if this mod can be installed using that program. And, best of all, if you follow the simple instructions given here, you will be up and running in five minutes or less.
Credits: To Alex and all the development team of PzCorps, of course.
Nikivdd, for everything, short of making the base game, he gave us tons of ideas, equipment files, campaings, advice, and a big lot more
Puma, for his "Purchase mini mod".
Phcas, for his extended unit data panel.
All the icon makers (in no particular order): Bebro, Flakfernrohr, Phcas, Asuser, McGuba, Messman, Speedy, and many others
Many users who posted ideas, tested them, and made useful comments or made postings in different threads from which I learned a lot of useful things: cw58, Deducter, Uhu...
Please, forgive me if I forgot any name, just drop by and I will include them here!
This work will be expanding to include more units variety, and also importantly, better documentation.
Here is the link to download (24 Mb): https://www.sendspace.com/file/cq6ocn
Enjoy!!
Last edited by guille1434 on Sun Sep 09, 2018 3:00 am, edited 2 times in total.
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guille1434
- Major-General - Jagdtiger

- Posts: 2856
- Joined: Sun Jul 01, 2012 5:32 pm
Re: Guille's PzCorps Support Base - Multipurpose Icons and more.
Just a reminder:
I updated the first post of this thread, including the Eqp mod, and also a separate link for a bigger download (91 Mb) of a collection of all my "finished" icons, including the basic ones with their masks to use with the DCS software, but this pack only includes the icons with no other animation, sound or any other files.
The link for the icon pack is also here: https://www.sendspace.com/file/rodbgg
Enjoy!!!
I updated the first post of this thread, including the Eqp mod, and also a separate link for a bigger download (91 Mb) of a collection of all my "finished" icons, including the basic ones with their masks to use with the DCS software, but this pack only includes the icons with no other animation, sound or any other files.
The link for the icon pack is also here: https://www.sendspace.com/file/rodbgg
Enjoy!!!




