Editing Scenarios
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- 2nd Lieutenant - Panzer IVF/2
- Posts: 651
- Joined: Mon Dec 17, 2012 2:53 am
Editing Scenarios
After creating a scenario & saving it, is there a way to edit it other then the 'alt-a' in-game method?
Re: Editing Scenarios
Why eddie,
the best way how to create scenario is
Otherwise if you are already in game, you can use the editor.
What do you mean if there is other way except of "Alt+A"? What would you like to do?
the best way how to create scenario is
- Start Scenario builder
- Build your world
- Save (in main menu!)
- Export scenario
- Play and see how it works
- Get back to your saved file with scenario (not the newly created scenario!)
- Continue your work
- Repeat
Otherwise if you are already in game, you can use the editor.
What do you mean if there is other way except of "Alt+A"? What would you like to do?
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- 2nd Lieutenant - Panzer IVF/2
- Posts: 651
- Joined: Mon Dec 17, 2012 2:53 am
Re: Editing Scenarios
Thank you very much, I missed the 'Save in Main Menu' sequence.
All is well now.
All is well now.

Re: Editing Scenarios
Great to see you in the game, Eddie. I seem to remember you've done some great stuff with other titles.
I've almost certainly modded almost every strategy/wargame since the late '80s, but only light stuff - no graphics. From SSI's Kampfgruppe to now, I am an addict.
The editing suite in this game reminds me of Civ IV's or Distant World's in-game editors gone ballistic. I've only dabbled in AAR's (nice pun) simple editor so far. But it amazes me how developers with the talent to create a game and editing system like this just pop out of nowhere?? By the way, is this the same Pavel of WitE/WitW fame?
I'm sure there will be a few issues here and there, but I can't be the only one impressed by this level of programming. I am so sick of seeing these $10 Unity games show up on Steam where you need to rely on CheatEngine (if you're lucky) to make any changes to the game as is. I am also aware that the majority of gamers have no interest in modifying their games, but Steam Workshop compatible stuff add shelf-life to games long after the MP lobbies have quieted down.
I am honestly not in love with the period represented - Ageod's Alea Jacta Est is probably my fav, but takes effort to mod, and Total War Rome XXX is a joke. AAR's game play seems deep, and while I may or may not fall head-over-heels with the game play itself, the possibilities offered by the editors make my head spin and tend to jump-start an old man's heart.
While I am in no position right now to review the game itself, I wish you the greatest success. This is a $40 game, and my other wish is you will not have to discount it for some time to come. Thanks again for your obvious passion in creating this product.
- Mike
I've almost certainly modded almost every strategy/wargame since the late '80s, but only light stuff - no graphics. From SSI's Kampfgruppe to now, I am an addict.
The editing suite in this game reminds me of Civ IV's or Distant World's in-game editors gone ballistic. I've only dabbled in AAR's (nice pun) simple editor so far. But it amazes me how developers with the talent to create a game and editing system like this just pop out of nowhere?? By the way, is this the same Pavel of WitE/WitW fame?
I'm sure there will be a few issues here and there, but I can't be the only one impressed by this level of programming. I am so sick of seeing these $10 Unity games show up on Steam where you need to rely on CheatEngine (if you're lucky) to make any changes to the game as is. I am also aware that the majority of gamers have no interest in modifying their games, but Steam Workshop compatible stuff add shelf-life to games long after the MP lobbies have quieted down.
I am honestly not in love with the period represented - Ageod's Alea Jacta Est is probably my fav, but takes effort to mod, and Total War Rome XXX is a joke. AAR's game play seems deep, and while I may or may not fall head-over-heels with the game play itself, the possibilities offered by the editors make my head spin and tend to jump-start an old man's heart.
While I am in no position right now to review the game itself, I wish you the greatest success. This is a $40 game, and my other wish is you will not have to discount it for some time to come. Thanks again for your obvious passion in creating this product.
- Mike
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- 2nd Lieutenant - Panzer IVF/2
- Posts: 651
- Joined: Mon Dec 17, 2012 2:53 am
Re: Editing Scenarios
"Great to see you in the game, Eddie. I seem to remember you've done some great stuff with other titles".
Thank you, Mike & I concur with the rest of your post as well.
Thank you, Mike & I concur with the rest of your post as well.
Re: Editing Scenarios
Thank you guys!
It is really motivating to read all that:)
It is really motivating to read all that:)
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- Sr. Colonel - Battleship
- Posts: 1691
- Joined: Mon Jan 04, 2016 7:09 pm
Re: Editing Scenarios
Hi guys,
As a Slitherine fan, but also a wargame fan in general I can only agree with you. This game is so much more then what is visible on the surface.
Aggressors is a complete wargame sandbox. Everything you can imagine you can modify.
I always wanted to mod a game, but always end up with playing other mods instead of creating myself.
Simply because most games simply have too much restrictions to mod them fully.
In beta (I have around 700 hours in Aggressors now) it became clear that this game will have a bright future with expansions, DLC and an active mod community.
I'm really new to modding myself, never made a mod for any strategy or wargame but I was able to create already a gigantic map with some simple changes and some advanced changes in beta.
I can't wait to see what the experienced modders can do with the game and people having more knowledge of XML files and scripting.
The only downside of all this, is that there are now 780 unplayed games in my Steam library ;-p
As a Slitherine fan, but also a wargame fan in general I can only agree with you. This game is so much more then what is visible on the surface.
Aggressors is a complete wargame sandbox. Everything you can imagine you can modify.
I always wanted to mod a game, but always end up with playing other mods instead of creating myself.
Simply because most games simply have too much restrictions to mod them fully.
In beta (I have around 700 hours in Aggressors now) it became clear that this game will have a bright future with expansions, DLC and an active mod community.
I'm really new to modding myself, never made a mod for any strategy or wargame but I was able to create already a gigantic map with some simple changes and some advanced changes in beta.
I can't wait to see what the experienced modders can do with the game and people having more knowledge of XML files and scripting.
The only downside of all this, is that there are now 780 unplayed games in my Steam library ;-p